mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-10 01:45:17 +00:00
a3fa3c9c2d
Fix a couple of bugs while at it (logic ops were not flushing, if viewport was partially changed, it might not take).
99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <list>
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#include <deque>
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#include "gfx_es2/fbo.h"
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#include "GPU/GPUCommon.h"
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#include "GPU/GLES/Framebuffer.h"
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#include "GPU/GLES/VertexDecoder.h"
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#include "GPU/GLES/TransformPipeline.h"
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#include "GPU/GLES/TextureCache.h"
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class ShaderManager;
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class LinkedShader;
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class GLES_GPU : public GPUCommon
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{
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public:
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GLES_GPU();
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~GLES_GPU();
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virtual void InitClear();
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virtual void PreExecuteOp(u32 op, u32 diff);
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virtual void ExecuteOp(u32 op, u32 diff);
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virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format);
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virtual void CopyDisplayToOutput();
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virtual void BeginFrame();
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virtual void UpdateStats();
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virtual void InvalidateCache(u32 addr, int size, GPUInvalidationType type);
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virtual void UpdateMemory(u32 dest, u32 src, int size);
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virtual void ClearCacheNextFrame();
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virtual void DeviceLost(); // Only happens on Android. Drop all textures and shaders.
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virtual void DumpNextFrame();
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virtual void DoState(PointerWrap &p);
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// Called by the window system if the window size changed. This will be reflected in PSPCoreParam.pixel*.
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virtual void Resized();
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virtual bool DecodeTexture(u8* dest, GPUgstate state) {
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return textureCache_.DecodeTexture(dest, state);
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}
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virtual bool FramebufferDirty();
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virtual bool FramebufferReallyDirty();
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virtual void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) {
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primaryInfo = reportingPrimaryInfo_;
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fullInfo = reportingFullInfo_;
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}
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std::vector<FramebufferInfo> GetFramebufferList();
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protected:
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virtual void FastRunLoop(DisplayList &list);
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virtual void ProcessEvent(GPUEvent ev);
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private:
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void Flush() {
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transformDraw_.Flush();
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}
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void DoBlockTransfer();
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void ApplyDrawState(int prim);
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void CheckFlushOp(int cmd, u32 diff);
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void BuildReportingInfo();
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void InitClearInternal();
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void BeginFrameInternal();
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void CopyDisplayToOutputInternal();
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void InvalidateCacheInternal(u32 addr, int size, GPUInvalidationType type);
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FramebufferManager framebufferManager_;
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TextureCache textureCache_;
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TransformDrawEngine transformDraw_;
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ShaderManager *shaderManager_;
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u8 *commandFlags_;
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bool resized_;
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int lastVsync_;
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std::string reportingPrimaryInfo_;
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std::string reportingFullInfo_;
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};
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