mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-05 15:37:51 +00:00
101 lines
3.0 KiB
C++
101 lines
3.0 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <list>
|
|
#include <deque>
|
|
|
|
#include "gfx_es2/fbo.h"
|
|
|
|
#include "GPU/GPUCommon.h"
|
|
#include "GPU/GLES/Framebuffer.h"
|
|
#include "GPU/GLES/VertexDecoder.h"
|
|
#include "GPU/GLES/TransformPipeline.h"
|
|
#include "GPU/GLES/TextureCache.h"
|
|
|
|
class ShaderManager;
|
|
class LinkedShader;
|
|
|
|
class GLES_GPU : public GPUCommon
|
|
{
|
|
public:
|
|
GLES_GPU();
|
|
~GLES_GPU();
|
|
virtual void InitClear();
|
|
virtual void PreExecuteOp(u32 op, u32 diff);
|
|
virtual void ExecuteOp(u32 op, u32 diff);
|
|
|
|
virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format);
|
|
virtual void CopyDisplayToOutput();
|
|
virtual void BeginFrame();
|
|
virtual void UpdateStats();
|
|
virtual void InvalidateCache(u32 addr, int size, GPUInvalidationType type);
|
|
virtual void UpdateMemory(u32 dest, u32 src, int size);
|
|
virtual void ClearCacheNextFrame();
|
|
virtual void DeviceLost(); // Only happens on Android. Drop all textures and shaders.
|
|
|
|
virtual void DumpNextFrame();
|
|
virtual void DoState(PointerWrap &p);
|
|
|
|
// Called by the window system if the window size changed. This will be reflected in PSPCoreParam.pixel*.
|
|
virtual void Resized();
|
|
virtual bool DecodeTexture(u8* dest, GPUgstate state) {
|
|
return textureCache_.DecodeTexture(dest, state);
|
|
}
|
|
virtual bool FramebufferDirty();
|
|
virtual bool FramebufferReallyDirty();
|
|
|
|
virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) {
|
|
primaryInfo = reportingPrimaryInfo_;
|
|
fullInfo = reportingFullInfo_;
|
|
}
|
|
std::vector<FramebufferInfo> GetFramebufferList();
|
|
|
|
bool GetCurrentFramebuffer(GPUDebugBuffer &buffer);
|
|
|
|
protected:
|
|
virtual void FastRunLoop(DisplayList &list);
|
|
virtual void ProcessEvent(GPUEvent ev);
|
|
|
|
private:
|
|
void Flush() {
|
|
transformDraw_.Flush();
|
|
}
|
|
void DoBlockTransfer();
|
|
void ApplyDrawState(int prim);
|
|
void CheckFlushOp(int cmd, u32 diff);
|
|
void BuildReportingInfo();
|
|
void InitClearInternal();
|
|
void BeginFrameInternal();
|
|
void CopyDisplayToOutputInternal();
|
|
void InvalidateCacheInternal(u32 addr, int size, GPUInvalidationType type);
|
|
|
|
FramebufferManager framebufferManager_;
|
|
TextureCache textureCache_;
|
|
TransformDrawEngine transformDraw_;
|
|
ShaderManager *shaderManager_;
|
|
|
|
u8 *commandFlags_;
|
|
|
|
bool resized_;
|
|
int lastVsync_;
|
|
|
|
std::string reportingPrimaryInfo_;
|
|
std::string reportingFullInfo_;
|
|
};
|