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DepalettizeShader.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
DepalettizeShader.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
DrawEngineGLES.cpp
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Fix depal/indexed rendering in core profile.
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2016-05-21 15:30:54 -07:00 |
DrawEngineGLES.h
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
FBO.cpp
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FBO.h
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Add fallbacks where low quality depth is required.
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2016-01-20 22:11:01 -08:00 |
FragmentShaderGenerator.cpp
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Allow shader framebuffer fetch on GLES3 only.
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2016-04-09 12:08:43 -07:00 |
FragmentShaderGenerator.h
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
FragmentTestCache.cpp
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
FragmentTestCache.h
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
Framebuffer.cpp
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Avoid directly calling osm from Core/GPU code.
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2016-05-27 22:05:30 -07:00 |
Framebuffer.h
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Add some missing override definitions.
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2016-05-21 09:29:03 -07:00 |
GLStateCache.cpp
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Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
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2015-09-06 13:45:17 +02:00 |
GLStateCache.h
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Fix #8169, really dumb typos.
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2015-11-04 19:40:53 -08:00 |
GPU_GLES.cpp
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Save FBOs on decimate when they have a safe size.
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2016-05-19 21:23:22 -07:00 |
GPU_GLES.h
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
ShaderManager.cpp
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Avoid directly calling osm from Core/GPU code.
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2016-05-27 22:05:30 -07:00 |
ShaderManager.h
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Hook up GL shader cache. Cache linked shader programs.
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2016-01-17 20:44:51 +01:00 |
StateMapping.cpp
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Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
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2016-04-10 10:31:42 +02:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
StencilBuffer.cpp
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Make some optional arguments non-optional.
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2015-11-02 20:10:29 +01:00 |
TextureCache.cpp
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Avoid directly calling osm from Core/GPU code.
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2016-05-27 22:05:30 -07:00 |
TextureCache.h
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Move texture hashing to end of texture apply.
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2016-05-01 13:24:53 -07:00 |
TextureScaler.cpp
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScaler.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
VertexShaderGenerator.cpp
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Make sure we detect ES 3.0 the same way in both vertex and fragment shaders
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2016-01-23 16:57:24 +01:00 |
VertexShaderGenerator.h
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |