mirror of
https://github.com/libretro/ppsspp.git
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9921fd2ea7
Was a failed attempt to avoid new/delete.
327 lines
9.1 KiB
C++
327 lines
9.1 KiB
C++
// Copyright (c) 2016- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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// Additionally, Common/Vulkan/* , including this file, are also licensed
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// under the public domain.
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#include "Common/Vulkan/VulkanMemory.h"
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VulkanPushBuffer::VulkanPushBuffer(VulkanContext *vulkan, size_t size) : device_(vulkan->GetDevice()), buf_(0), offset_(0), size_(size), writePtr_(nullptr) {
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vulkan->MemoryTypeFromProperties(0xFFFFFFFF, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &memoryTypeIndex_);
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bool res = AddBuffer();
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assert(res);
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}
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bool VulkanPushBuffer::AddBuffer() {
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BufInfo info;
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VkBufferCreateInfo b = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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b.size = size_;
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b.flags = 0;
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b.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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b.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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b.queueFamilyIndexCount = 0;
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b.pQueueFamilyIndices = nullptr;
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VkResult res = vkCreateBuffer(device_, &b, nullptr, &info.buffer);
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if (VK_SUCCESS != res) {
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return false;
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}
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// Okay, that's the buffer. Now let's allocate some memory for it.
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VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
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alloc.memoryTypeIndex = memoryTypeIndex_;
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alloc.allocationSize = size_;
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res = vkAllocateMemory(device_, &alloc, nullptr, &info.deviceMemory);
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if (VK_SUCCESS != res) {
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return false;
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}
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res = vkBindBufferMemory(device_, info.buffer, info.deviceMemory, 0);
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if (VK_SUCCESS != res) {
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return false;
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}
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buf_ = buffers_.size();
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buffers_.resize(buf_ + 1);
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buffers_[buf_] = info;
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return true;
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}
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void VulkanPushBuffer::NextBuffer(size_t minSize) {
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// First, unmap the current memory.
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Unmap();
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buf_++;
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if (buf_ >= buffers_.size() || minSize > size_) {
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// Before creating the buffer, adjust to the new size_ if necessary.
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while (size_ < minSize) {
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size_ <<= 1;
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}
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bool res = AddBuffer();
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assert(res);
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if (!res) {
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// Let's try not to crash at least?
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buf_ = 0;
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}
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}
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// Now, move to the next buffer and map it.
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offset_ = 0;
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Map();
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}
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void VulkanPushBuffer::Defragment(VulkanContext *vulkan) {
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if (buffers_.size() <= 1) {
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return;
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}
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// Okay, we have more than one. Destroy them all and start over with a larger one.
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size_t newSize = size_ * buffers_.size();
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Destroy(vulkan);
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size_ = newSize;
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bool res = AddBuffer();
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assert(res);
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}
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VulkanDeviceAllocator::VulkanDeviceAllocator(VulkanContext *vulkan, size_t minSlabSize, size_t maxSlabSize)
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: vulkan_(vulkan), minSlabSize_(minSlabSize), maxSlabSize_(maxSlabSize), memoryTypeIndex_(UNDEFINED_MEMORY_TYPE) {
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assert((minSlabSize_ & (SLAB_GRAIN_SIZE - 1)) == 0);
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}
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VulkanDeviceAllocator::~VulkanDeviceAllocator() {
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assert(slabs_.empty());
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}
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void VulkanDeviceAllocator::Destroy() {
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for (Slab &slab : slabs_) {
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// Did anyone forget to free?
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assert(slab.allocSizes.empty());
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vulkan_->Delete().QueueDeleteDeviceMemory(slab.deviceMemory);
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}
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slabs_.clear();
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}
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size_t VulkanDeviceAllocator::Allocate(const VkMemoryRequirements &reqs, VkDeviceMemory *deviceMemory) {
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uint32_t memoryTypeIndex;
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bool pass = vulkan_->MemoryTypeFromProperties(reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memoryTypeIndex);
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assert(pass);
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if (!pass) {
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return ALLOCATE_FAILED;
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}
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if (memoryTypeIndex_ == UNDEFINED_MEMORY_TYPE) {
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memoryTypeIndex_ = memoryTypeIndex;
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} else if (memoryTypeIndex_ != memoryTypeIndex) {
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assert(memoryTypeIndex_ == memoryTypeIndex);
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return ALLOCATE_FAILED;
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}
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size_t align = reqs.alignment <= SLAB_GRAIN_SIZE ? 1 : (reqs.alignment >> SLAB_GRAIN_SHIFT);
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size_t blocks = (reqs.size + SLAB_GRAIN_SIZE - 1) >> SLAB_GRAIN_SHIFT;
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for (Slab &slab : slabs_) {
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size_t start = slab.nextFree;
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while (start < slab.usage.size()) {
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start = (start + align - 1) & ~(align - 1);
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if (AllocateFromSlab(slab, start, blocks)) {
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// Allocated? Great, let's return right away.
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*deviceMemory = slab.deviceMemory;
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return start << SLAB_GRAIN_SHIFT;
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}
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}
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}
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// Okay, we couldn't fit it into any existing slabs. We need a new one.
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if (!AllocateSlab(reqs.size)) {
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return ALLOCATE_FAILED;
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}
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// Guaranteed to be the last one, unless it failed to allocate.
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Slab &slab = slabs_[slabs_.size() - 1];
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size_t start = 0;
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if (AllocateFromSlab(slab, start, blocks)) {
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*deviceMemory = slab.deviceMemory;
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return start << SLAB_GRAIN_SHIFT;
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}
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// Somehow... we're out of space. Darn.
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return ALLOCATE_FAILED;
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}
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bool VulkanDeviceAllocator::AllocateFromSlab(Slab &slab, size_t &start, size_t blocks) {
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bool matched = true;
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for (size_t i = 0; i < blocks; ++i) {
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if (slab.usage[start + i]) {
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// If we just ran into one, there's probably an allocation size.
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auto it = slab.allocSizes.find(start + i);
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if (it != slab.allocSizes.end()) {
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start += i + it->second;
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} else {
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// We don't know how big it is, so just skip to the next one.
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start += i + 1;
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}
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return false;
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}
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}
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// Okay, this run is good. Actually mark it.
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for (size_t i = 0; i < blocks; ++i) {
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slab.usage[start + i] = 1;
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}
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slab.nextFree = start + blocks;
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if (slab.nextFree >= slab.usage.size()) {
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slab.nextFree = 0;
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}
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// Remember the size so we can free.
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slab.allocSizes[start] = blocks;
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return true;
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}
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void VulkanDeviceAllocator::Free(VkDeviceMemory deviceMemory, size_t offset) {
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// First, let's validate. This will allow stack traces to tell us when frees are bad.
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size_t start = offset >> SLAB_GRAIN_SHIFT;
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bool found = false;
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for (Slab &slab : slabs_) {
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if (slab.deviceMemory != deviceMemory) {
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continue;
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}
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auto it = slab.allocSizes.find(start);
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if (it == slab.allocSizes.end()) {
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// Ack, a double free?
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Crash();
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}
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if (slab.usage[start] != 1) {
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// This means a double free, while queued to actually free.
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Crash();
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}
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// Mark it as "free in progress".
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slab.usage[start] = 2;
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found = true;
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break;
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}
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// Wrong deviceMemory even? Maybe it was already decimated, but that means a double-free.
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if (!found) {
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Crash();
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}
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// Okay, now enqueue. It's valid.
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FreeInfo *info = new FreeInfo(this, deviceMemory, offset);
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vulkan_->Delete().QueueCallback(&DispatchFree, info);
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}
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void VulkanDeviceAllocator::ExecuteFree(FreeInfo *userdata) {
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VkDeviceMemory deviceMemory = userdata->deviceMemory;
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size_t offset = userdata->offset;
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// Revalidate in case something else got freed and made things inconsistent.
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size_t start = offset >> SLAB_GRAIN_SHIFT;
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bool found = false;
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for (Slab &slab : slabs_) {
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if (slab.deviceMemory != deviceMemory) {
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continue;
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}
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auto it = slab.allocSizes.find(start);
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if (it != slab.allocSizes.end()) {
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size_t size = it->second;
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for (size_t i = 0; i < size; ++i) {
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slab.usage[start + i] = 0;
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}
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slab.allocSizes.erase(it);
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} else {
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// Ack, a double free?
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Crash();
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}
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found = true;
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break;
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}
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// Wrong deviceMemory even? Maybe it was already decimated, but that means a double-free.
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if (!found) {
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Crash();
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}
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delete userdata;
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}
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bool VulkanDeviceAllocator::AllocateSlab(size_t minBytes) {
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if (!slabs_.empty() && minSlabSize_ < maxSlabSize_) {
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// We're allocating an additional slab, so rachet up its size.
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minSlabSize_ <<= 1;
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}
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VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
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alloc.allocationSize = minSlabSize_;
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alloc.memoryTypeIndex = memoryTypeIndex_;
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while (alloc.allocationSize < minBytes) {
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alloc.allocationSize <<= 1;
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}
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VkDeviceMemory deviceMemory;
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VkResult res = vkAllocateMemory(vulkan_->GetDevice(), &alloc, NULL, &deviceMemory);
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if (res != VK_SUCCESS) {
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// If it's something else, we used it wrong?
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assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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// Okay, so we ran out of memory.
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return false;
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}
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slabs_.resize(slabs_.size() + 1);
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Slab &slab = slabs_[slabs_.size() - 1];
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slab.deviceMemory = deviceMemory;
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slab.usage.resize(alloc.allocationSize >> SLAB_GRAIN_SHIFT);
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return true;
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}
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void VulkanDeviceAllocator::Decimate() {
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bool foundFree = false;
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for (size_t i = 0; i < slabs_.size(); ++i) {
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// Go backwards. This way, we keep the largest free slab.
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// We do this here (instead of the for) since size_t is unsigned.
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size_t index = slabs_.size() - i - 1;
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if (!slabs_[index].allocSizes.empty()) {
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continue;
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}
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if (!foundFree) {
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// Let's allow one free slab, so we have room.
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foundFree = true;
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continue;
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}
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// Okay, let's free this one up.
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vulkan_->Delete().QueueDeleteDeviceMemory(slabs_[index].deviceMemory);
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slabs_.erase(slabs_.begin() + index);
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// Let's check the next one, which is now in this same slot.
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--i;
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}
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}
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