ppsspp/GPU
2014-09-13 15:12:59 -07:00
..
Common d3d: Unify BlitFramebuffer() as well. 2014-09-13 15:12:59 -07:00
Debugger Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Directx9 d3d: Unify BlitFramebuffer() as well. 2014-09-13 15:12:59 -07:00
GLES d3d: Unify BlitFramebuffer() as well. 2014-09-13 15:12:59 -07:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
GPU.vcxproj.filters Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
GPUCommon.cpp fix bracing 2014-08-19 07:04:36 +08:00
GPUCommon.h Make sure not to leak any enabled vertex arrays. 2014-06-22 21:42:29 -07:00
GPUInterface.h Fix save status 2014-08-17 16:52:06 +08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h D3D: Use fixed constant registers for vertex shaders too. 2014-09-10 13:43:35 +02:00