mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-01 04:10:30 +00:00
d88fa153b7
Still need to set timeoutPtr after they expire. Pretty sure I did this the right way, seems CoreTiming does already allow/use multiple events for the same type?
523 lines
9.3 KiB
C++
523 lines
9.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project / Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <vector>
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#include <cstdio>
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#include "MsgHandler.h"
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#include "StdMutex.h"
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#include "CoreTiming.h"
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#include "Core.h"
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#include "HLE/sceKernelThread.h"
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int CPU_HZ = 222000000;
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// is this really necessary?
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#define INITIAL_SLICE_LENGTH 20000
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#define MAX_SLICE_LENGTH 100000000
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namespace CoreTiming
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{
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struct EventType
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{
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TimedCallback callback;
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const char *name;
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};
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std::vector<EventType> event_types;
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struct BaseEvent
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{
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s64 time;
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u64 userdata;
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int type;
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// Event *next;
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};
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template <class T>
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struct LinkedListItem : public T
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{
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LinkedListItem<T> *next;
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};
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typedef LinkedListItem<BaseEvent> Event;
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Event *first;
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Event *tsFirst;
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Event *tsLast;
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// event pools
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Event *eventPool = 0;
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Event *eventTsPool = 0;
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int allocatedTsEvents = 0;
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int downcount, slicelength;
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s64 globalTimer;
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s64 idledCycles;
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static std::recursive_mutex externalEventSection;
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void (*advanceCallback)(int cyclesExecuted) = NULL;
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void SetClockFrequencyMHz(int cpuMhz)
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{
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CPU_HZ = cpuMhz * 1000000;
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}
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int GetClockFrequencyMHz()
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{
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return CPU_HZ / 1000000;
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}
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Event* GetNewEvent()
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{
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if(!eventPool)
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return new Event;
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Event* ev = eventPool;
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eventPool = ev->next;
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return ev;
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}
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Event* GetNewTsEvent()
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{
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allocatedTsEvents++;
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if(!eventTsPool)
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return new Event;
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Event* ev = eventTsPool;
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eventTsPool = ev->next;
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return ev;
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}
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void FreeEvent(Event* ev)
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{
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ev->next = eventPool;
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eventPool = ev;
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}
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void FreeTsEvent(Event* ev)
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{
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ev->next = eventTsPool;
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eventTsPool = ev;
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allocatedTsEvents--;
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}
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int RegisterEvent(const char *name, TimedCallback callback)
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{
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EventType type;
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type.name = name;
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type.callback = callback;
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event_types.push_back(type);
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return (int)event_types.size() - 1;
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}
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void UnregisterAllEvents()
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{
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if (first)
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PanicAlert("Cannot unregister events with events pending");
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event_types.clear();
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}
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void Init()
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{
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downcount = INITIAL_SLICE_LENGTH;
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slicelength = INITIAL_SLICE_LENGTH;
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globalTimer = 0;
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idledCycles = 0;
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}
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void Shutdown()
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{
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MoveEvents();
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ClearPendingEvents();
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UnregisterAllEvents();
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while(eventPool)
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{
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Event *ev = eventPool;
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eventPool = ev->next;
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delete ev;
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}
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std::lock_guard<std::recursive_mutex> lk(externalEventSection);
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while(eventTsPool)
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{
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Event *ev = eventTsPool;
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eventTsPool = ev->next;
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delete ev;
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}
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}
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u64 GetTicks()
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{
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return (u64)globalTimer + slicelength - downcount;
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}
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u64 GetIdleTicks()
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{
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return (u64)idledCycles;
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}
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// This is to be called when outside threads, such as the graphics thread, wants to
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// schedule things to be executed on the main thread.
