scummvm/saveload.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
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*
*/
#include "stdafx.h"
#include "scumm.h"
#include "sound.h"
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struct SaveGameHeader {
uint32 type;
uint32 size;
uint32 ver;
char name[32];
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};
#define CURRENT_VER 7
bool Scumm::saveState(int slot, bool compat) {
char filename[256];
SerializerStream out;
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SaveGameHeader hdr;
Serializer ser;
makeSavegameName(filename, slot, compat);
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if (!out.fopen(filename,"wb"))
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return false;
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memcpy(hdr.name, _saveLoadName, sizeof(hdr.name));
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hdr.type = MKID('SCVM');
hdr.size = 0;
hdr.ver = CURRENT_VER;
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out.fwrite(&hdr, sizeof(hdr), 1);
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ser._saveLoadStream = out;
ser._saveOrLoad = true;
saveOrLoad(&ser);
out.fclose();
debug(1,"State saved as '%s'", filename);
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return true;
}
bool Scumm::loadState(int slot, bool compat) {
char filename[256];
SerializerStream out;
int i,j;
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SaveGameHeader hdr;
Serializer ser;
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int sb,sh;
makeSavegameName(filename, slot, compat);
if (!out.fopen(filename,"rb"))
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return false;
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out.fread(&hdr, sizeof(hdr), 1);
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if (hdr.type != MKID('SCVM')) {
warning("Invalid savegame '%s'", filename);
out.fclose();
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return false;
}
if (hdr.ver != CURRENT_VER) {
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warning("Invalid version of '%s'", filename);
out.fclose();
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return false;
}
memcpy(_saveLoadName, hdr.name, sizeof(hdr.name));
pauseSounds(true);
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CHECK_HEAP
openRoom(-1);
memset(_inventory, 0, sizeof(_inventory[0])*_numInventory);
/* Nuke all resources */
for (i=rtFirst; i<=rtLast; i++)
if (i!=rtTemp && i!=rtBuffer)
for(j=0; j<res.num[i]; j++) {
nukeResource(i,j);
res.flags[i][j] = 0;
}
initScummVars();
ser._saveLoadStream = out;
ser._saveOrLoad = false;
saveOrLoad(&ser);
out.fclose();
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sb = _screenB;
sh = _screenH;
gdi._mask_left = -1;
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initScreens(0, 0, 320, 200);
_screenEffectFlag = 1;
unkVirtScreen4(129);
initScreens(0, sb, 320, sh);
_completeScreenRedraw = true;
setDirtyColors(0,255);
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_lastCodePtr = NULL;
_drawObjectQueNr = 0;
_verbMouseOver = 0;
if(_features & GF_AFTER_V7)
cameraMoved();
initBGBuffers();
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CHECK_HEAP
debug(1,"State loaded from '%s'", filename);
pauseSounds(false);
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return true;
