scenewalker-libretro/shader.hpp
2013-11-27 21:56:41 +01:00

47 lines
1.3 KiB
C++

/*
* Scenewalker Tech demo
* Copyright (C) 2013 - Hans-Kristian Arntzen
* Copyright (C) 2013 - Daniel De Matteis
*
* InstancingViewer is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* InstancingViewer is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with InstancingViewer.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SHADER_HPP__
#define SHADER_HPP__
#include "gl.hpp"
namespace GL
{
class Shader
{
public:
Shader(const std::string& vertex, const std::string& fragment);
~Shader();
void use();
static void unbind();
GLint uniform(const char* sym);
GLint attrib(const char* sym);
private:
GLuint prog;
std::map<std::string, GLint> map;
GLuint compile_shader(GLenum type, const std::string& source);
};
}
#endif