ppsspp/GPU
2015-05-24 22:55:43 -07:00
..
Common Use SSE in CheckAlpha scanning. 2015-05-24 22:55:43 -07:00
Debugger Add another GE cmd for skip tex in debugger. 2015-02-21 18:09:53 -08:00
Directx9 Use SSE in CheckAlpha scanning. 2015-05-24 22:55:43 -07:00
GLES Use SSE in CheckAlpha scanning. 2015-05-24 22:55:43 -07:00
Null Add block transfer to null gpu. 2014-08-30 22:14:58 -07:00
Software Disable screen rotation in non-buffered rendering (as it won't worK) 2015-05-12 22:44:18 +02:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GeDisasm.cpp Disassemble the "continue previous" prim. 2015-02-01 01:21:28 -08:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.vcxproj Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
GPU.vcxproj.filters Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
GPUCommon.cpp Add a NEON color conv for 5551 -> 1555. 2015-05-23 11:30:06 -07:00
GPUCommon.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
GPUInterface.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
GPUState.cpp Improve depth buffering in D3D by computing a depth-flipped proj matrix but only when needed. 2014-09-08 23:10:23 +02:00
GPUState.h Track bone matrix updates for future morph usage. 2015-05-16 21:49:25 -07:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00