ppsspp/GPU/Directx9
2015-05-24 22:55:43 -07:00
..
helper dx9: Don't force alpha to 1. 2014-12-30 13:18:36 -08:00
DepalettizeShaderDX9.cpp Allow depal palette entries to repeat. 2015-04-26 00:36:08 -07:00
DepalettizeShaderDX9.h DX9: Hook up the depalettize code. Doesn't work yet though. 2015-03-01 11:24:45 -08:00
FramebufferDX9.cpp Disable screen rotation in non-buffered rendering (as it won't worK) 2015-05-12 22:44:18 +02:00
FramebufferDX9.h Implement basic screen rotation as requested in #297 . Does not work correctly in non-buffered rendering yet. 2015-05-12 21:01:15 +02:00
GPU_DX9.cpp d3d9: Also track bone matrices for morph here. 2015-05-16 21:54:07 -07:00
GPU_DX9.h Read pending vertex data before exiting gpu loop. 2015-03-14 18:11:24 -07:00
PixelShaderGeneratorDX9.cpp Merge pull request #7573 from unknownbrackets/gpu-minor 2015-03-09 09:59:45 +01:00
PixelShaderGeneratorDX9.h Optimize color tests against zero. 2015-03-08 19:08:21 -07:00
ShaderManagerDX9.cpp Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well. 2015-02-23 04:42:04 -05:00
ShaderManagerDX9.h d3d9: Update some not-yet-used ps uniforms. 2014-09-21 10:41:44 -07:00
StateMappingDX9.cpp Disable screen rotation in non-buffered rendering (as it won't worK) 2015-05-12 22:44:18 +02:00
StateMappingDX9.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
StencilBufferDX9.cpp Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
TextureCacheDX9.cpp Use SSE in CheckAlpha scanning. 2015-05-24 22:55:43 -07:00
TextureCacheDX9.h DX9: Hook up the depalettize code. Doesn't work yet though. 2015-03-01 11:24:45 -08:00
TextureScalerDX9.cpp Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TextureScalerDX9.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformPipelineDX9.cpp Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738. 2015-05-12 20:01:04 +02:00
TransformPipelineDX9.h De-dupe the spline code 2015-04-08 21:44:54 +02:00
VertexShaderGeneratorDX9.cpp Assume lmode does nothing in throughmode. 2015-03-08 18:03:17 -07:00
VertexShaderGeneratorDX9.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00