gli
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(OSX) Use GL_R11F_G11F_B10F_EXT and GL_RGB9_E5_EXT on OSX - default
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2013-05-19 01:04:52 +02:00 |
glm
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Initial commit.
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2013-05-10 18:59:30 +02:00 |
include
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(PS3) (Probably futile) attempt to get something going with GL ES 1.x
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2013-05-18 04:39:12 +02:00 |
jni
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(JNI) Change target name
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2013-05-18 03:32:46 +02:00 |
msvc
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Mingw now uses glext.h as well
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2013-05-12 02:35:08 +02:00 |
.gitignore
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Initial commit.
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2013-05-10 18:59:30 +02:00 |
box.mtl
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Use anisotropic filtering.
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2013-05-15 01:49:39 +02:00 |
box.obj
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Use anisotropic filtering.
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2013-05-15 01:49:39 +02:00 |
floor.png
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Use anisotropic filtering.
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2013-05-15 01:49:39 +02:00 |
gl.hpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
glsym.cpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
libretro.cpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
libretro.h
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Initial commit.
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2013-05-10 18:59:30 +02:00 |
link.T
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Initial commit.
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2013-05-10 18:59:30 +02:00 |
Makefile
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(iOS) Getting things compiling again on iOS 7 SDK - C++ sure is a
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2013-11-25 03:15:11 +01:00 |
mesh.cpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
mesh.hpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
object.cpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
object.hpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
README.md
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Change so-name.
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2013-05-17 16:18:25 +02:00 |
rpng.cpp
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Fixup RPNG to work better for GL purposes.
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2013-05-12 23:58:35 +02:00 |
rpng.h
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Clarify RPNG changes.
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2013-05-13 00:03:21 +02:00 |
shader.cpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
shader.hpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
shared.hpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
texture.cpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
texture.hpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
util.hpp
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Add GPLv3 licensing
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2013-11-27 21:56:41 +01:00 |
wall.png
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Use anisotropic filtering.
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2013-05-15 01:49:39 +02:00 |