ppsspp/GPU/Directx9/DepalettizeShaderDX9.h

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1.7 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <map>
#include "Common/CommonTypes.h"
#include "GPU/ge_constants.h"
#include "GPU/Directx9/helper/global.h"
namespace DX9 {
class DepalShaderDX9 {
public:
LPDIRECT3DPIXELSHADER9 pixelShader;
};
class DepalTextureDX9 {
public:
LPDIRECT3DTEXTURE9 texture;
int lastFrame;
};
// Caches both shaders and palette textures.
class DepalShaderCacheDX9 {
public:
DepalShaderCacheDX9();
~DepalShaderCacheDX9();
// This also uploads the palette and binds the correct texture.
LPDIRECT3DPIXELSHADER9 GetDepalettizePixelShader(GEBufferFormat pixelFormat);
LPDIRECT3DVERTEXSHADER9 GetDepalettizeVertexShader() { return vertexShader_; }
LPDIRECT3DTEXTURE9 GetClutTexture(const u32 clutHash, u32 *rawClut);
void Clear();
void Decimate();
private:
u32 GenerateShaderID(GEBufferFormat pixelFormat);
LPDIRECT3DVERTEXSHADER9 vertexShader_;
std::map<u32, DepalShaderDX9 *> cache_;
std::map<u32, DepalTextureDX9 *> texCache_;
};
} // namespace