Libetro GL only. Walk around in a scene environment in first person view mode. Has basic gravity and collision detection implemented from scratch.
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2013-05-18 15:55:32 +02:00
gli Tweak collision detection. 2013-05-17 14:18:42 +02:00
glm Initial commit. 2013-05-10 18:59:30 +02:00
include (PS3) (Probably futile) attempt to get something going with GL ES 1.x 2013-05-18 04:39:12 +02:00
jni (JNI) Change target name 2013-05-18 03:32:46 +02:00
msvc Mingw now uses glext.h as well 2013-05-12 02:35:08 +02:00
.gitignore Initial commit. 2013-05-10 18:59:30 +02:00
box.mtl Use anisotropic filtering. 2013-05-15 01:49:39 +02:00
box.obj Use anisotropic filtering. 2013-05-15 01:49:39 +02:00
floor.png Use anisotropic filtering. 2013-05-15 01:49:39 +02:00
gl.hpp (PS3) (Probably futile) attempt to get something going with GL ES 1.x 2013-05-18 04:39:12 +02:00
glsym.cpp (MSVC) Should fix MSVC build 2013-05-11 21:52:19 +02:00
libretro.cpp Make it possible to do diagonal movement with D-pad 2013-05-18 15:55:32 +02:00
libretro.h Initial commit. 2013-05-10 18:59:30 +02:00
link.T Initial commit. 2013-05-10 18:59:30 +02:00
Makefile Add Raspberry Pi target 2013-05-18 15:19:34 +02:00
mesh.cpp FPS-style view. 2013-05-14 02:08:02 +02:00
mesh.hpp (QNX) Compatibility fix - make std::vector param for get_vertex() 2013-05-18 00:31:25 +02:00
object.cpp Add use of ambient texture. 2013-05-12 13:28:39 +02:00
object.hpp Replace more namespace references to shared_ptr to std1:: 2013-05-11 23:56:30 +02:00
README.md Change so-name. 2013-05-17 16:18:25 +02:00
rpng.cpp Fixup RPNG to work better for GL purposes. 2013-05-12 23:58:35 +02:00
rpng.h Clarify RPNG changes. 2013-05-13 00:03:21 +02:00
shader.cpp Works now on Android. 2013-05-12 13:27:04 +02:00
shader.hpp Initial commit. 2013-05-10 18:59:30 +02:00
shared.hpp (PS3) (Probably futile) attempt to get something going with GL ES 1.x 2013-05-18 04:39:12 +02:00
texture.cpp Fix GLES build. 2013-05-17 15:39:30 +02:00
texture.hpp Tweak collision detection. 2013-05-17 14:18:42 +02:00
util.hpp Add basic TGA support. 2013-05-13 00:39:46 +02:00
wall.png Use anisotropic filtering. 2013-05-15 01:49:39 +02:00

FPS-walk libretro

Walks around in an FPS environment. Has basic gravity and collision detection implemented from scratch.

retroarch -L fpswalk_libretro.so cool_room.obj

Controls

Walk around with left RetroArch analog. Look around with right RetroArch analog.