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https://github.com/libretro/ppsspp.git
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e0ff68b3f6
We want a proper C++11, not tr1. We don't target those compilers anyway.
104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <functional>
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#include "ui/ui_screen.h"
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#include "ui/viewgroup.h"
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#include "net/http_client.h"
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#include "UI/MiscScreens.h"
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// Game screen: Allows you to start a game, delete saves, delete the game,
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// set game specific settings, etc.
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// Uses GameInfoCache heavily to implement the functionality.
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struct json_value;
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enum EntryType {
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ENTRY_PBPZIP,
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ENTRY_ISO,
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};
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struct StoreCategory {
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std::string name;
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};
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struct StoreEntry {
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EntryType type;
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std::string name;
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std::string description;
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std::string author;
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std::string iconURL;
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std::string file; // This is the folder name of the installed one too, and hence a "unique-ish" identifier.
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std::string category;
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std::string downloadURL; // Only set for games that are not hosted on store.ppsspp.org
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bool hidden;
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u64 size;
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};
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struct StoreFilter {
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std::string categoryId;
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};
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class StoreScreen : public UIDialogScreenWithBackground {
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public:
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StoreScreen();
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~StoreScreen();
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virtual void update(InputState &input);
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virtual std::string tag() const { return "store"; }
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protected:
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virtual void CreateViews();
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UI::EventReturn OnGameSelected(UI::EventParams &e);
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UI::EventReturn OnRetry(UI::EventParams &e);
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UI::EventReturn OnGameLaunch(UI::EventParams &e);
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private:
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void SetFilter(const StoreFilter &filter);
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void ParseListing(std::string json);
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std::vector<StoreEntry> FilterEntries();
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std::string GetStoreJsonURL(std::string storePath) const;
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std::string GetTranslatedString(const json_value *json, std::string key, const char *fallback = 0) const;
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std::shared_ptr<http::Download> listing_;
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std::shared_ptr<http::Download> image_;
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// TODO: Replace with a PathBrowser or similar. Though that one only supports
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// local filesystems at the moment.
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std::string storePath_;
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bool loading_;
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bool connectionError_;
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std::map<std::string, StoreCategory> categories_;
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// We download the whole store in one JSON request. Not super scalable but works fine
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// for now. entries_ contains all the products in the store.
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std::vector<StoreEntry> entries_;
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StoreFilter filter_;
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std::string lang_;
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UI::ViewGroup *productPanel_;
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};
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