.. |
helper
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dx9: Don't force alpha to 1.
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2014-12-30 13:18:36 -08:00 |
DepalettizeShaderDX9.cpp
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Allow depal palette entries to repeat.
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2015-04-26 00:36:08 -07:00 |
DepalettizeShaderDX9.h
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DX9: Hook up the depalettize code. Doesn't work yet though.
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2015-03-01 11:24:45 -08:00 |
FramebufferDX9.cpp
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Disable screen rotation in non-buffered rendering (as it won't worK)
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2015-05-12 22:44:18 +02:00 |
FramebufferDX9.h
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Implement basic screen rotation as requested in #297 . Does not work correctly in non-buffered rendering yet.
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2015-05-12 21:01:15 +02:00 |
GPU_DX9.cpp
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d3d9: Also track bone matrices for morph here.
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2015-05-16 21:54:07 -07:00 |
GPU_DX9.h
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Read pending vertex data before exiting gpu loop.
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2015-03-14 18:11:24 -07:00 |
PixelShaderGeneratorDX9.cpp
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Merge pull request #7573 from unknownbrackets/gpu-minor
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2015-03-09 09:59:45 +01:00 |
PixelShaderGeneratorDX9.h
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Optimize color tests against zero.
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2015-03-08 19:08:21 -07:00 |
ShaderManagerDX9.cpp
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Add the Phantasy Star Portable 2 depth range hack to Direct3D9 as well.
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2015-02-23 04:42:04 -05:00 |
ShaderManagerDX9.h
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d3d9: Update some not-yet-used ps uniforms.
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2014-09-21 10:41:44 -07:00 |
StateMappingDX9.cpp
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Disable screen rotation in non-buffered rendering (as it won't worK)
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2015-05-12 22:44:18 +02:00 |
StateMappingDX9.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
StencilBufferDX9.cpp
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Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp.
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2015-04-08 22:52:46 +02:00 |
TextureCacheDX9.cpp
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Use SSE in CheckAlpha scanning.
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2015-05-24 22:55:43 -07:00 |
TextureCacheDX9.h
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DX9: Hook up the depalettize code. Doesn't work yet though.
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2015-03-01 11:24:45 -08:00 |
TextureScalerDX9.cpp
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TextureScalerDX9.h
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
TransformPipelineDX9.cpp
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Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738.
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2015-05-12 20:01:04 +02:00 |
TransformPipelineDX9.h
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De-dupe the spline code
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2015-04-08 21:44:54 +02:00 |
VertexShaderGeneratorDX9.cpp
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Assume lmode does nothing in throughmode.
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2015-03-08 18:03:17 -07:00 |
VertexShaderGeneratorDX9.h
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |