.. |
helper
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d3d: StretchRect properly at > 1x.
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2014-09-14 00:26:35 -07:00 |
FramebufferDX9.cpp
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d3d: StretchRect properly at > 1x.
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2014-09-14 00:26:35 -07:00 |
FramebufferDX9.h
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d3d: Allow blit to self in block transfers/etc.
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2014-09-13 22:39:54 -07:00 |
GPU_DX9.cpp
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d3d: Track memory copies/uploads/downloads.
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2014-09-13 17:59:21 -07:00 |
GPU_DX9.h
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d3d: Track memory copies/uploads/downloads.
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2014-09-13 17:59:21 -07:00 |
PixelShaderGeneratorDX9.cpp
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D3D: Assorted cleanup. Add a missing register specification.
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2014-09-10 15:20:57 +02:00 |
PixelShaderGeneratorDX9.h
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D3D: Use fixed constant registers for pixel shader constants
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2014-09-10 12:59:33 +02:00 |
ShaderManagerDX9.cpp
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d3d: Apply a half pixel offset when rendering.
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2014-09-13 22:08:43 -07:00 |
ShaderManagerDX9.h
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Make the D3D backend cmd processing work more similar to the GL backend
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2014-09-13 12:11:34 +02:00 |
SplineDX9.cpp
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
StateMappingDX9.cpp
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d3d: Flip viewport y within the top of the fb.
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2014-09-13 12:37:19 -07:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
TextureCacheDX9.cpp
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
TextureCacheDX9.h
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Replace the DX9 software transform code with the new common one
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2014-09-13 13:53:04 +02:00 |
TextureScalerDX9.cpp
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d3d: Fix texture scaling.
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2014-09-09 01:22:11 -07:00 |
TextureScalerDX9.h
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Put the DirectX9 stuff into a namespace.
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2013-09-15 08:56:12 -07:00 |
TransformPipelineDX9.cpp
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Replace the DX9 software transform code with the new common one
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2014-09-13 13:53:04 +02:00 |
TransformPipelineDX9.h
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
VertexShaderGeneratorDX9.cpp
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D3D vtxdec: Convert weights and normals to float
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2014-09-12 02:00:33 +02:00 |
VertexShaderGeneratorDX9.h
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D3D: Use fixed constant registers for vertex shaders too.
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2014-09-10 13:43:35 +02:00 |