ppsspp/GPU/GLES
Unknown W. Brackets a2d91ee26d softgpu: Don't mask out so much of fb stride.
Seems like anything from 4 is supported in 8888, most likely it just needs
to align to 16 bytes.  Values above 1024 work, but e.g. 2044 seems buggy.

Fixes the map on Hexyz Force (rendered at 80 stride.)
2013-12-15 11:59:24 -08:00
..
FragmentShaderGenerator.cpp Fix bugs in stencil2alpha, fix bugs in glsl 3 support, enable dual source blending where available 2013-12-15 12:49:13 +01:00
FragmentShaderGenerator.h Replace alpha when blend mode allows it. 2013-12-07 02:54:33 -08:00
Framebuffer.cpp softgpu: Don't mask out so much of fb stride. 2013-12-15 11:59:24 -08:00
Framebuffer.h Prevent post shaders from getting applied twice in some circumstances when playing video. 2013-12-04 11:46:42 +01:00
GLES_GPU.cpp Workaround Tactics Ogre block transfer weirdness. 2013-12-14 16:45:29 -08:00
GLES_GPU.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
ShaderManager.cpp Fix bugs in stencil2alpha, fix bugs in glsl 3 support, enable dual source blending where available 2013-12-15 12:49:13 +01:00
ShaderManager.h Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe) 2013-12-03 00:13:21 +01:00
SoftwareTransform.cpp Fix an uninitialized value warning. 2013-12-01 11:21:17 -08:00
Spline.cpp Workaround for spline UV scale problem with texcoord speedhack 2013-12-04 14:33:45 +01:00
StateMapping.cpp Set float for gstate.getStencilTestRef() * (1.0f / 255.0f); 2013-12-15 21:40:14 +08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Revert "Exact : should be applied to all rendering mode" 2013-12-11 16:59:20 +01:00
TextureCache.h Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available 2013-11-01 19:38:52 +01:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Logspam reduction 2013-12-09 13:45:17 +01:00
TransformPipeline.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
VertexDecoder.cpp Resurrect the vtx decoder jit option for debugging 2013-11-30 16:11:54 +01:00
VertexDecoder.h Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
VertexDecoderArm.cpp Fix bug in vtxdec jit when hardware skinning 2013-11-30 16:26:50 +01:00
VertexDecoderX86.cpp Minor x86 optimizations 2013-11-26 18:23:08 +01:00
VertexShaderGenerator.cpp Fix bugs in stencil2alpha, fix bugs in glsl 3 support, enable dual source blending where available 2013-12-15 12:49:13 +01:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00