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void ScheduleEvent_Threadsafe(int cyclesIntoFuture, int event_type, u64 userdata)
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{
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std::lock_guard<std::recursive_mutex> lk(externalEventSection);
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Event *ne = GetNewTsEvent();
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ne->time = globalTimer + cyclesIntoFuture;
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ne->type = event_type;
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ne->next = 0;
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ne->userdata = userdata;
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if(!tsFirst)
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tsFirst = ne;
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if(tsLast)
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tsLast->next = ne;
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tsLast = ne;
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}
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// Same as ScheduleEvent_Threadsafe(0, ...) EXCEPT if we are already on the CPU thread
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// in which case the event will get handled immediately, before returning.
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void ScheduleEvent_Threadsafe_Immediate(int event_type, u64 userdata)
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{
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if(false) //Core::IsCPUThread())
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{
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std::lock_guard<std::recursive_mutex> lk(externalEventSection);
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event_types[event_type].callback(userdata, 0);
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}
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else
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ScheduleEvent_Threadsafe(0, event_type, userdata);
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}
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void ClearPendingEvents()
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{
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while (first)
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{
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Event *e = first->next;
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FreeEvent(first);
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first = e;
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}
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}
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void AddEventToQueue(Event* ne)
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{
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Event* prev = NULL;
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Event** pNext = &first;
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for(;;)
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{
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Event*& next = *pNext;
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if(!next || ne->time < next->time)
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{
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ne->next = next;
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next = ne;
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break;
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}
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prev = next;
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pNext = &prev->next;
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}
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}
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// This must be run ONLY from within the cpu thread
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// cyclesIntoFuture may be VERY inaccurate if called from anything else
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// than Advance
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void ScheduleEvent(int cyclesIntoFuture, int event_type, u64 userdata)
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{
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Event *ne = GetNewEvent();
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ne->userdata = userdata;
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ne->type = event_type;
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ne->time = globalTimer + cyclesIntoFuture;
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AddEventToQueue(ne);
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}
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void UnscheduleEvent(int event_type, u64 userdata)
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{
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if (!first)
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return;
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while(first)
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{
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if (first->type == event_type && first->userdata == userdata)
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{
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Event *next = first->next;
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FreeEvent(first);
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first = next;
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}
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else
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{
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break;
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}
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}
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if (!first)
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return;
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Event *prev = first;
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Event *ptr = prev->next;
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while (ptr)
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{
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if (ptr->type == event_type && ptr->userdata == userdata)
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{
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prev->next = ptr->next;
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FreeEvent(ptr);
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ptr = prev->next;
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}
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else
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{
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prev = ptr;
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ptr = ptr->next;
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}
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}
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}
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void RegisterAdvanceCallback(void (*callback)(int cyclesExecuted))
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{
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advanceCallback = callback;
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}
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bool IsScheduled(int event_type)
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{
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if (!first)
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return false;
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Event *e = first;
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while (e) {
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if (e->type == event_type)
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return true;
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e = e->next;
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}
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return false;
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}
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void RemoveEvent(int event_type)
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{
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if (!first)
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return;
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while(first)
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{
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if (first->type == event_type)
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{
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Event *next = first->next;
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FreeEvent(first);
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first = next;
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}
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else
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{
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break;
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}
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}
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if (!first)
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return;
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Event *prev = first;
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Event *ptr = prev->next;
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while (ptr)
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{
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if (ptr->type == event_type)
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{
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prev->next = ptr->next;
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FreeEvent(ptr);
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ptr = prev->next;
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}
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else
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{
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prev = ptr;
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ptr = ptr->next;
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}
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}
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}
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void RemoveThreadsafeEvent(int event_type)
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{
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std::lock_guard<std::recursive_mutex> lk(externalEventSection);
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if (!tsFirst)
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{
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return;
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}
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while(tsFirst)
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{
