ppsspp/Core/HLE
Unknown W. Brackets 79cb51aa91 UI: Show slow message based on refresh rate.
It was always showing because it wasn't divided by 1000.
2017-07-01 16:21:47 -07:00
..
__sceAudio.cpp Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit. 2017-03-23 10:02:28 +01:00
__sceAudio.h Clean up various files 2016-09-03 19:23:17 -04:00
FunctionWrappers.h sceSfmt19937 fix 2015-02-16 23:38:45 +08:00
HLE.cpp Core: Fix log spam in debug mode. 2017-04-24 10:16:26 -07:00
HLE.h A function renamed, some logging improvements 2017-03-10 00:11:00 +01:00
HLEHelperThread.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
HLEHelperThread.h
HLETables.cpp GE Debugger: Simple framework to load dumps. 2017-06-03 15:29:11 -07:00
HLETables.h GE Debugger: Simple framework to load dumps. 2017-06-03 15:29:11 -07:00
KernelWaitHelpers.h
KUBridge.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
KUBridge.h Partially implement KUBridge, trying to help #8925. However, it doesn't even call the function.... Odd. 2016-10-09 12:40:40 +02:00
proAdhoc.cpp Change another mutex back to being recursive. Oops. Fixes #9450 2017-03-18 22:34:19 +01:00
proAdhoc.h Change another mutex back to being recursive. Oops. Fixes #9450 2017-03-18 22:34:19 +01:00
proAdhocServer.cpp Delete some left behind unused code 2017-01-25 10:05:39 +01:00
proAdhocServer.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
ReplaceTables.cpp Use unordered lookups for better speed. 2016-09-24 14:23:17 -07:00
ReplaceTables.h Fix a performance issue in CallSyscall 2016-05-07 21:34:27 +02:00
sceAdler.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAdler.h update validAddresses range 2015-02-08 11:34:35 +08:00
sceAtrac.cpp Enable FFMPEG in the UWP build 2017-03-23 10:02:28 +01:00
sceAtrac.h Atrac: Fix savestates. 2016-01-17 10:05:15 -08:00
sceAudio.cpp Clean up various files 2016-09-03 19:23:17 -04:00
sceAudio.h
sceAudiocodec.cpp Fix various minor warnings. 2016-03-20 14:17:51 -07:00
sceAudiocodec.h
sceAudioRouting.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceAudioRouting.h Add sceAudioRouting 2015-03-08 10:58:12 +08:00
sceCcc.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceCcc.h
sceChnnlsv.cpp Add memchecks for ReadStruct/WriteStruct. 2015-04-05 18:09:35 -07:00
sceChnnlsv.h
sceCtrl.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
sceCtrl.h Release PSP buttons when losing gameplay focus, fixes part 1 of #7758, and part 2 of #7758 on Windows only. 2015-05-21 10:49:47 +02:00
sceDeflt.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceDeflt.h
sceDisplay.cpp UI: Show slow message based on refresh rate. 2017-07-01 16:21:47 -07:00
sceDisplay.h GE Debugger: Record init state and display buf. 2017-06-04 10:38:52 -07:00
sceDmac.cpp Jit: Invalidate on dmac copy as well. 2015-12-27 22:06:05 -08:00
sceDmac.h
sceFont.cpp Font: Skip log on missing zh_gb.pgf. 2016-08-07 10:27:27 -07:00
sceFont.h
sceG729.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceG729.h Add sceG729 module 2015-03-08 13:27:40 +08:00
sceGameUpdate.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceGameUpdate.h
sceGe.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
sceGe.h
sceHeap.cpp Generate save state IDs for homebrew using the elf or directory name where applicable. 2015-09-25 19:27:40 +02:00
sceHeap.h
sceHprm.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceHprm.h
sceHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceHttp.h
sceImpose.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceImpose.h
sceIo.cpp GE Debugger: Record init state and display buf. 2017-06-04 10:38:52 -07:00
sceIo.h Move sceIo kernel tables to sceIo. 2016-08-04 09:46:29 -07:00
sceJpeg.cpp Initialize pspWidth and increase the max size. 2017-06-01 16:52:36 +02:00
sceJpeg.h
sceKernel.cpp Add sceKernelLoadExec_28D0D249. 2017-05-21 17:17:31 +02:00
sceKernel.h Move SysMemForKernel to sceKernelMemory. 2016-08-04 09:46:27 -07:00
sceKernelAlarm.cpp Core: Add missing override specifiers 2015-10-17 02:58:02 -04:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Silence some unused result warnings. 2015-12-19 19:58:32 -08:00
sceKernelEventFlag.h
