scummvm/engines/mortevielle/menu.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
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*/
#ifndef MORTEVIELLE_MENU_H
#define MORTEVIELLE_MENU_H
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#include "common/rect.h"
#include "common/str.h"
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namespace Mortevielle {
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class MortevielleEngine;
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enum {
MENU_NONE = 0, MENU_INVENTORY = 1, MENU_MOVE = 2, MENU_ACTION = 3,
MENU_SELF = 4, MENU_DISCUSS = 5, MENU_FILE = 6, MENU_SAVE = 7,
MENU_LOAD = 8
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};
enum verbs {OPCODE_NONE = 0, OPCODE_ATTACH = 0x301, OPCODE_WAIT = 0x302, OPCODE_FORCE = 0x303, OPCODE_SLEEP = 0x304, OPCODE_LISTEN = 0x305,
OPCODE_ENTER = 0x306, OPCODE_CLOSE = 0x307, OPCODE_SEARCH = 0x308, OPCODE_KNOCK = 0x309, OPCODE_SCRATCH = 0x30a,
OPCODE_READ = 0x30b, OPCODE_EAT = 0x30c, OPCODE_PLACE = 0x30d, OPCODE_OPEN = 0x30e, OPCODE_TAKE = 0x30f,
OPCODE_LOOK = 0x310, OPCODE_SMELL = 0x311, OPCODE_SOUND = 0x312, OPCODE_LEAVE = 0x313, OPCODE_LIFT = 0x314,
OPCODE_TURN = 0x315, OPCODE_SHIDE = 0x401, OPCODE_SSEARCH = 0x402, OPCODE_SREAD = 0x403, OPCODE_SPUT = 0x404,
OPCODE_SLOOK = 0x405};
struct menuItem {
int _menuId;
int _actionId;
};
static const menuItem _actionMenu[12] = {
{OPCODE_NONE >> 8, OPCODE_NONE & 0xFF},
{OPCODE_SHIDE >> 8, OPCODE_SHIDE & 0xFF},
{OPCODE_ATTACH >> 8, OPCODE_ATTACH & 0xFF},
{OPCODE_FORCE >> 8, OPCODE_FORCE & 0xFF},
{OPCODE_SLEEP >> 8, OPCODE_SLEEP & 0xFF},
{OPCODE_ENTER >> 8, OPCODE_ENTER & 0xFF},
{OPCODE_CLOSE >> 8, OPCODE_CLOSE & 0xFF},
{OPCODE_KNOCK >> 8, OPCODE_KNOCK & 0xFF},
{OPCODE_EAT >> 8, OPCODE_EAT & 0xFF},
{OPCODE_PLACE >> 8, OPCODE_PLACE & 0xFF},
{OPCODE_OPEN >> 8, OPCODE_OPEN & 0xFF},
{OPCODE_LEAVE >> 8, OPCODE_LEAVE & 0xFF}
};
class Menu {
private:
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MortevielleEngine *_vm;
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byte _charArr[7][24];
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int _msg3;
int _msg4;
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void util(Common::Point pos);
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void invert(int indx);
void menuDown(int ii);
public:
bool _menuActive;
bool _menuSelected;
bool _multiTitle;
bool _menuDisplayed;
Common::String _inventoryStringArray[9];
Common::String _moveStringArray[8];
Common::String _actionStringArray[22];
Common::String _selfStringArray[7];
Common::String _discussStringArray[9];
menuItem _discussMenu[9];
menuItem _inventoryMenu[9];
menuItem _moveMenu[8];
void setText(int menuId, int actionId, Common::String name);
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void setDestinationText(int roomId);
void setInventoryText();
void disableMenuItem(int menuId, int actionId);
void enableMenuItem(int menuId, int actionId);
void displayMenu();
void drawMenu();
void menuUp(int msgId);
void eraseMenu();
void updateMenu();
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void initMenu(MortevielleEngine *vm);
void setSearchMenu();
void unsetSearchMenu();
};
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} // End of namespace Mortevielle
#endif