ppsspp/GPU/GLES
Henrik Rydgard 7e24801fc1 Specify which games need vertex depth rounding instead of which ones don't.
Vertex depth rounding is a not-fully-accurate hack, and most games are better off with the extra depth precision
of 24-bit Z than reducing it to a not-fully-accurate 16-bit. So let's only use it where necessary, like in Phantasy Star.

See issue #8187.
2016-01-16 11:31:27 +01:00
..
DepalettizeShader.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
FBO.h Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
FragmentShaderGenerator.cpp Use qualifier for GLES3 framebuffer fetch. 2015-11-27 16:09:57 -08:00
FragmentShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp Also remove now-unused shader code 2016-01-10 23:46:20 +01:00
Framebuffer.h Remove some unused functionality from the framebuffer managers 2016-01-10 14:59:27 +01:00
GLES_GPU.cpp Specify which games need vertex depth rounding instead of which ones don't. 2016-01-16 11:31:27 +01:00
GLES_GPU.h gedbg: Add mechanics to grab CLUT buffer. 2016-01-10 09:25:19 -08:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Fix #8169, really dumb typos. 2015-11-04 19:40:53 -08:00
ShaderManager.cpp Correct clamped depth offset. 2016-01-16 00:18:25 -08:00
ShaderManager.h Use a common ShaderId class. Start moving shader ID code to GPU/Common 2015-10-24 23:24:06 +02:00
StateMapping.cpp Correct clamped depth range from [0, 65535]. 2016-01-03 12:29:43 -08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Make some optional arguments non-optional. 2015-11-02 20:10:29 +01:00
TextureCache.cpp Support CLUTs at an x offset. 2016-01-05 00:02:58 -08:00
TextureCache.h Explicitly download rendered cluts. 2016-01-04 21:29:03 -08:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipeline.cpp Prevent leaking VBOs on shutdown also. 2015-12-28 14:13:24 -08:00
TransformPipeline.h Oops, actually free old vertex cache buffers. 2015-12-28 14:13:24 -08:00
VertexShaderGenerator.cpp Correct prescale issues with render-to-texture. 2015-12-20 21:13:43 -08:00
VertexShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00