}
void Scumm::makeSavegameName(char *out, int slot, bool compatible) {
const char *dir = getenv("SCUMMVM_SAVEPATH");
if (dir==NULL) dir="";
/* snprintf should be used here, but it's not portable enough */
sprintf(out, "%s%s.%c%.2d", dir, _exe_name, compatible ? 'c': 's', slot);
}
bool Scumm::getSavegameName(int slot, char *desc) {
char filename[256];
SerializerStream out;
SaveGameHeader hdr;
int len;
makeSavegameName(filename, slot, false);
if (!out.fopen(filename,"rb")) {
strcpy(desc,"");
return false;
}
len = out.fread(&hdr, sizeof(hdr), 1);
out.fclose();
if (len!=1 || hdr.type != MKID('SCVM')) {
strcpy(desc, "Invalid savegame");
return false;
}
if (hdr.ver != CURRENT_VER) {
strcpy(desc, "Invalid version");
return false;
}
memcpy(desc, hdr.name, sizeof(hdr.name));
desc[sizeof(hdr.name)-1] = 0;
return true;
}
#define OFFS(type,item) ((int)(&((type*)0)->item))
#define SIZE(type,item) sizeof(((type*)0)->item)
#define MKLINE(type,item,saveas) {OFFS(type,item),saveas,SIZE(type,item)}
#define MKARRAY(type,item,saveas,num) {OFFS(type,item),128|saveas,SIZE(type,item)}, {num,0,0}
#define MKEND() {0xFFFF,0xFF,0xFF}
void Scumm::saveOrLoad(Serializer *s) {
const SaveLoadEntry objectEntries[] = {
MKLINE(ObjectData,offs_obim_to_room,sleUint32),
MKLINE(ObjectData,offs_obcd_to_room,sleUint32),
MKLINE(ObjectData,walk_x,sleUint16),
MKLINE(ObjectData,walk_y,sleUint16),
MKLINE(ObjectData,obj_nr,sleUint16),
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MKLINE(ObjectData,x_pos,sleInt16),
MKLINE(ObjectData,y_pos,sleInt16),
MKLINE(ObjectData,width,sleUint16),
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MKLINE(ObjectData,height,sleUint16),
MKLINE(ObjectData,actordir,sleByte),
MKLINE(ObjectData,parentstate,sleByte),
MKLINE(ObjectData,parent,sleByte),
MKLINE(ObjectData,state,sleByte),
MKLINE(ObjectData,fl_object_index,sleByte),
MKEND()
};
const SaveLoadEntry actorEntries[] = {
MKLINE(Actor,x,sleInt16),
MKLINE(Actor,y,sleInt16),
MKLINE(Actor,top,sleInt16),
MKLINE(Actor,bottom,sleInt16),
MKLINE(Actor,elevation,sleInt16),
MKLINE(Actor,width,sleUint16),
MKLINE(Actor,facing,sleUint16),
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MKLINE(Actor,costume,sleUint16),
MKLINE(Actor,room,sleByte),
MKLINE(Actor,talkColor,sleByte),
MKLINE(Actor,scalex,sleByte),
MKLINE(Actor,scaley,sleByte),
MKLINE(Actor,charset,sleByte),
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MKARRAY(Actor,sound[0],sleByte, 8),
MKARRAY(Actor,animVariable[0],sleUint16, 8),
MKLINE(Actor,newDirection,sleUint16),
MKLINE(Actor,moving,sleByte),
MKLINE(Actor,ignoreBoxes,sleByte),
MKLINE(Actor,forceClip,sleByte),
MKLINE(Actor,initFrame,sleByte),
MKLINE(Actor,walkFrame,sleByte),
MKLINE(Actor,standFrame,sleByte),
MKLINE(Actor,talkFrame1,sleByte),
MKLINE(Actor,talkFrame2,sleByte),
MKLINE(Actor,speedx,sleUint16),
MKLINE(Actor,speedy,sleUint16),
MKLINE(Actor,cost.animCounter1,sleUint16),
MKLINE(Actor,cost.animCounter2,sleByte),
MKARRAY(Actor,palette[0],sleByte,64),
MKLINE(Actor,mask,sleByte),
MKLINE(Actor,shadow_mode,sleByte),
MKLINE(Actor,visible,sleByte),
MKLINE(Actor,frame,sleByte),
MKLINE(Actor,animSpeed,sleByte),
MKLINE(Actor,animProgress,sleByte),
MKLINE(Actor,walkbox,sleByte),
MKLINE(Actor,needRedraw,sleByte),
MKLINE(Actor,needBgReset,sleByte),
MKLINE(Actor,costumeNeedsInit,sleByte),
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MKLINE(Actor,new_1,sleInt16),
