ppsspp/GPU
Unknown W. Brackets 8187927b9d SoftGPU: Use vertexjit for submitted primitives.
This uses the standard cache other rendering uses.

In Legend of Heroes 3, for example, this provides a 10% speed improvement.
2017-05-20 20:22:35 -07:00
..
Common Merge pull request #9678 from unknownbrackets/mipmaps 2017-05-13 16:58:55 +02:00
D3D11 Remove unused methods 2017-05-18 12:41:18 +02:00
Debugger Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
Directx9 Remove unused methods 2017-05-18 12:41:18 +02:00
GLES GPU: Consistently bias const mip levels. 2017-05-12 20:30:47 -07:00
Null Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
Software SoftGPU: Use vertexjit for submitted primitives. 2017-05-20 20:22:35 -07:00
Vulkan GPU: Consistently bias const mip levels. 2017-05-12 20:30:47 -07:00
ge_constants.h Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00
GeDisasm.cpp Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp More UWP prep 2017-02-25 09:57:22 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
GPU.vcxproj.filters More UWP prep 2017-02-25 09:57:22 +01:00
GPUCommon.cpp GPU: Flush on mipmap slope change. 2017-05-12 20:30:48 -07:00
GPUCommon.h Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00
GPUInterface.h A lot of buildfixes 2017-02-06 16:16:43 +01:00
GPUState.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GPUState.h SoftGPU: Match GLES lighting better, use floats. 2017-05-13 12:54:18 -07:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h SoftGPU: Grab 4 S/T coords in non-through too. 2017-04-23 11:11:16 -07:00