ppsspp/GPU/Directx9/helper
Henrik Rydgard df94914a63 D3D: No need to convert blendcolor to float and back
Fix bug with constantAlpha

Remove misleading comment, thanks unknown
2015-11-12 18:11:23 +01:00
..
dx_fbo.cpp Apply unknown's workaround for dx viewport issues - additionally, we shouldn't even have to call the function in non-buffered.. 2015-11-12 15:26:06 +01:00
dx_fbo.h Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
dx_state.cpp Fixes to D3D viewport management. For some reason, still having strange driver-bug-ish problems in unbuffered... 2015-11-12 14:47:43 +01:00
dx_state.h D3D: No need to convert blendcolor to float and back 2015-11-12 18:11:23 +01:00
global.cpp Fixes to D3D viewport management. For some reason, still having strange driver-bug-ish problems in unbuffered... 2015-11-12 14:47:43 +01:00
global.h Fixes to D3D viewport management. For some reason, still having strange driver-bug-ish problems in unbuffered... 2015-11-12 14:47:43 +01:00