MKLINE(Actor,new_2,sleInt16),
MKLINE(Actor,new_3,sleByte),
MKLINE(Actor,layer,sleByte),
MKLINE(Actor,talk_script,sleUint16),
MKLINE(Actor,walk_script,sleUint16),
MKLINE(Actor,walkdata.destx,sleInt16),
MKLINE(Actor,walkdata.desty,sleInt16),
MKLINE(Actor,walkdata.destbox,sleByte),
MKLINE(Actor,walkdata.destdir,sleUint16),
MKLINE(Actor,walkdata.curbox,sleByte),
MKLINE(Actor,walkdata.x,sleInt16),
MKLINE(Actor,walkdata.y,sleInt16),
MKLINE(Actor,walkdata.newx,sleInt16),
MKLINE(Actor,walkdata.newy,sleInt16),
MKLINE(Actor,walkdata.XYFactor,sleInt32),
MKLINE(Actor,walkdata.YXFactor,sleInt32),
MKLINE(Actor,walkdata.xfrac,sleUint16),
MKLINE(Actor,walkdata.yfrac,sleUint16),
MKARRAY(Actor,cost.active[0],sleByte,16),
MKLINE(Actor,cost.stopped,sleUint16),
MKARRAY(Actor,cost.curpos[0],sleUint16,16),
MKARRAY(Actor,cost.start[0],sleUint16,16),
MKARRAY(Actor,cost.end[0],sleUint16,16),
MKARRAY(Actor,cost.frame[0],sleUint16,16),
MKEND()
};
const SaveLoadEntry verbEntries[] = {
MKLINE(VerbSlot,x,sleInt16),
MKLINE(VerbSlot,y,sleInt16),
MKLINE(VerbSlot,right,sleInt16),
MKLINE(VerbSlot,bottom,sleInt16),
MKLINE(VerbSlot,oldleft,sleInt16),
MKLINE(VerbSlot,oldtop,sleInt16),
MKLINE(VerbSlot,oldright,sleInt16),
MKLINE(VerbSlot,oldbottom,sleInt16),
MKLINE(VerbSlot,verbid,sleByte),
MKLINE(VerbSlot,color,sleByte),
MKLINE(VerbSlot,hicolor,sleByte),
MKLINE(VerbSlot,dimcolor,sleByte),
MKLINE(VerbSlot,bkcolor,sleByte),
MKLINE(VerbSlot,type,sleByte),
MKLINE(VerbSlot,charset_nr,sleByte),
MKLINE(VerbSlot,curmode,sleByte),
MKLINE(VerbSlot,saveid,sleByte),
MKLINE(VerbSlot,key,sleByte),
MKLINE(VerbSlot,center,sleByte),
MKLINE(VerbSlot,field_1B,sleByte),
MKLINE(VerbSlot,imgindex,sleUint16),
MKEND()
};
const SaveLoadEntry mainEntries[] = {
MKLINE(Scumm,_scrWidth,sleUint16),
MKLINE(Scumm,_scrHeight,sleUint16),
MKLINE(Scumm,_ENCD_offs,sleUint32),
MKLINE(Scumm,_EXCD_offs,sleUint32),
MKLINE(Scumm,_IM00_offs,sleUint32),
MKLINE(Scumm,_CLUT_offs,sleUint32),
MKLINE(Scumm,_EPAL_offs,sleUint32),
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MKLINE(Scumm,_PALS_offs,sleUint32),
MKLINE(Scumm,_curPalIndex,sleByte),
MKLINE(Scumm,_currentRoom,sleByte),
MKLINE(Scumm,_roomResource,sleByte),
MKLINE(Scumm,_numObjectsInRoom,sleByte),
MKLINE(Scumm,_currentScript,sleByte),
MKARRAY(Scumm,_localScriptList[0],sleUint32,NUM_LOCALSCRIPT),
MKARRAY(Scumm,vm.localvar[0][0],sleUint16,NUM_SCRIPT_SLOT*17),
MKARRAY(Scumm,_resourceMapper[0],sleByte,128),
MKARRAY(Scumm,charset._colorMap[0],sleByte,16),
MKARRAY(Scumm,_charsetData[0][0],sleByte,10*16),
MKLINE(Scumm,_curExecScript,sleUint16),
MKLINE(Scumm,camera._dest.x,sleInt16),
MKLINE(Scumm,camera._dest.y,sleInt16),
MKLINE(Scumm,camera._cur.x,sleInt16),
MKLINE(Scumm,camera._cur.y,sleInt16),
MKLINE(Scumm,camera._last.x,sleInt16),
MKLINE(Scumm,camera._last.y,sleInt16),
MKLINE(Scumm,camera._accel.x,sleInt16),
MKLINE(Scumm,camera._accel.y,sleInt16),
MKLINE(Scumm,_screenStartStrip,sleInt16),
MKLINE(Scumm,_screenEndStrip,sleInt16),
MKLINE(Scumm,camera._mode,sleByte),
MKLINE(Scumm,camera._follows,sleByte),
MKLINE(Scumm,camera._leftTrigger,sleInt16),
MKLINE(Scumm,camera._rightTrigger,sleInt16),
MKLINE(Scumm,camera._movingToActor,sleUint16),
MKLINE(Scumm,_actorToPrintStrFor,sleByte),
MKLINE(Scumm,_charsetColor,sleByte),
/* XXX Convert into word next time format changes */
MKLINE(Scumm,charset._bufPos,sleByte),
