A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or in #ppsspp on freenode (IRC) or just send pull requests / issues. For discussion use the forums on ppsspp.org.
Go to file
Unknown W. Brackets f687613d68 Check disk space on Posix/Android systems also.
Android apparently decided to skip statvfs() and only implement the older,
os-dependent statfs().
2014-11-01 00:33:20 -07:00
android And fix an issue building on Android. 2014-10-31 10:11:47 -07:00
assets Display .7z files in file listings. Can't decompress them though. 2014-10-21 00:09:24 +02:00
Blackberry merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
CMakeTests merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
Common Merge pull request #6694 from ToadKing/master 2014-10-18 11:14:20 +02:00
Core Check disk space on Posix/Android systems also. 2014-11-01 00:33:20 -07:00
debian Qt: Change target name to ppsspp by default.Install icons and desktop file on Linux. Use a different builddir than SDL by default. 2014-08-05 17:57:17 +10:00
dx9sdk@ec19e64346 Update dx9sdk (got rid of redundant headers) 2014-09-07 10:45:38 +02:00
ext Update xxhash to r37. 2014-10-26 17:48:59 -07:00
ffmpeg@bc6302be00 Remove redundant armv7 defines. 2014-06-11 15:15:39 +10:00
flash0/font Wrong permission in jpn0.pgf. It should have the same as other files (-rw-rw-r--). 2014-08-04 01:02:39 -03:00
GPU Merge pull request #7035 from unknownbrackets/gpu-minor 2014-10-31 18:17:39 +01:00
headless More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
ios use nativeScale insted of scale, works fine. 2014-10-16 09:11:26 +09:00
lang@e86e58ff66 Display .7z files in file listings. Can't decompress them though. 2014-10-21 00:09:24 +02:00
native@428f338f28 Display .7z files in file listings. Can't decompress them though. 2014-10-21 00:09:24 +02:00
pspautotests@2a51c58d9d Update tests. 2014-09-04 23:10:24 -07:00
Qt merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
redist@9d7d3ec5a0 Add InnoSetup script to make a basic installer. 2013-10-15 11:55:02 +02:00
SDL merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
source_assets Display .7z files in file listings. Can't decompress them though. 2014-10-21 00:09:24 +02:00
Tools Add compiled file 2014-04-28 21:47:14 +08:00
UI Add feature to cache ISOs in RAM to avoid I/O stutters. 64-bit only. Loading gets slow though. 2014-10-31 00:14:00 +01:00
unittest sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
Windows More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
.gitattributes merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
.gitignore Missing dependence in debian/control, fixed again debian/copyright 2014-07-17 04:17:04 -03:00
.gitmodules Add InnoSetup script to make a basic installer. 2013-10-15 11:55:02 +02:00
.travis.yml merged with upstream / amended SDL2 multi monitor support 2014-10-15 22:33:38 +02:00
atlasscript_lowmem.txt Regenerate font atlas 2014-07-21 21:53:30 +02:00
atlasscript.txt Regenerate atlas with support for Thai and fix for korean language name 2014-07-22 15:11:04 +02:00
b.sh Fix Symbian build in Travis. 2014-08-18 02:00:22 +10:00
build_ppgeatlas.sh Make more menu screen items translatable. 2013-05-25 11:23:14 +08:00
buildatlas.sh Fix up a few minor issues. Spacing/tabs/names 2014-07-25 03:59:51 +10:00
chinese.txt Regenerate font atlas 2014-07-21 21:53:30 +02:00
CMakeLists.txt Merge pull request #6952 from fcooper/master-bbb-support 2014-10-18 11:11:49 +02:00
git-version.cmake Remove debugging output for git-version. 2014-07-15 23:31:31 -07:00
Globals.h Fix minor typo in comment. 2014-05-18 19:18:49 -07:00
korean.txt Update korean.txt 2014-08-26 11:05:39 +09:00
LICENSE.TXT Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
notinstalled.txt Add InnoSetup script to make a basic installer. 2013-10-15 11:55:02 +02:00
ppge_atlasscript.txt FIX unintelligible sequence of decimal characters on savedialog. 2013-05-02 00:14:41 +09:00
ppsspp.iss Fixes to the InnoSetup script 2013-10-17 12:14:00 +02:00
README.md typo 2014-08-19 21:04:38 +08:00
test.py Update tests. 2014-09-04 23:10:24 -07:00

PPSSPP - a fast and portable PSP emulator

Created by Henrik Rydgård

Additional code by many contributors, see the Credits screen

Originally released under the GPL 2.0 (and later) in November 2012

Official website: http://www.ppsspp.org/

No BIOS file required to play, PPSSPP is in many ways a "HLE" emulator.

To contribute, see the development page.

For the latest source code, see our github page.

For build instructions and other development tutorials, see the wiki.

