ppsspp/android/jni
2013-01-11 23:48:07 +01:00
..
Android.mk Jit work! Shifts, 3-operand ops, turn O2 back on... 2013-01-10 01:20:25 +01:00
Application.mk Let's build for both armeabi and armeabi-v7a again. 2013-01-11 19:40:33 +01:00
ArmEmitterTest.cpp Merge remote-tracking branch 'origin/armjit' into armjit 2013-01-07 10:22:50 +01:00
ArmEmitterTest.h Make the armjit branch compile on Blackberry, compatible with iOS. Still crashes on ArmEmitterTest(). 2012-12-13 11:41:30 +10:00
EmuScreen.cpp Some realtime profiling stuff. Enable FZ (flush-to-zero) mode. 2013-01-11 00:13:39 +01:00
EmuScreen.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
GamepadEmu.cpp Fix buttons for the virtual gamepad 2012-12-28 13:49:36 +01:00
GamepadEmu.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
MenuScreens.cpp Merge branch 'master' into armjit 2013-01-11 18:01:32 +01:00
MenuScreens.h windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
NativeApp.cpp Call init on drawbuffer. upgrade native. 2013-01-11 23:48:07 +01:00
ui_atlas.cpp windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
ui_atlas.h windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
UIShader.cpp Fixes to usage of gl state stuff 2012-11-25 17:21:23 +01:00
UIShader.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00