MKLINE(Scumm,_haveMsg,sleByte),
MKLINE(Scumm,_useTalkAnims,sleByte),
MKLINE(Scumm,_talkDelay,sleInt16),
MKLINE(Scumm,_defaultTalkDelay,sleInt16),
MKLINE(Scumm,_numInMsgStack,sleInt16),
MKLINE(Scumm,_sentenceNum,sleByte),
MKLINE(Scumm,vm.cutSceneStackPointer,sleByte),
MKARRAY(Scumm,vm.cutScenePtr[0],sleUint32,5),
MKARRAY(Scumm,vm.cutSceneScript[0],sleByte,5),
MKARRAY(Scumm,vm.cutSceneData[0],sleInt16,5),
MKLINE(Scumm,vm.cutSceneScriptIndex,sleInt16),
/* nest */
MKLINE(Scumm,_numNestedScripts,sleByte),
MKLINE(Scumm,_userPut,sleByte),
MKLINE(Scumm,_cursorState,sleByte),
MKLINE(Scumm,gdi._cursorActive,sleByte),
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MKLINE(Scumm,gdi._currentCursor,sleByte),
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MKLINE(Scumm,_doEffect,sleByte),
MKLINE(Scumm,_switchRoomEffect,sleByte),
MKLINE(Scumm,_newEffect,sleByte),
MKLINE(Scumm,_switchRoomEffect2,sleByte),
MKLINE(Scumm,_BgNeedsRedraw,sleByte),
MKARRAY(Scumm,gfxUsageBits[0],sleUint32,200),
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MKLINE(Scumm,gdi._transparency,sleByte),
MKARRAY(Scumm,_currentPalette[0],sleByte,768),
/* virtscr */
MKARRAY(Scumm,charset._buffer[0],sleByte,256),
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MKLINE(Scumm,_egoPositioned,sleByte),
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MKARRAY(Scumm,gdi._imgBufOffs[0],sleUint16,4),
MKLINE(Scumm,gdi._numZBuffer,sleByte),
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MKLINE(Scumm,_screenEffectFlag,sleByte),
MKLINE(Scumm,_randSeed1,sleUint32),
MKLINE(Scumm,_randSeed2,sleUint32),
/* XXX: next time the save game format changes,
* convert _shakeEnabled to boolean and add a _shakeFrame field */
MKLINE(Scumm,_shakeEnabled,sleInt16),
MKLINE(Scumm,_keepText,sleByte),
MKLINE(Scumm,_screenB,sleUint16),
MKLINE(Scumm,_screenH,sleUint16),
MKEND()
};
const SaveLoadEntry scriptSlotEntries[] = {
MKLINE(ScriptSlot,offs,sleUint32),
MKLINE(ScriptSlot,delay,sleInt32),
MKLINE(ScriptSlot,number,sleUint16),
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MKLINE(ScriptSlot,newfield,sleUint16),
MKLINE(ScriptSlot,status,sleByte),
MKLINE(ScriptSlot,where,sleByte),
MKLINE(ScriptSlot,unk1,sleByte),
MKLINE(ScriptSlot,unk2,sleByte),
MKLINE(ScriptSlot,freezeCount,sleByte),
MKLINE(ScriptSlot,didexec,sleByte),
MKLINE(ScriptSlot,cutsceneOverride,sleByte),
MKLINE(ScriptSlot,unk5,sleByte),
MKEND()
};
const SaveLoadEntry nestedScriptEntries[] = {
MKLINE(NestedScript,number,sleUint16),
MKLINE(NestedScript,where,sleByte),
MKLINE(NestedScript,slot,sleByte),
MKEND()
};
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const SaveLoadEntry sentenceTabEntries[] = {
MKLINE(SentenceTab,unk5,sleUint8),
MKLINE(SentenceTab,unk2,sleUint8),
MKLINE(SentenceTab,unk4,sleUint16),
MKLINE(SentenceTab,unk3,sleUint16),
MKLINE(SentenceTab,unk,sleUint8),
MKEND()
};
const SaveLoadEntry stringTabEntries[] = {
MKLINE(StringTab,xpos,sleInt16),
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MKLINE(StringTab,t_xpos,sleInt16),
MKLINE(StringTab,ypos,sleInt16),
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MKLINE(StringTab,t_ypos,sleInt16),
MKLINE(StringTab,right,sleInt16),
MKLINE(StringTab,t_right,sleInt16),
MKLINE(StringTab,color,sleInt8),
MKLINE(StringTab,t_color,sleInt8),
MKLINE(StringTab,charset,sleInt8),
MKLINE(StringTab,t_charset,sleInt8),
MKLINE(StringTab,center,sleByte),
