mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-14 04:28:42 +00:00
237 lines
5.9 KiB
C++
237 lines
5.9 KiB
C++
#include "Common/CommonWindows.h"
|
|
#include <d3d9.h>
|
|
#include <DxErr.h>
|
|
|
|
#include "GPU/Directx9/helper/global.h"
|
|
#include "GPU/Directx9/helper/fbo.h"
|
|
|
|
#include "base/logging.h"
|
|
#include "util/text/utf8.h"
|
|
#include "i18n/i18n.h"
|
|
|
|
#include "Core/Config.h"
|
|
#include "Core/Reporting.h"
|
|
#include "Windows/D3D9Base.h"
|
|
#include "Windows/W32Util/Misc.h"
|
|
#include "thin3d/thin3d.h"
|
|
#include "thin3d/d3dx9_loader.h"
|
|
|
|
static bool has9Ex = false;
|
|
static LPDIRECT3D9 d3d;
|
|
static LPDIRECT3D9EX d3dEx;
|
|
static int adapterId;
|
|
static LPDIRECT3DDEVICE9 device;
|
|
static LPDIRECT3DDEVICE9EX deviceEx;
|
|
static HDC hDC; // Private GDI Device Context
|
|
static HGLRC hRC; // Permanent Rendering Context
|
|
static HWND hWnd; // Holds Our Window Handle
|
|
static D3DPRESENT_PARAMETERS pp;
|
|
static HMODULE hD3D9;
|
|
|
|
// TODO: Make config?
|
|
static bool enableGLDebug = true;
|
|
|
|
void D3D9_SwapBuffers() {
|
|
if (has9Ex) {
|
|
deviceEx->EndScene();
|
|
deviceEx->PresentEx(NULL, NULL, NULL, NULL, 0);
|
|
deviceEx->BeginScene();
|
|
} else {
|
|
device->EndScene();
|
|
device->Present(NULL, NULL, NULL, NULL);
|
|
device->BeginScene();
|
|
}
|
|
}
|
|
|
|
Thin3DContext *D3D9_CreateThin3DContext() {
|
|
return T3DCreateDX9Context(d3d, d3dEx, adapterId, device, deviceEx);
|
|
}
|
|
|
|
typedef HRESULT (__stdcall *DIRECT3DCREATE9EX)(UINT, IDirect3D9Ex**);
|
|
|
|
bool IsWin7OrLater() {
|
|
DWORD version = GetVersion();
|
|
DWORD major = (DWORD)(LOBYTE(LOWORD(version)));
|
|
DWORD minor = (DWORD)(HIBYTE(LOWORD(version)));
|
|
|
|
return (major > 6) || ((major == 6) && (minor >= 1));
|
|
}
|
|
|
|
static void GetRes(int &xres, int &yres) {
|
|
RECT rc;
|
|
GetClientRect(hWnd, &rc);
|
|
xres = rc.right - rc.left;
|
|
yres = rc.bottom - rc.top;
|
|
}
|
|
|
|
bool D3D9_Init(HWND wnd, bool windowed, std::string *error_message) {
|
|
hWnd = wnd;
|
|
|
|
DIRECT3DCREATE9EX g_pfnCreate9ex;
|
|
|
|
hD3D9 = LoadLibrary(TEXT("d3d9.dll"));
|
|
if (!hD3D9) {
|
|
ELOG("Missing d3d9.dll");
|
|
*error_message = "D3D9.dll missing - try reinstalling DirectX.";
|
|
return false;
|
|
}
|
|
|
|
int d3dx_version = LoadD3DX9Dynamic();
|
|
if (!d3dx_version) {
|
|
*error_message = "D3DX DLL not found! Try reinstalling DirectX.";
|
|
return false;
|
|
}
|
|
|
|
g_pfnCreate9ex = (DIRECT3DCREATE9EX)GetProcAddress(hD3D9, "Direct3DCreate9Ex");
|
|
has9Ex = (g_pfnCreate9ex != NULL) && IsVistaOrHigher();
|
|
|
|
if (has9Ex) {
|
|
HRESULT result = g_pfnCreate9ex(D3D_SDK_VERSION, &d3dEx);
|
|
d3d = d3dEx;
|
|
if (FAILED(result)) {
|
|
FreeLibrary(hD3D9);
|
|
*error_message = "D3D9Ex available but context creation failed. Try reinstalling DirectX.";
|
|
return false;
|
|
}
|
|
} else {
|
|
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
|
if (!d3d) {
|
|
FreeLibrary(hD3D9);
|
|
*error_message = "Failed to create D3D9 context. Try reinstalling DirectX.";
|
|
return false;
|
|
}
|
|
}
|
|
|
|
D3DCAPS9 d3dCaps;
|
|
|
|
D3DDISPLAYMODE d3ddm;
|
|
if (FAILED(d3d->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3ddm))) {
|
|
*error_message = "GetAdapterDisplayMode failed";
|
|
d3d->Release();
|
|
return false;
|
|
}
|
|
|
|
adapterId = D3DADAPTER_DEFAULT;
|
|
if (FAILED(d3d->GetDeviceCaps(adapterId, D3DDEVTYPE_HAL, &d3dCaps))) {
