ppsspp/Core/HLE
Henrik Rydgård d6135ed452 Merge pull request #1960 from unknownbrackets/scheduling
Recalculate numWaitThreads all the time
2013-05-28 00:39:24 -07:00
..
__sceAudio.cpp Buildfix 2013-05-23 13:50:31 +02:00
__sceAudio.h Block audio output more correctly. 2013-05-19 12:31:47 -07:00
FunctionWrappers.h Negative volume means unchanged, not error. 2013-05-19 10:42:22 -07:00
HLE.cpp Link long module names properly (truncating.) 2013-05-21 00:33:12 -07:00
HLE.h
HLETables.cpp Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
sceAtrac.cpp Move low level atrac3 audio WARN_LOG to sceAtracLowLevelInitDecoder 2013-05-27 20:38:31 +08:00
sceAtrac.h
sceAudio.cpp Correctly reset audio channels on shutdown. 2013-05-21 00:59:05 -07:00
sceAudio.h Correctly reset audio channels on shutdown. 2013-05-21 00:59:05 -07:00
sceChnnlsv.cpp
sceChnnlsv.h
sceCtrl.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceCtrl.h
sceDeflt.cpp
sceDeflt.h
sceDisplay.cpp Enable frameskip when fps limit is at turbo. 2013-05-20 08:28:07 -07:00
sceDisplay.h Log some additional things during reporting. 2013-05-19 22:12:39 -07:00
sceDmac.cpp
sceDmac.h
sceFont.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceFont.h
sceGameUpdate.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGameUpdate.h
sceGe.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceGe.h
sceHprm.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceHprm.h
sceHttp.cpp Add more unknown syscalls from reporting. 2013-05-22 01:19:25 -07:00
sceHttp.h
sceImpose.cpp
sceImpose.h
sceIo.cpp Implement unknown SceIOIoCtl command 0x1f30003. It always returns 1. Pangya Fantasy Golf seems to use it, and implementing it makes the game boot, but it still has serious graphical issues. 2013-05-20 16:49:26 -04:00
sceIo.h
sceJpeg.cpp Add more unknown syscalls from reporting. 2013-05-22 01:19:25 -07:00
sceJpeg.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceKernel.cpp Wrap sceKernelGetThreadExitStatus(). 2013-05-26 10:17:59 -07:00
sceKernel.h Wrap the sleep/wakeup HLE funcs. 2013-05-25 20:43:19 -07:00
sceKernelAlarm.cpp
sceKernelAlarm.h
sceKernelEventFlag.cpp Recalculate numWaitThreads all the time. 2013-05-27 22:44:10 -07:00
sceKernelEventFlag.h
sceKernelInterrupt.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceKernelInterrupt.h
sceKernelMbx.cpp
sceKernelMbx.h
sceKernelMemory.cpp Recalculate numWaitThreads all the time. 2013-05-27 22:44:10 -07:00
sceKernelMemory.h
sceKernelModule.cpp Clear the debug symbol map on shutdown. 2013-05-26 16:29:21 -07:00
sceKernelModule.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
sceKernelMsgPipe.cpp
sceKernelMsgPipe.h
sceKernelMutex.cpp Recalculate numWaitThreads all the time. 2013-05-27 22:44:10 -07:00
sceKernelMutex.h
sceKernelSemaphore.cpp Recalculate numWaitThreads all the time. 2013-05-27 22:44:10 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Buildfix for Mac / iOS. 2013-05-26 19:02:40 -07:00
sceKernelThread.h Buildfix for Mac / iOS. 2013-05-26 19:02:40 -07:00
sceKernelTime.cpp
sceKernelTime.h
sceKernelVTimer.cpp
sceKernelVTimer.h
sceMd5.cpp Quick sceMd5 implementation, needs tests 2013-05-22 11:05:30 +02:00
sceMd5.h Add Mersenne Twister random number generator. 2013-05-20 00:57:45 +02:00
sceMp3.cpp Add more unknown syscalls from reporting. 2013-05-22 01:19:25 -07:00
sceMp3.h
sceMp4.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceMp4.h
sceMpeg.cpp Since we don't use readlength yet, don't add it. 2013-05-26 17:59:13 -07:00
sceMpeg.h
sceNet.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceNet.h
sceNp.cpp Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp Add reporting to a bunch of unimpl functions. 2013-05-19 22:12:37 -07:00
sceP3da.h
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h
scePauth.cpp
scePauth.h
scePower.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
scePower.h
scePsmf.cpp Add some syscall entries from reporting. 2013-05-19 22:12:38 -07:00
scePsmf.h
scePspNpDrm_user.cpp
scePspNpDrm_user.h
sceRtc.cpp Remove UNIMPL from FileTime funcs, they work now. 2013-05-25 19:15:15 -07:00
sceRtc.h
sceSas.cpp Didn't need any special logic here after all. 2013-05-27 17:05:13 -07:00
sceSas.h
sceSsl.cpp
sceSsl.h
sceUmd.cpp Consolidate pspUmdError/pspUmdType to header 2013-05-19 14:56:57 +08:00
sceUmd.h Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00
sceUsb.cpp
sceUsb.h
sceUtility.cpp Add more unknown syscalls from reporting. 2013-05-22 01:19:25 -07:00
sceUtility.h
sceVaudio.cpp Fix sceVaudioChReserve format parameter. 2013-05-21 07:38:37 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00