MKLINE(StringTab,t_center,sleByte),
MKLINE(StringTab,overhead,sleByte),
MKLINE(StringTab,t_overhead,sleByte),
MKLINE(StringTab,no_talk_anim,sleByte),
MKLINE(StringTab,t_no_talk_anim,sleByte),
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MKEND()
};
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const SaveLoadEntry colorCycleEntries[] = {
MKLINE(ColorCycle,delay,sleUint16),
MKLINE(ColorCycle,counter,sleUint16),
MKLINE(ColorCycle,flags,sleUint16),
MKLINE(ColorCycle,start,sleByte),
MKLINE(ColorCycle,end,sleByte),
MKEND()
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};
int i,j;
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int var120Backup;
int var98Backup;
s->saveLoadEntries(this,mainEntries);
s->saveLoadArrayOf(actor, NUM_ACTORS, sizeof(actor[0]), actorEntries);
s->saveLoadArrayOf(vm.slot, NUM_SCRIPT_SLOT, sizeof(vm.slot[0]), scriptSlotEntries);
s->saveLoadArrayOf(_objs, _numLocalObjects, sizeof(_objs[0]), objectEntries);
s->saveLoadArrayOf(_verbs, _numVerbs, sizeof(_verbs[0]), verbEntries);
s->saveLoadArrayOf(vm.nest, 16, sizeof(vm.nest[0]), nestedScriptEntries);
s->saveLoadArrayOf(sentence, 6, sizeof(sentence[0]), sentenceTabEntries);
s->saveLoadArrayOf(string, 6, sizeof(string[0]), stringTabEntries);
s->saveLoadArrayOf(_colorCycle, 16, sizeof(_colorCycle[0]), colorCycleEntries);
for (i=rtFirst; i<=rtLast; i++)
if (res.mode[i]==0)
for(j=1; j<res.num[i]; j++)
saveLoadResource(s,i,j);
s->saveLoadArrayOf(_objectOwnerTable, _numGlobalObjects, sizeof(_objectOwnerTable[0]), sleByte);
s->saveLoadArrayOf(_objectStateTable, _numGlobalObjects, sizeof(_objectStateTable[0]), sleByte);
if (_objectRoomTable)
s->saveLoadArrayOf(_objectRoomTable, _numGlobalObjects, sizeof(_objectRoomTable[0]), sleByte);
if (_shadowPaletteSize)
s->saveLoadArrayOf(_shadowPalette, _shadowPaletteSize, 1, sleByte);
s->saveLoadArrayOf(_classData, _numGlobalObjects, sizeof(_classData[0]), sleUint32);
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var120Backup=_vars[120];
var98Backup=_vars[98];
s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt16);
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if(_gameId == GID_TENTACLE) // Maybe misplaced, but that's the main idea
_vars[120]=var120Backup;
if(_gameId == GID_INDY4)
_vars[98]=var98Backup;;
s->saveLoadArrayOf(_bitVars, _numBitVariables>>3, 1, sleByte);
/* Save or load a list of the locked objects */
if (s->isSaving()) {
for (i=rtFirst; i<=rtLast; i++)
for(j=1; j<res.num[i]; j++) {
if (res.flags[i][j]&RF_LOCK) {
s->saveByte(i);
s->saveWord(j);
}
}
s->saveByte(0xFF);
} else {
int r;
while ((r = s->loadByte()) != 0xFF) {
res.flags[r][s->loadWord()] |= RF_LOCK;
}
}
if (_soundEngine)
((SoundEngine*)_soundEngine)->save_or_load(s);
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}
void Scumm::saveLoadResource(Serializer *ser, int type, int idx) {
byte *ptr;
uint32 size;
/* don't save/load these resource types */
if (type==rtTemp || type==rtBuffer || res.mode[type])
return;
if (ser->isSaving()) {
ptr = res.address[type][idx];
if (ptr==NULL) {
ser->saveUint32(0);
return;
}
size = ((MemBlkHeader*)ptr)->size;
ser->saveUint32(size);
ser->saveLoadBytes(ptr+sizeof(MemBlkHeader),size);
if (type==rtInventory) {
ser->saveWord(_inventory[idx]);
}
} else {
size = ser->loadUint32();
if (size) {
createResource(type, idx, size);
ser->saveLoadBytes(getResourceAddress(type, idx), size);
