..
DepalettizeShader.cpp
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
2015-09-06 13:45:17 +02:00
DepalettizeShader.h
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
2015-09-06 13:45:17 +02:00
FBO.cpp
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
2015-09-06 13:45:17 +02:00
FBO.h
Move fbo.cpp/h from native into PPSSPP
2015-09-06 13:13:37 +02:00
FragmentShaderGenerator.cpp
Use qualifier for GLES3 framebuffer fetch.
2015-11-27 16:09:57 -08:00
FragmentShaderGenerator.h
Centralize the GPU state conversion functions
2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp
Centralize the GPU state conversion functions
2015-10-24 23:49:05 +02:00
FragmentTestCache.h
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
2015-09-06 13:45:17 +02:00
Framebuffer.cpp
Also remove now-unused shader code
2016-01-10 23:46:20 +01:00
Framebuffer.h
Remove some unused functionality from the framebuffer managers
2016-01-10 14:59:27 +01:00
GLES_GPU.cpp
Specify which games need vertex depth rounding instead of which ones don't.
2016-01-16 11:31:27 +01:00
GLES_GPU.h
gedbg: Add mechanics to grab CLUT buffer.
2016-01-10 09:25:19 -08:00
GLStateCache.cpp
Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h
2015-09-06 13:45:17 +02:00
GLStateCache.h
Fix #8169 , really dumb typos.
2015-11-04 19:40:53 -08:00
ShaderManager.cpp
Correct clamped depth offset.
2016-01-16 00:18:25 -08:00
ShaderManager.h
Use a common ShaderId class. Start moving shader ID code to GPU/Common
2015-10-24 23:24:06 +02:00
StateMapping.cpp
Correct clamped depth range from [0, 65535].
2016-01-03 12:29:43 -08:00
StateMapping.h
Adapt the basic spline code from the softgpu to the GL code.
2013-08-23 00:33:18 +02:00
StencilBuffer.cpp
Make some optional arguments non-optional.
2015-11-02 20:10:29 +01:00
TextureCache.cpp
Support CLUTs at an x offset.
2016-01-05 00:02:58 -08:00
TextureCache.h
Explicitly download rendered cluts.
2016-01-04 21:29:03 -08:00
TextureScaler.cpp
Consolidate the texture scaler code.
2015-04-08 22:52:49 +02:00
TextureScaler.h
Consolidate the texture scaler code.
2015-04-08 22:52:49 +02:00
TransformPipeline.cpp
Prevent leaking VBOs on shutdown also.
2015-12-28 14:13:24 -08:00
TransformPipeline.h
Oops, actually free old vertex cache buffers.
2015-12-28 14:13:24 -08:00
VertexShaderGenerator.cpp
Correct prescale issues with render-to-texture.
2015-12-20 21:13:43 -08:00
VertexShaderGenerator.h
Centralize the GPU state conversion functions
2015-10-24 23:49:05 +02:00