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Common
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Keep better track of framebuf usage flags.
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2015-03-14 15:21:58 -07:00 |
Debugger
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Add another GE cmd for skip tex in debugger.
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2015-02-21 18:09:53 -08:00 |
Directx9
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Use better solution from @Bigpet
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2015-03-23 20:29:51 +08:00 |
GLES
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Merge pull request #7626 from sum2012/GPU-minor
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2015-03-23 15:22:08 +01:00 |
Null
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Add block transfer to null gpu.
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2014-08-30 22:14:58 -07:00 |
Software
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Merge pull request #7566 from Bigpet/vs2015
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2015-03-07 00:16:50 +01:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Switch to #pragma once in a few places.
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2015-03-02 22:34:51 -08:00 |
GeDisasm.cpp
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Disassemble the "continue previous" prim.
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2015-02-01 01:21:28 -08:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.vcxproj
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DX9: Add DepalettizeShader manager (not hooked up, so untested)
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2015-03-01 11:16:56 -08:00 |
GPU.vcxproj.filters
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DX9: Add DepalettizeShader manager (not hooked up, so untested)
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2015-03-01 11:16:56 -08:00 |
GPUCommon.cpp
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Read pending vertex data before exiting gpu loop.
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2015-03-14 18:11:24 -07:00 |
GPUCommon.h
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Read pending vertex data before exiting gpu loop.
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2015-03-14 18:11:24 -07:00 |
GPUInterface.h
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Avoid passing a GPUstate by value.
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2015-01-17 18:21:04 -08:00 |
GPUState.cpp
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Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed.
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2014-09-08 23:10:23 +02:00 |
GPUState.h
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dx9: Compensate for viewport w/h adjustments.
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2014-12-18 22:24:47 -08:00 |
Math3D.cpp
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Don't use aligned loads in non-inlined funcs.
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2014-03-23 12:09:17 -07:00 |
Math3D.h
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Use SSE when generating spline normals.
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2015-02-25 19:22:48 -08:00 |