ppsspp/Windows
Unknown W. Brackets ba15718db3 Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.

Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
..
Debugger Windows: Enable ASLR (had to fix a few pointer truncations) 2015-07-15 20:02:42 +02:00
GEDebugger Track hovering in GE debugger to show pixel value. 2015-08-23 09:25:05 -07:00
W32Util Windows: Fix some remaining ASLR issues 2015-07-15 22:25:24 +02:00
aboutbox.rc Change encoding of ppsspp.rc 2013-09-05 21:48:32 -03:00
bitmap1.bmp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Breakpoints.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build-x64.cmd MSBuild scripts: Enable parallel build and in effect, fix x64. 2014-05-08 17:26:22 -04:00
build-x86.cmd MSBuild scripts: Enable parallel build and in effect, fix x64. 2014-05-08 17:26:22 -04:00
D3D9Base.cpp More minor cleanup. Update lang. 2015-02-03 21:59:36 +01:00
D3D9Base.h Start hooking up D3D 2014-08-22 20:55:04 +02:00
debugger.txt Breakpoint list at the bottom of the disassembly window 2013-06-27 21:07:49 +02:00
DebugLog.bat Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
DinputDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
DinputDevice.h Merge pull request #6212 from thedax/win32-buildfix 2014-06-02 23:42:58 +02:00
DlgDynaView.cpp Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DlgDynaView.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
DSoundStream.cpp Show date/time of saves on pause screen. Better WASAPI error checking. 2015-02-01 18:31:51 +01:00
DSoundStream.h Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone.. 2015-01-24 13:50:27 +01:00
EmuThread.cpp Win buildfix 2014-10-16 00:38:22 +02:00
EmuThread.h Fix/prevent crashes when MainWindow is closed before LoadFile() completes, or when it gets certain messages before TheThread completes initialization. 2013-06-15 13:06:43 +08:00
git-version-gen.cmd Fix git-version-gen.cmd when git.cmd is used. 2013-03-04 14:02:15 -08:00
Globals.cpp -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
icon1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
InfoLog.bat Improve windows log 2013-12-10 07:18:55 +08:00
InputBox.cpp Add a quick way to go to a particular address. 2013-10-06 22:17:51 -07:00
InputBox.h Win32: Update OSK bypass with Unicode/wchar/wstring support. 2013-08-27 07:36:46 -04:00
InputDevice.cpp Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
InputDevice.h Add an option to ignore gamepads when not focused. 2015-02-28 14:02:03 -08:00
KeyboardDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
KeyboardDevice.h windows: Move rawinput stuff into its own file. 2014-01-19 11:59:11 -08:00
main.cpp Make PPSSPP aware of Windows 10 (mostly for the info screen). 2015-08-10 03:14:05 -04:00
main.h -Step through display list with F10/F11 2013-09-28 14:34:08 +02:00
MIPSCompALU.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
MIPSCompBranch.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
OpenGLBase.cpp WASAPI audio: Fix reporting, and blindly try to add PCM16 support, in case that would come up. 2015-01-12 20:24:55 +01:00
OpenGLBase.h Start hooking up D3D 2014-08-22 20:55:04 +02:00
ppsspp.ico Add 256x256 icon to Windows icon file 2014-12-24 13:48:00 -05:00
PPSSPP.manifest Make PPSSPP aware of Windows 10 (mostly for the info screen). 2015-08-10 03:14:05 -04:00
ppsspp.rc Don't include 2 manifest files 2015-03-05 04:07:55 +01:00
PPSSPP.sln Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
PPSSPP.vcxproj Windows: Enable ASLR (had to fix a few pointer truncations) 2015-07-15 20:02:42 +02:00
PPSSPP.vcxproj.filters Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
pspmode.png Use a new image instead 2013-04-18 23:10:57 +08:00
RawInput.cpp Allow mouse clicks only when focused. 2015-02-28 16:01:41 -08:00
RawInput.h Allow mouse clicks only when focused. 2015-02-28 16:01:41 -08:00
README.TXT Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
resource.h Add a .gitattributes to normalize newlines. 2014-09-26 21:20:50 -07:00
stdafx.cpp Move toplevel windows-specific files to the Windows dir 2012-11-21 14:33:38 -03:00
stdafx.h Use CommonWindows.h from Windows/ too. 2013-07-28 21:04:20 -07:00
stop1.ico Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
TouchInputHandler.h disable press and hold for Windows Touch 2014-09-17 09:32:21 +02:00
version.rc Update version number to 1.0.1 2015-02-26 21:05:06 +01:00
WindowsHost.cpp Do the first CoInitializeEx on the main thread instead of the EmuThread (WASAPI). Fixes #7334 2015-01-15 22:33:20 +01:00
WindowsHost.h Remove useless indirection class "PSPMixer" 2015-01-11 12:02:49 +01:00
WndMainWindow.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
WndMainWindow.h Fix #7480 where we would lose the keyboard after activating fullscreen with the mouse 2015-02-15 23:07:24 +01:00
XinputDevice.cpp Win32: Fix a bunch of little window resizing issues 2015-05-15 18:04:05 +02:00
XinputDevice.h Dynamically load XInput, lets us to map the home button with a trick 2013-07-23 00:12:26 +02:00
XPTheme.h Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

Just open the MSVC project file and build.