ppsspp/GPU/GLES
Unknown W. Brackets f168978d3e Properly set w/h on first use of a render-to-tex.
We were getting the wrong w/h when it wasn't in the texture cache already.
2016-05-21 17:53:42 -07:00
..
DepalettizeShader.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShader.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DrawEngineGLES.cpp Fix depal/indexed rendering in core profile. 2016-05-21 15:30:54 -07:00
DrawEngineGLES.h Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
FBO.cpp Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FBO.h Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FragmentShaderGenerator.cpp Allow shader framebuffer fetch on GLES3 only. 2016-04-09 12:08:43 -07:00
FragmentShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
FragmentTestCache.h Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Framebuffer.cpp Properly reset back to GL_TEXTURE0 in bind color. 2016-05-21 15:31:58 -07:00
Framebuffer.h Add some missing override definitions. 2016-05-21 09:29:03 -07:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Fix #8169, really dumb typos. 2015-11-04 19:40:53 -08:00
GPU_GLES.cpp Save FBOs on decimate when they have a safe size. 2016-05-19 21:23:22 -07:00
GPU_GLES.h Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
ShaderManager.cpp Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
ShaderManager.h Hook up GL shader cache. Cache linked shader programs. 2016-01-17 20:44:51 +01:00
StateMapping.cpp Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Make some optional arguments non-optional. 2015-11-02 20:10:29 +01:00
TextureCache.cpp Properly set w/h on first use of a render-to-tex. 2016-05-21 17:53:42 -07:00
TextureCache.h Move texture hashing to end of texture apply. 2016-05-01 13:24:53 -07:00
TextureScaler.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScaler.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
VertexShaderGenerator.cpp Make sure we detect ES 3.0 the same way in both vertex and fragment shaders 2016-01-23 16:57:24 +01:00
VertexShaderGenerator.h Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00