sceKernelInterrupt.cpp Log kernel syscalls with a K. 2016-08-04 09:46:26 -07:00
sceKernelInterrupt.h
sceKernelMbx.cpp Some Android warning fixes 2015-09-22 18:30:57 +02:00
sceKernelMbx.h
sceKernelMemory.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
sceKernelMemory.h Move SysMemForKernel to sceKernelMemory. 2016-08-04 09:46:27 -07:00
sceKernelModule.cpp ELF loading potential out-of-bounds fix 2017-06-07 00:22:37 +02:00
sceKernelModule.h GE Debugger: Pass filename into dump replay. 2017-06-04 15:11:10 -07:00
sceKernelMsgPipe.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
sceKernelMsgPipe.h
sceKernelMutex.cpp Some constification in ElfReader, sanity checks in sceKernelMutex. Might help #9718 a little bit, though probably not the Elf issue (and if the workarea pointer is bad, it's not likely the game will limp along for much longer) 2017-05-24 10:52:19 +02:00
sceKernelMutex.h
sceKernelSemaphore.cpp Remove some unreachable code. 2015-04-08 11:28:52 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Fix an ancient bug in sceKernelExitDeleteThread 2017-03-10 00:11:01 +01:00
sceKernelThread.h ThreadEvent: Trigger handlers for start/exit too. 2016-05-28 21:19:28 -07:00
sceKernelTime.cpp
sceKernelTime.h
sceKernelVTimer.cpp Make Memory::Memcpy() execute memchecks directly. 2015-04-05 18:09:20 -07:00
sceKernelVTimer.h
sceMd5.cpp Remove UTF-8 BOMs from a few files. 2016-08-07 17:59:35 -07:00
sceMd5.h
sceMp3.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceMp3.h
sceMp4.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceMp4.h
sceMpeg.cpp Small changes to make Common and Core build under my preliminary UWP setup. 2017-02-24 18:59:41 +01:00
sceMpeg.h Mpeg: Parse video streams from PSMF header. 2016-07-24 15:58:06 -07:00
sceMt19937.cpp Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT. 2016-02-10 15:36:10 +01:00
sceMt19937.h
sceNet.cpp It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls. 2017-03-06 10:51:28 +01:00
sceNet.h Add sceNetIfhandle staff 2016-02-13 20:27:07 +08:00
sceNetAdhoc.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
sceNetAdhoc.h don't use Thread* to create thread 2015-01-04 18:58:42 +01:00
sceNp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceNp.h
sceOpenPSID.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceOpenPSID.h
sceP3da.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceP3da.h
sceParseHttp.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseHttp.h
sceParseUri.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceParseUri.h
scePauth.cpp Patch unusual way of checking for firmware version. 2017-06-05 17:03:43 +02:00
scePauth.h
scePower.cpp Modify Hack for Crash Tag Team Racing to fix Gundam games 2017-02-03 01:13:02 +01:00
scePower.h
scePsmf.cpp Since we know from #9601 that e9d5eb694b is wrong, at least make it more specific. 2017-05-18 15:30:12 +02:00
scePsmf.h Psmf: Ignore stream size with old PsmfPlayer libs. 2016-08-14 17:24:29 -07:00
scePspNpDrm_user.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
scePspNpDrm_user.h
sceRtc.cpp Init rtcBaseTime.tv_usec to 0 2017-05-24 02:43:32 +02:00
sceRtc.h
sceSas.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
sceSas.h Show simple info about currently playing audio in on-screen Debug Statistics 2015-10-28 21:20:20 +01:00
sceSfmt19937.cpp Fix a bunch of compiler warnings, delete some unused code 2016-03-13 15:17:31 +01:00
sceSfmt19937.h Implement sceSfmt19937 module. 2015-02-15 13:22:20 +08:00
sceSha256.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceSha256.h
sceSsl.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceSsl.h
sceUmd.cpp Restore calls to UpdateUI from sceUmd, now that it's faster. 2017-04-05 11:46:41 +02:00
sceUmd.h
sceUsb.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceUsb.h Fix save status 2015-03-08 12:09:30 +08:00
sceUsbGps.cpp Update all the HLE tables with arg and ret info. 2015-03-22 20:51:55 -07:00
sceUsbGps.h
sceUtility.cpp Fix get/set confusion 2017-06-06 19:07:11 +02:00
sceUtility.h
sceVaudio.cpp sceVaudio: Fix typo in constant name. 2017-06-07 18:54:47 -07:00
sceVaudio.h
ThreadQueueList.h ThreadEvent: Handle getting scheduled off a thread. 2016-05-29 00:59:52 -07:00