..
Common
Correct SSE alpha check for 4444 textures.
2016-01-12 00:20:36 -08:00
Debugger
gedbg: Add mechanics to grab CLUT buffer.
2016-01-10 09:25:19 -08:00
Directx9
Specify which games need vertex depth rounding instead of which ones don't.
2016-01-16 11:31:27 +01:00
GLES
Specify which games need vertex depth rounding instead of which ones don't.
2016-01-16 11:31:27 +01:00
Null
Improve viewport terminology a bit. No functional change.
2015-11-04 22:03:29 +01:00
Software
gedbg: Add mechanics to grab CLUT buffer.
2016-01-10 09:25:19 -08:00
ge_constants.h
Improve viewport terminology a bit. No functional change.
2015-11-04 22:03:29 +01:00
GeDisasm.cpp
Correct weight count display for no weights.
2015-11-15 15:03:14 -08:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Minor GPU interface cleanup
2016-01-06 23:49:02 +01:00
GPU.h
Minor GPU interface cleanup
2016-01-06 23:49:02 +01:00
GPU.vcxproj
Centralize the GPU state conversion functions
2015-10-24 23:49:05 +02:00
GPU.vcxproj.filters
Move some common files into MSVC filters.
2015-11-25 19:36:21 -08:00
GPUCommon.cpp
Minor GPU interface change needed for a WIP backend
2016-01-06 23:53:21 +01:00
GPUCommon.h
Minor GPU interface change needed for a WIP backend
2016-01-06 23:53:21 +01:00
GPUInterface.h
Minor GPU interface change needed for a WIP backend
2016-01-06 23:53:21 +01:00
GPUState.cpp
Minor GPU interface cleanup
2016-01-06 23:49:02 +01:00
GPUState.h
Minor GPU interface cleanup
2016-01-06 23:49:02 +01:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Try to optimize bezier color sampling.
2015-04-18 12:47:21 -07:00