ppsspp/GPU/GLES
2014-06-03 00:45:15 -07:00
..
DepalettizeShader.cpp Remove MAY_HAVE_GLES3 2014-06-02 12:08:49 +10:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Oops, remove an old wrong comment. 2014-05-31 22:07:43 -07:00
FragmentShaderGenerator.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
Framebuffer.cpp Remove MAY_HAVE_GLES3 2014-06-02 12:08:49 +10:00
Framebuffer.h Merge pull request #6205 from unknownbrackets/replace-funcs 2014-06-01 12:22:11 +02:00
GLES_GPU.cpp Merge pull request #6205 from unknownbrackets/replace-funcs 2014-06-01 12:22:11 +02:00
GLES_GPU.h Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
ShaderManager.cpp Disable vertex arrays before depal as well. 2014-05-31 22:07:42 -07:00
ShaderManager.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
SoftwareTransform.cpp Allow scissor, but not depthtest during glClear(). 2014-06-01 10:34:57 -07:00
Spline.cpp Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
StateMapping.cpp Remove AlphaMaskHack 2014-05-27 22:11:18 +02:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Oops, this will give the right alpha of course. 2014-06-01 10:26:41 -07:00
TextureCache.cpp Don't skip alpha in 565/clut framebuffers textures. 2014-06-03 00:45:15 -07:00
TextureCache.h Track temporary-use FBOs all in FramebufferManager. 2014-06-01 01:03:43 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Unbind the fbo texture when it's not used. 2014-05-27 01:45:20 -07:00
TransformPipeline.h Unbind the fbo texture when it's not used. 2014-05-27 01:45:20 -07:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Optimize ComputeVertexShaderID() a bit. 2014-03-29 10:35:09 -07:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00