scenewalker-libretro/gl.hpp
twinaphex f556aece5f (PS3) (Probably futile) attempt to get something going with GL ES 1.x
based PSGL - needs separate shader.cpp implementation
2013-05-18 04:39:12 +02:00

91 lines
2.2 KiB
C++

#ifndef GL_HPP__
#define GL_HPP__
#if defined(_WIN32) && !defined(_XBOX)
#include <windows.h>
#endif
#define GL_GLEXT_PROTOTYPES
#if defined(GLES)
#ifdef IOS
#include <OpenGLES/ES2/gl.h>
#else
#include <GLES2/gl2.h>
#endif
#elif defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#elif defined(__CELLOS_LV2__)
#include <PSGL/psgl.h>
#include <PSGL/psglu.h>
#include <GLES/glext.h>
extern void _jsEnableVertexAttribArrayNV(GLuint index);
extern void _jsDisableVertexAttribArrayNV(GLuint index);
extern void _jsVertexAttribPointerNV(GLuint index,
GLint fsize, GLenum type,
GLboolean normalized,
GLsizei stride, const GLvoid* pointer);
#define glEnableVertexAttribArray _jsEnableVertexAttribArrayNV
#define glDisableVertexAttribArray _jsDisableVertexAttribArrayNV
#define glVertexAttribPointer _jsVertexAttribPointerNV
#define glGenerateMipmap glGenerateMipmapOES
#define glBindFramebuffer glBindFramebufferOES
#define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
#else
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#include <map>
#include <stdio.h>
#include <string>
#include "libretro.h"
#include "shared.hpp"
#ifdef __GNUC__
#define decltype(type) typeof(type)
#endif
#ifdef GLES
#define SYM(sym) sym
#else
#define SYM(sym) (::GL::symbol<decltype(&sym)>(#sym))
#endif
namespace GL
{
// If true, GL context has been reset and all
// objects are invalid. Do not free their resources
// in destructors.
extern bool dead_state;
typedef std::map<std::string, retro_proc_address_t> SymMap;
SymMap& symbol_map();
void init_symbol_map();
// Discover and cache GL symbols on-the-fly.
// Avoids things like GLEW, and avoids typing out a billion symbol declarations.
void set_function_cb(retro_hw_get_proc_address_t);
retro_proc_address_t get_symbol(const std::string& str);
template<typename Func>
inline Func symbol(const std::string& sym)
{
std::map<std::string, retro_proc_address_t>& map = symbol_map();
retro_proc_address_t func = map[sym];
if (!func)
{
func = get_symbol(sym);
if (!func)
retro_stderr_print("Didn't find GL symbol: %s\n", sym.c_str());
}
return reinterpret_cast<Func>(func);
}
}
#endif