if (type==rtInventory) {
_inventory[idx] = ser->loadWord();
}
}
}
}
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void Serializer::saveLoadBytes(void *b, int len) {
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if (_saveOrLoad)
_saveLoadStream.fwrite(b, 1, len);
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else
_saveLoadStream.fread(b, 1, len);
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}
void Serializer::saveUint32(uint32 d) {
uint32 e = FROM_LE_32(d);
saveLoadBytes(&e,4);
}
void Serializer::saveWord(uint16 d) {
uint16 e = FROM_LE_16(d);
saveLoadBytes(&e,2);
}
void Serializer::saveByte(byte b) {
saveLoadBytes(&b,1);
}
uint32 Serializer::loadUint32() {
uint32 e;
saveLoadBytes(&e,4);
return FROM_LE_32(e);
}
uint16 Serializer::loadWord() {
uint16 e;
saveLoadBytes(&e,2);
return FROM_LE_16(e);
}
byte Serializer::loadByte() {
byte e;
saveLoadBytes(&e,1);
return e;
}
void Serializer::saveLoadArrayOf(void *b, int len, int datasize, byte filetype) {
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byte *at = (byte*)b;
uint32 data;
/* speed up byte arrays */
if (datasize==1 && filetype==sleByte) {
saveLoadBytes(b, len);
return;
}
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while (--len>=0) {
if (_saveOrLoad) {
/* saving */
if (datasize==1) {
data = *(byte*)at;
at += 1;
} else if (datasize==2) {
data = *(uint16*)at;
at += 2;
} else if (datasize==4) {
data = *(uint32*)at;
at += 4;
} else {
error("saveLoadArrayOf: invalid size %d", datasize);
}
switch(filetype) {
case sleByte: saveByte((byte)data); break;
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case sleUint16:
case sleInt16:saveWord((int16)data); break;
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case sleInt32:
case sleUint32:saveUint32(data); break;
default:
error("saveLoadArrayOf: invalid filetype %d", filetype);
}
} else {
/* loading */
switch(filetype) {
case sleByte: data = loadByte(); break;
case sleUint16: data = loadWord(); break;
case sleInt16: data = (int16)loadWord(); break;
case sleUint32: data = loadUint32(); break;
case sleInt32: data = (int32)loadUint32(); break;
default:
error("saveLoadArrayOf: invalid filetype %d", filetype);
}
if (datasize==1) {
*(byte*)at = (byte)data;
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at += 1;
} else if (datasize==2) {
*(uint16*)at = (uint16)data;
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at += 2;
} else if (datasize==4) {
*(uint32*)at = data;
at += 4;
} else {
error("saveLoadArrayOf: invalid size %d", datasize);
}
}
}
}
void Serializer::saveLoadArrayOf(void *b, int num, int datasize, const SaveLoadEntry *sle) {
byte *data = (byte*)b;
2001-11-09 22:44:26 +00:00
while (--num>=0) {
saveLoadEntries(data, sle);
data += datasize;
}
}
void Serializer::saveLoadEntries(void *d, const SaveLoadEntry *sle) {
int replen;
byte type;
byte *at;
int size;
int num;
void *ptr;
while(sle->offs != 0xFFFF) {
at = (byte*)d + sle->offs;
size = sle->size;
type = sle->type;
if (size==0xFF) {
if (_saveOrLoad) {
/* save reference */
ptr = *((void**)at);
saveWord(ptr ? ((*_save_ref)(_ref_me, type, ptr ) + 1) : 0);
} else {
/* load reference */
num = loadWord();
*((void**)at) = num ? (*_load_ref)(_ref_me, type, num-1) : NULL;
}
} else {
replen = 1;
if (type&128) {
sle++;
replen = sle->offs;
type&=~128;
}
saveLoadArrayOf(at, replen, size, type);
}
sle++;
}
}