What's new in 0.9.9.1

A few issues have been discovered in the release that need fixing, the Star Ocean fix had a bug and there are some unexpected slowdowns.

Improved sceMpegRingbufferAvailableSize - UFC© Undisputed™ 2010 now playable

Improved ISO File System - Bleach Soul Carnival 2 now in-game (but freeze when in menu)

What's new in 0.9.9

  • CLUT (paletted) texturing from framebuffers supported, fixing many graphical issues like the shadows in Final Fantasy: Type-0
  • More types of framebuffer copies are now handled correctly, fixing a variety of graphical issues, like the sun in Burnout and many more
  • Better savedata compatibility with the real PSP
  • Support for more codecs used by "Custom BGM" and sometimes regular music in games: MP3, AAC
  • PMP video format support
  • Implemented some strange blending modes like ABSDIFF as shaders, fixing the outlines in DBZ Tag Team and more.
  • Emulation of the vrot CPU instruction improved - it caused cracks in FF3 graphics before
  • Many bugfixes around the UI, touch D-pad now works better when scaled large
  • Workaround implemented to support Star Ocean's stencil trickery as efficiently as possible on all platforms
  • Major corrections to module loading and memory management, fixing further games
  • Bulgarian and Thai language translations were contributed
  • Many, many more game fixes and bug fixes

What's new in 0.9.8

  • OpenGL ES 3 detection bug on Xperia devices fixed, graphics work again.
  • More accurate audio mixing and emulation
  • Software rendering and display list performance improvements
  • Workaround for timing issue hanging Crash Tag Team Racing
  • Galician language
  • Built-in ARM disassembler improvements (dev feature)
  • Fix for immersive mode volume key issue on Android Kitkat
  • And more minor tweaks and fixes as always.

What's new in 0.9.7.1

  • Some critical bugfixes (rotation, haptic feedback on Android, etc)

What's new in 0.9.7

  • Several scheduling and audio fixes, fixing black screens in Yu Gi Oh games among other things.
  • Screen rotation and immersive mode support on Android
  • Large improvements to the software renderer (still not really playable, but looks right more often than not)
  • New VPL allocator and bugfixes, fixing Pangya Golf performance problems.
  • Some mpeg/video playback fixes, fixing Parappa The Rapper and others. Some issues remain.
  • Fix save state bugs causing incompatibility between 32 and 64-bit platforms.
  • Symbol map/debugger improvements
  • Depth buffer copy, fixing Jeanne D'arc. May cause minor slowdowns though, this will be worked around in the future.
  • MsgDialog fixes. Saving fixed in numerous games.
  • Initial multitouch support on Windows 8 for on-screen controls.

What's new in 0.9.6

  • Large general speed improvements and assorted bug fixes
  • "Software Skinning" option which speeds up many games with animated 3D characters (but may slow down a few, like Monster Hunter games - experiment with turning it off)
  • Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst.
  • Timing improvements making more games run at the correct FPS, also fixing some audio issues
  • More debugger features
  • Option for four-way touch dpad, avoiding diagonal dpad issues
  • Better looking and individually resizable touch controls
  • Add ability to switch UMD in multi-disc games (works for most)
  • Emulate PSP-2000 rather than the 1000 model by default. Not much different in practice.
  • Automatic install of games from ZIP files, like demos and many homebrew.
  • VERY basic ad-hoc online play support, to be improved in future versions. See below.
  • Software renderer improvements

What's new in 0.9.5

  • Many, many emulation fixes:
    • bezier/spline curve support, fixing LocoRoco and others
    • stencil clear emulation, fixing Final Fantasy IV text
  • Performance improvements in some games
  • Post-processing shaders like FXAA, scanlines, vignette
  • More solid save states (we will try to keep them working from now on. Save states only upgrade forward, not backward to older versions though).
  • Change render resolution independently of window size
  • Massive debugger improvements
  • Win32 menu bar is now translatable
  • Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
  • Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
  • Android-x86 support
  • Unofficial port for modified Xbox 360 consoles
  • Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
  • Symbian audio and ffmpeg is now threaded for more consistent media processing.
  • Haptic feedback support for mobile devices.
  • Accurate system information for mobile devices.
  • Qt audio has been fixed.
  • Analog controller support for Blackberry.

ADHOC SUPPORT (by Igor Calabria)

This is based on coldbird's code: http://code.google.com/p/aemu/ All credit goes to him!

Status

Code is a bit of a mess and it's not fully functional yet, I still need to implement some functions and add a upnp lib(really important for people with routers).

I did test it with some games(emulator <-> real psp with the server running locally) and it's looking good:

  • Worms Open Warfare: Ran just fine, I was able to play a whole match without problems
  • Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works
  • Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu as sudo "solves" it, but it's far from ideal.
  • Pacman World Rally: Works too.

Update (Kyhel) :