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if (tsFirst->type == event_type)
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{
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Event *next = tsFirst->next;
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FreeTsEvent(tsFirst);
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tsFirst = next;
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}
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else
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{
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break;
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}
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}
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if (!tsFirst)
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{
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return;
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}
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Event *prev = tsFirst;
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Event *ptr = prev->next;
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while (ptr)
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{
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if (ptr->type == event_type)
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{
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prev->next = ptr->next;
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FreeTsEvent(ptr);
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ptr = prev->next;
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}
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else
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{
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prev = ptr;
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ptr = ptr->next;
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}
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}
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}
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void RemoveAllEvents(int event_type)
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{
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RemoveThreadsafeEvent(event_type);
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RemoveEvent(event_type);
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}
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//This raise only the events required while the fifo is processing data
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void ProcessFifoWaitEvents()
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{
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MoveEvents();
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if (!first)
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return;
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while (first)
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{
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if (first->time <= globalTimer)
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{
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Event* evt = first;
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first = first->next;
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event_types[evt->type].callback(evt->userdata, (int)(globalTimer - evt->time));
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FreeEvent(evt);
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}
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else
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{
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break;
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}
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}
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}
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void MoveEvents()
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{
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std::lock_guard<std::recursive_mutex> lk(externalEventSection);
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// Move events from async queue into main queue
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while (tsFirst)
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{
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Event *next = tsFirst->next;
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AddEventToQueue(tsFirst);
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tsFirst = next;
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}
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tsLast = NULL;
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// Move free events to threadsafe pool
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while(allocatedTsEvents > 0 && eventPool)
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{
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Event *ev = eventPool;
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eventPool = ev->next;
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ev->next = eventTsPool;
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eventTsPool = ev;
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allocatedTsEvents--;
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}
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}
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void Advance()
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{
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MoveEvents();
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int cyclesExecuted = slicelength - downcount;
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globalTimer += cyclesExecuted;
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downcount = slicelength;
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while (first)
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{
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if (first->time <= globalTimer)
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{
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// LOG(CPU, "[Scheduler] %s (%lld, %lld) ",
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// first->name ? first->name : "?", (u64)globalTimer, (u64)first->time);
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Event* evt = first;
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first = first->next;
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event_types[evt->type].callback(evt->userdata, (int)(globalTimer - evt->time));
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FreeEvent(evt);
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}
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else
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{
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break;
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}
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}
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if (!first)
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{
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// WARN_LOG(CPU, "WARNING - no events in queue. Setting downcount to 10000");
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downcount += 10000;
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}
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else
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{
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slicelength = (int)(first->time - globalTimer);
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if (slicelength > MAX_SLICE_LENGTH)
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slicelength = MAX_SLICE_LENGTH;
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downcount = slicelength;
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}
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if (advanceCallback)
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advanceCallback(cyclesExecuted);
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}
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void LogPendingEvents()
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{
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Event *ptr = first;
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while (ptr)
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{
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//INFO_LOG(CPU, "PENDING: Now: %lld Pending: %lld Type: %d", globalTimer, ptr->time, ptr->type);
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ptr = ptr->next;
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}
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}
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void Idle(int maxIdle)
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{
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int cyclesDown = downcount;
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if (maxIdle != 0 && cyclesDown > maxIdle)
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cyclesDown = maxIdle;
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DEBUG_LOG(CPU, "Idle for %i cycles! (%f ms)", cyclesDown, cyclesDown / (float)(CPU_HZ * 0.001f));
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idledCycles += cyclesDown;
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downcount -= cyclesDown;
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}
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std::string GetScheduledEventsSummary()
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{
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Event *ptr = first;
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std::string text = "Scheduled events\n";
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text.reserve(1000);
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while (ptr)
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{
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unsigned int t = ptr->type;
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if (t >= event_types.size())
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PanicAlert("Invalid event type"); // %i", t);
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const char *name = event_types[ptr->type].name;
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if (!name)
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name = "[unknown]";
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char temp[512];
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sprintf(temp, "%s : %i %08x%08x\n", event_types[ptr->type].name, (int)ptr->time, (u32)(ptr->userdata >> 32), (u32)(ptr->userdata));
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text += temp;
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ptr = ptr->next;
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}
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return text;
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}
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} // namespace
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