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fafa9c9bfd
Also avoids failing to start if XInput 1.3 is not installed.
19 lines
392 B
C++
19 lines
392 B
C++
#pragma once
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#include "InputDevice.h"
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#include "Xinput.h"
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class XinputDevice : public InputDevice {
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public:
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XinputDevice();
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~XinputDevice();
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virtual int UpdateState(InputState &input_state);
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virtual bool IsPad() { return true; }
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private:
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void ApplyButtons(XINPUT_STATE &state, InputState &input_state);
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int gamepad_idx;
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int check_delay;
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XINPUT_STATE prevState;
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u32 prevButtons;
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}; |