ppsspp/Core
Unknown W. Brackets d1d9fb5bbf Start the kernel ids over on reset.
So that things aren't affected by wrapping over.  Although, maybe we
should handle that better if it causes incorrect behavior...
2013-09-17 08:11:51 -07:00
..
Debugger Add some more locking to prevent crash on reset. 2013-09-15 09:53:49 -07:00
Dialog Make it possible to add new sections optionally. 2013-09-15 07:58:52 -07:00
ELF Open files using wide functions on win32. 2013-08-27 00:28:46 -07:00
FileSystems Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
Font Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
HLE Start the kernel ids over on reset. 2013-09-17 08:11:51 -07:00
HW Tweak ffmpeg logging in mp3/atrac as well. 2013-09-16 08:40:38 -07:00
MIPS Remove superfluous check in vrot 2013-09-16 00:24:28 +02:00
Util Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
CMakeLists.txt Add GamedataInstallDialog to CMakeLists and Android.mk 2013-09-13 23:19:53 +08:00
Config.cpp Buildfix. 2013-09-15 16:02:05 -07:00
Config.h Add proper fullscreen and windowed launch arguments. Remove bFullScreenOnLaunch. 2013-09-12 16:56:18 -04:00
Core.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
Core.h Process savestates during single stepping. 2013-09-14 18:43:23 -07:00
Core.vcxproj Add PSPGamedataInstallDialog 2013-09-13 23:05:11 +08:00
Core.vcxproj.filters Add PSPGamedataInstallDialog 2013-09-13 23:05:11 +08:00
CoreParameter.h Endian and PPC support 2013-08-16 14:34:15 +02:00
CoreTiming.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
CoreTiming.h Get rid of CoreTiming::AdvanceQuick(). 2013-08-07 00:32:29 -07:00
CPU.cpp Get rid of CPU class so that MIPSState can be POD, enabling offsetof 2013-01-08 14:20:06 +01:00
CPU.h Get rid of CPU class so that MIPSState can be POD, enabling offsetof 2013-01-08 14:20:06 +01:00
CwCheat.cpp Fix crashing on empy newlines. Increase max cheat list to 128 2013-08-29 19:08:31 -05:00
CwCheat.h Finished work for windows 2013-08-23 22:29:12 -05:00
HDRemaster.cpp Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314. 2013-06-26 16:02:52 -04:00
HDRemaster.h Avoid some dangerous hex constant widths. 2013-08-22 23:23:48 -07:00
Host.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Host.h Let NewUI's Antialiasing option be instant so a game reboot isn't required. 2013-09-08 00:27:39 -04:00
Loaders.cpp Fix typo 2013-09-04 13:48:22 +02:00
Loaders.h Try to detect if someone tries to open a PSX ISO 2013-09-02 01:49:15 +02:00
MemMap.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
MemMap.h I'm a typo machine. 2013-09-09 00:35:38 -07:00
MemMapFunctions.cpp Fix bugs when memory size is 0x04C00000/etc. 2013-09-09 00:25:10 -07:00
PSPLoaders.cpp Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
PSPLoaders.h Fix more style issues, and abstract most of the init code from MemMap.cpp. 2013-06-26 16:02:52 -04:00
PSPMixer.cpp Let's not play noise when paused on Windows. 2013-03-30 18:54:10 +01:00
PSPMixer.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Reporting.cpp Disable reporting when copy framebuffer is used. 2013-09-01 12:57:39 -07:00
Reporting.h Report the combination of bezier/spline + morph/skinning to see if it happens 2013-09-16 09:01:20 +02:00
SaveState.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
SaveState.h Update savestate revision 2013-08-20 18:31:38 +02:00
System.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
System.h Enable the debug windows always, disable buttons. 2013-09-15 09:35:58 -07:00
ThreadEventQueue.h Fix condition variable misuse. 2013-08-12 02:41:37 -07:00