2013-07-19 11:07:05 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_RENDER_MANAGER_H
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#define ZVISION_RENDER_MANAGER_H
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#include "common/types.h"
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2013-07-24 11:33:58 -05:00
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#include "common/rect.h"
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2013-07-19 11:07:05 -05:00
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2013-07-24 11:33:58 -05:00
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#include "zvision/render_table.h"
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2013-07-20 12:14:32 -05:00
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2013-07-19 11:07:05 -05:00
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class OSystem;
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namespace Common {
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class String;
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class SeekableReadStream;
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2013-07-24 11:33:58 -05:00
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}
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namespace Video {
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class VideoDecoder;
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2013-07-19 11:07:05 -05:00
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}
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namespace ZVision {
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class RenderManager {
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public:
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RenderManager(OSystem *system, const int width, const int height);
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~RenderManager();
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private:
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OSystem *_system;
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const int _width;
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const int _height;
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RenderTable _renderTable;
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Common::SeekableReadStream *_currentBackground;
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Common::Point _backgroundOffset;
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Video::VideoDecoder *_currentVideo;
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byte *_scaledVideoFrameBuffer;
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public:
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void initialize();
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/**
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* Blits the image or a portion of the image to the screen. Actual screen updates won't happen until the end of the frame.
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* The image will be clipped to fit inside the window.
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*
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* @param fileName Name of the image file
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* @param destinationX X position where the image should be put
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* @param destinationY Y position where the image should be put
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* @param subRectangle The subrectangle of the image that should be rendered. If this is an empty rectangle, it will blit the entire image.
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*/
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void renderImageToScreen(const Common::String &fileName, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle = Common::Rect(0, 0, 0, 0), bool autoCenter = false);
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2013-08-03 13:51:11 -05:00
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/**
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* Blits the image or a portion of the image to the screen. Actual screen updates won't happen until the end of the frame.
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* The image will be clipped to fit inside the window.
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*
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* @param stream Stream to read the image data from
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* @param destinationX X position where the image should be put
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* @param destinationY Y position where the image should be put
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* @param subRectangle The subrectangle of the image that should be rendered. If this is an empty rectangle, it will blit the entire image.
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*/
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void renderImageToScreen(Common::SeekableReadStream &stream, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle = Common::Rect(0, 0, 0, 0), bool autoCenter = false);
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2013-08-03 15:00:15 -05:00
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/**
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* Sets the current background image to be used by the RenderManager and immediately
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* blits it to the screen. (It won't show up until the end of the frame)
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*
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* @param fileName The name of the image file
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*/
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void setBackgroundImage(const Common::String &fileName);
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const Common::Point convertToImageCoords(const Common::Point &point);
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RenderTable *getRenderTable();
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private:
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void renderSubRectToScreen(uint16 *buffer, uint32 imageWidth, uint32 imageHeight, uint32 horizontalPitch, uint32 destinationX, uint32 destinationY, Common::Rect subRectangle, bool autoCenter);
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};
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} // End of namespace ZVision
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#endif
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