..
FragmentShaderGenerator.cpp
Fix bugs in stencil2alpha, fix bugs in glsl 3 support, enable dual source blending where available
2013-12-15 12:49:13 +01:00
FragmentShaderGenerator.h
Replace alpha when blend mode allows it.
2013-12-07 02:54:33 -08:00
Framebuffer.cpp
softgpu: Don't mask out so much of fb stride.
2013-12-15 11:59:24 -08:00
Framebuffer.h
Prevent post shaders from getting applied twice in some circumstances when playing video.
2013-12-04 11:46:42 +01:00
GLES_GPU.cpp
Workaround Tactics Ogre block transfer weirdness.
2013-12-14 16:45:29 -08:00
GLES_GPU.h
Also report the vertex decoder jit to verysleepy.
2013-11-30 19:20:22 -08:00
ShaderManager.cpp
Fix bugs in stencil2alpha, fix bugs in glsl 3 support, enable dual source blending where available
2013-12-15 12:49:13 +01:00
ShaderManager.h
Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe)
2013-12-03 00:13:21 +01:00
SoftwareTransform.cpp
Fix an uninitialized value warning.
2013-12-01 11:21:17 -08:00
Spline.cpp
Workaround for spline UV scale problem with texcoord speedhack
2013-12-04 14:33:45 +01:00
StateMapping.cpp
Set float for gstate.getStencilTestRef() * (1.0f / 255.0f);
2013-12-15 21:40:14 +08:00
StateMapping.h
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
TextureCache.cpp
Revert "Exact : should be applied to all rendering mode"
2013-12-11 16:59:20 +01:00
TextureCache.h
Use GL_EXT_unpack_subimage to speed up non-pow-2 texture loads when available
2013-11-01 19:38:52 +01:00
TextureScaler.cpp
Put the removed include back, but only for Visual Studio 2012.
2013-09-17 10:27:06 -04:00
TextureScaler.h
Update to latest version of "native"
2013-05-31 23:10:58 +02:00
TransformPipeline.cpp
Logspam reduction
2013-12-09 13:45:17 +01:00
TransformPipeline.h
Also report the vertex decoder jit to verysleepy.
2013-11-30 19:20:22 -08:00
VertexDecoder.cpp
Resurrect the vtx decoder jit option for debugging
2013-11-30 16:11:54 +01:00
VertexDecoder.h
Split VertexDecoder into files for ARM and x86, got too large.
2013-11-24 15:58:15 +01:00
VertexDecoderArm.cpp
Fix bug in vtxdec jit when hardware skinning
2013-11-30 16:26:50 +01:00
VertexDecoderX86.cpp
Minor x86 optimizations
2013-11-26 18:23:08 +01:00
VertexShaderGenerator.cpp
Fix bugs in stencil2alpha, fix bugs in glsl 3 support, enable dual source blending where available
2013-12-15 12:49:13 +01:00
VertexShaderGenerator.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00