|
|
*error_message = "GetDeviceCaps failed (???)";
|
|
d3d->Release();
|
|
return false;
|
|
}
|
|
|
|
HRESULT hr;
|
|
if (FAILED(hr = d3d->CheckDeviceFormat(D3DADAPTER_DEFAULT,
|
|
D3DDEVTYPE_HAL,
|
|
d3ddm.Format,
|
|
D3DUSAGE_DEPTHSTENCIL,
|
|
D3DRTYPE_SURFACE,
|
|
D3DFMT_D24S8))) {
|
|
if (hr == D3DERR_NOTAVAILABLE) {
|
|
*error_message = "D24S8 depth/stencil not available";
|
|
d3d->Release();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
DWORD dwBehaviorFlags = D3DCREATE_MULTITHREADED | D3DCREATE_FPU_PRESERVE;
|
|
if (d3dCaps.VertexProcessingCaps != 0)
|
|
dwBehaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
|
|
else
|
|
dwBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
|
|
|
|
int xres, yres;
|
|
GetRes(xres, yres);
|
|
|
|
memset(&pp, 0, sizeof(pp));
|
|
pp.BackBufferWidth = xres;
|
|
pp.BackBufferHeight = yres;
|
|
pp.BackBufferFormat = d3ddm.Format;
|
|
pp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
|
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
pp.Windowed = windowed;
|
|
pp.hDeviceWindow = wnd;
|
|
pp.EnableAutoDepthStencil = true;
|
|
pp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
pp.PresentationInterval = (g_Config.bVSync) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
if (has9Ex) {
|
|
if (windowed && IsWin7OrLater()) {
|
|
// This new flip mode gives higher performance.
|
|
// TODO: This makes it slower?
|
|
//pp.BackBufferCount = 2;
|
|
//pp.SwapEffect = D3DSWAPEFFECT_FLIPEX;
|
|
}
|
|
hr = d3dEx->CreateDeviceEx(adapterId, D3DDEVTYPE_HAL, wnd, dwBehaviorFlags, &pp, NULL, &deviceEx);
|
|
device = deviceEx;
|
|
} else {
|
|
hr = d3d->CreateDevice(adapterId, D3DDEVTYPE_HAL, wnd, dwBehaviorFlags, &pp, &device);
|
|
}
|
|
|
|
if (FAILED(hr)) {
|
|
*error_message = "Failed to create D3D device";
|
|
d3d->Release();
|
|
return false;
|
|
}
|
|
|
|
device->BeginScene();
|
|
DX9::pD3Ddevice = device;
|
|
DX9::pD3DdeviceEx = deviceEx;
|
|
|
|
if (!DX9::CompileShaders(*error_message)) {
|
|
*error_message = "Unable to compile shaders: " + *error_message;
|
|
device->EndScene();
|
|
device->Release();
|
|
d3d->Release();
|
|
DX9::pD3Ddevice = nullptr;
|
|
DX9::pD3DdeviceEx = nullptr;
|
|
device = nullptr;
|
|
UnloadD3DXDynamic();
|
|
return false;
|
|
}
|
|
|
|
DX9::fbo_init(d3d);
|
|
|
|
if (deviceEx && IsWin7OrLater()) {
|
|
// TODO: This makes it slower?
|
|
//deviceEx->SetMaximumFrameLatency(1);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void D3D9_Resize(HWND window) {
|
|
// This should only be called from the emu thread.
|
|
|
|
int xres, yres;
|
|
GetRes(xres, yres);
|
|
bool w_changed = pp.BackBufferWidth != xres;
|
|
bool h_changed = pp.BackBufferHeight != yres;
|
|
|
|
if (device && (w_changed || h_changed)) {
|
|
DX9::fbo_shutdown();
|
|
|
|
pp.BackBufferWidth = xres;
|
|
pp.BackBufferHeight = yres;
|
|
HRESULT hr = device->Reset(&pp);
|
|
if (FAILED(hr)) {
|
|
ERROR_LOG_REPORT(G3D, "Unable to reset device: %s", DXGetErrorStringA(hr));
|
|
PanicAlert("Unable to reset D3D9 device: %s", DXGetErrorStringA(hr));
|
|
}
|
|
DX9::fbo_init(d3d);
|
|
}
|
|
}
|
|
|
|
void D3D9_Shutdown() {
|
|
DX9::DestroyShaders();
|
|
DX9::fbo_shutdown();
|
|
device->EndScene();
|
|
device->Release();
|
|
d3d->Release();
|
|
UnloadD3DXDynamic();
|
|
DX9::pD3Ddevice = nullptr;
|
|
DX9::pD3DdeviceEx = nullptr;
|
|
device = nullptr;
|
|
hWnd = nullptr;
|
|
FreeLibrary(hD3D9);
|
|
hD3D9 = nullptr;
|
|
}
|