ppsspp/GPU
Henrik Rydgard 772f9cc585 Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
..
GLES Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
Null Remove very questionable DrawSync override. 2013-08-17 09:53:10 -07:00
Software Use constants for other uv gen mode usages. 2013-08-19 00:43:54 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add GE_LIGHTTYPE_UNKNOWN 2013-08-20 11:41:24 +08:00
GeDisasm.cpp Experiment: Use glBlendFuncSeparate to not change dest alpha when blending. 2013-08-22 19:14:04 +02:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
GPU.vcxproj.filters Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
GPUCommon.cpp Temporary fix issue #3167 in non-multithread mode #2 2013-08-15 03:44:20 +08:00
GPUCommon.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUInterface.h Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip. 2013-08-16 01:00:26 +02:00
GPUState.cpp Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
GPUState.h Add isTextureAlphaUsed() 2013-08-20 21:28:16 +08:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00