ppsspp/Core
Henrik Rydgård a2e09eada7 Merge pull request #8216 from unknownbrackets/sas-thread
Move SAS mixing to a thread
2015-12-06 18:59:09 +01:00
..
Debugger Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Dialog Initially count the dir for save info size. 2015-11-15 10:29:13 -08:00
ELF Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
FileLoaders Add a bit more error detection to the disk cache. 2015-11-18 21:56:07 -08:00
FileSystems Measure free disk space to size block count. 2015-11-18 21:56:03 -08:00
Font Fix a typo in font loading. 2015-02-01 01:20:28 -08:00
HLE Merge pull request #8216 from unknownbrackets/sas-thread 2015-12-06 18:59:09 +01:00
HW Sas: Estimate time taken for mixing. 2015-11-25 18:44:34 -08:00
MIPS Fix some unused variable warnings. 2015-11-25 16:11:53 -08:00
Util Merge pull request #8043 from sum2012/modules--- 2015-10-14 21:18:00 +02:00
Compatibility.cpp Remove the depth range hack option, turning it into an ugly game specific compatibility hack. 2015-11-15 23:00:25 +01:00
Compatibility.h Remove the depth range hack option, turning it into an ugly game specific compatibility hack. 2015-11-15 23:00:25 +01:00
Config.cpp Sas: Enable SAS thread on multicore only. 2015-11-25 18:44:33 -08:00
Config.h Sas: Add config for SAS thread. 2015-11-25 18:44:31 -08:00
Core.cpp Move Windows GPU init code into Windows/GPU 2015-11-03 23:22:09 +01:00
Core.h Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
Core.vcxproj Implement a PSX reverb from a specification. Not hooked up. 2015-10-27 11:46:04 +01:00
Core.vcxproj.filters Implement a PSX reverb from a specification. Not hooked up. 2015-10-27 11:46:04 +01:00
CoreParameter.h Introduce "Compatibility Flags". 2015-09-27 01:23:20 +02:00
CoreTiming.cpp Add timing for all the basics. 2015-07-03 12:05:08 -07:00
CoreTiming.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
CwCheat.cpp Oops, fix #8234 2015-11-25 14:23:39 +01:00
CwCheat.h Invalidate icache before letting the cwcheat engine change memory. Might fix JIT-related cheat crashes. 2015-02-03 00:21:37 +01:00
HDRemaster.cpp Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314. 2013-06-26 16:02:52 -04:00
HDRemaster.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
Host.cpp Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
Host.h React to window resizing in a slightly more traditional way, may help #7957? 2015-09-19 15:16:31 +02:00
Loaders.cpp Enable the disk cache for URLs by default. 2015-11-18 21:56:05 -08:00
Loaders.h Implement basic savedata UI. Not much actual functionality yet but can browse saves and states. 2015-06-11 23:59:02 +02:00
MemMap.cpp Unbreak build with FakeJit 2015-05-26 15:20:10 +03:00
MemMap.h Introduce "Compatibility Flags". 2015-09-27 01:23:20 +02:00
MemMapFunctions.cpp Keep track of ranges that have emuhack ops. 2014-07-05 16:25:16 -07:00
MemMapHelpers.h Fix some GCC compiler warnings about potentially uninitialized variables (compilers are getting too clever..) 2015-06-14 11:32:13 +02:00
Opcode.h MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
PSPLoaders.cpp Remove OLD_EBOOT.BIN support 2015-04-23 20:16:45 +08:00
PSPLoaders.h Consistently use FileLoader for standard ISOs. 2014-11-23 13:59:56 -08:00
Reporting.cpp Generate windows version automatically. 2015-08-16 14:03:59 -07:00
Reporting.h Try a different format of HLE logging. 2015-03-22 20:49:42 -07:00
SaveState.cpp Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
SaveState.h Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
Screenshot.cpp Fix screenshots to be right side up, not crash. 2015-11-02 19:43:36 -08:00
Screenshot.h Take screenshots with savestates. 2014-12-20 23:14:46 -08:00
System.cpp Move the symbol map to the heap, deallocate it when no game is running. 2015-10-31 23:01:19 +01:00
System.h Add a file loader to perform disk caching. 2015-07-02 20:58:58 -07:00
ThreadEventQueue.h Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
x360_compat.h [Xbox] Missings files 2014-03-02 11:16:56 -08:00