ppsspp/GPU
Unknown W. Brackets 995ab510e9 Optimize alpha-only CLUTs, common for fonts.
This optimizes the case where fonts are drawn using animation (common in
RPGs, for example), and textures have to be decoded over and over.

Could probably be faster with SIMD.
2013-05-05 22:34:35 -07:00
..
GLES Optimize alpha-only CLUTs, common for fonts. 2013-05-05 22:34:35 -07:00
Null Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately 2013-04-30 17:58:05 +02:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Buildfix for iOS and Android. 2013-05-01 23:31:18 -07:00
ge_constants.h Correct dest stride on GPU block transfer. 2013-04-08 08:36:51 -07:00
GeDisasm.cpp Fix texfunc disasm missing color doubling. 2013-05-04 15:36:23 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Moved texture scaling to separate file 2013-05-01 14:12:09 +02:00
GPU.vcxproj.filters Moved texture scaling to separate file 2013-05-01 14:12:09 +02:00
GPUCommon.cpp Small opt. for common immediately stalled list. 2013-04-28 14:56:38 -07:00
GPUCommon.h Use a downcount and fast run loop in the GE. 2013-04-28 14:23:30 -07:00
GPUInterface.h Fixed threading issue pointed out by unknownbrackets and made texture scaling changes apply immediately 2013-04-30 17:58:05 +02:00
GPUState.cpp Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
GPUState.h Avoid framebuffer lookups for repeated prims. 2013-04-22 22:04:27 -07:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Revert "Merge pull request #1324 from cinaera/pullreq" as it seems to break stuff, needs more testing. 2013-04-21 21:09:02 +02:00