gli
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Tweak collision detection.
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2013-05-17 14:18:42 +02:00 |
glm
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Initial commit.
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2013-05-10 18:59:30 +02:00 |
include
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(PS3) (Probably futile) attempt to get something going with GL ES 1.x
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2013-05-18 04:39:12 +02:00 |
jni
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(JNI) Change target name
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2013-05-18 03:32:46 +02:00 |
msvc
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Mingw now uses glext.h as well
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2013-05-12 02:35:08 +02:00 |
.gitignore
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Initial commit.
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2013-05-10 18:59:30 +02:00 |
box.mtl
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Use anisotropic filtering.
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2013-05-15 01:49:39 +02:00 |
box.obj
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Use anisotropic filtering.
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2013-05-15 01:49:39 +02:00 |
floor.png
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Use anisotropic filtering.
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2013-05-15 01:49:39 +02:00 |
gl.hpp
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(PS3) (Probably futile) attempt to get something going with GL ES 1.x
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2013-05-18 04:39:12 +02:00 |
glsym.cpp
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(MSVC) Should fix MSVC build
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2013-05-11 21:52:19 +02:00 |
libretro.cpp
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Make it possible to do diagonal movement with D-pad
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2013-05-18 15:55:32 +02:00 |
libretro.h
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Initial commit.
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2013-05-10 18:59:30 +02:00 |
link.T
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Initial commit.
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2013-05-10 18:59:30 +02:00 |
Makefile
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Add Raspberry Pi target
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2013-05-18 15:19:34 +02:00 |
mesh.cpp
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FPS-style view.
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2013-05-14 02:08:02 +02:00 |
mesh.hpp
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(QNX) Compatibility fix - make std::vector param for get_vertex()
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2013-05-18 00:31:25 +02:00 |
object.cpp
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Add use of ambient texture.
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2013-05-12 13:28:39 +02:00 |
object.hpp
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Replace more namespace references to shared_ptr to std1::
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2013-05-11 23:56:30 +02:00 |
README.md
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Change so-name.
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2013-05-17 16:18:25 +02:00 |
rpng.cpp
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Fixup RPNG to work better for GL purposes.
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2013-05-12 23:58:35 +02:00 |
rpng.h
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Clarify RPNG changes.
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2013-05-13 00:03:21 +02:00 |
shader.cpp
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Works now on Android.
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2013-05-12 13:27:04 +02:00 |
shader.hpp
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Initial commit.
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2013-05-10 18:59:30 +02:00 |
shared.hpp
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(PS3) (Probably futile) attempt to get something going with GL ES 1.x
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2013-05-18 04:39:12 +02:00 |
texture.cpp
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Fix GLES build.
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2013-05-17 15:39:30 +02:00 |
texture.hpp
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Tweak collision detection.
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2013-05-17 14:18:42 +02:00 |
util.hpp
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Add basic TGA support.
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2013-05-13 00:39:46 +02:00 |
wall.png
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Use anisotropic filtering.
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2013-05-15 01:49:39 +02:00 |