ppsspp/GPU
Henrik Rydgård 79fc557ad1 Merge pull request #7626 from sum2012/GPU-minor
GPU:Avoid "decimate" the usageFlags corrupted memory
2015-03-23 15:22:08 +01:00
..
Common Keep better track of framebuf usage flags. 2015-03-14 15:21:58 -07:00
Debugger Add another GE cmd for skip tex in debugger. 2015-02-21 18:09:53 -08:00
Directx9 Use better solution from @Bigpet 2015-03-23 20:29:51 +08:00
GLES Merge pull request #7626 from sum2012/GPU-minor 2015-03-23 15:22:08 +01:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software Merge pull request #7566 from Bigpet/vs2015 2015-03-07 00:16:50 +01:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GeDisasm.cpp Disassemble the "continue previous" prim. 2015-02-01 01:21:28 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj DX9: Add DepalettizeShader manager (not hooked up, so untested) 2015-03-01 11:16:56 -08:00
GPU.vcxproj.filters DX9: Add DepalettizeShader manager (not hooked up, so untested) 2015-03-01 11:16:56 -08:00
GPUCommon.cpp Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
GPUCommon.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
GPUInterface.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h dx9: Compensate for viewport w/h adjustments. 2014-12-18 22:24:47 -08:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Use SSE when generating spline normals. 2015-02-25 19:22:48 -08:00