..
Common
Custom postshaders now load successfully
2013-12-10 15:33:58 +01:00
Debugger
Move GPU debug step/pause/messages out of Windows/.
2013-10-12 10:03:31 -07:00
Directx9
Cleanup ClearmodeDepthMask
2013-12-10 20:48:20 +08:00
GLES
softgpu: Don't mask out so much of fb stride.
2013-12-15 11:59:24 -08:00
Null
Enable frameskipping in the null gpu.
2013-11-14 23:37:48 -08:00
Software
softgpu: Fix black objects with bilinear filtering.
2013-12-15 11:59:25 -08:00
CMakeLists.txt
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
ge_constants.h
enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7
2013-12-14 06:48:45 +08:00
GeDisasm.cpp
Fix GeDescribeVertexType
2013-11-26 14:12:14 +01:00
GeDisasm.h
Add a function to pretty-print vertex type.
2013-04-22 22:04:26 -07:00
GPU.vcxproj
Split VertexDecoder into files for ARM and x86, got too large.
2013-11-24 15:58:15 +01:00
GPU.vcxproj.filters
Split VertexDecoder into files for ARM and x86, got too large.
2013-11-24 15:58:15 +01:00
GPUCommon.cpp
Reinitialize the GE on sceKernelLoadExec().
2013-11-28 15:35:12 -08:00
GPUCommon.h
Also report the vertex decoder jit to verysleepy.
2013-11-30 19:20:22 -08:00
GPUInterface.h
Also report the vertex decoder jit to verysleepy.
2013-11-30 19:20:22 -08:00
GPUState.cpp
Reinitialize the GE on sceKernelLoadExec().
2013-11-28 15:35:12 -08:00
GPUState.h
softgpu: Don't mask out so much of fb stride.
2013-12-15 11:59:24 -08:00
GPUXbox.vcxproj
projection fixes !
2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters
projection fixes !
2013-09-12 09:53:48 +02:00
Math3D.cpp
GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
2013-07-29 22:26:42 +02:00
Math3D.h
softgpu: Attempt to implement GE_PROJMAP_UV.
2013-12-15 11:59:22 -08:00