scummvm/engines/nancy/ui/viewport.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "engines/nancy/nancy.h"
#include "engines/nancy/graphics.h"
#include "engines/nancy/cursor.h"
#include "engines/nancy/input.h"
#include "engines/nancy/util.h"
#include "engines/nancy/state/scene.h"
#include "engines/nancy/ui/viewport.h"
namespace Nancy {
namespace UI {
// does NOT put the object in a valid state until loadVideo is called
void Viewport::init() {
Common::SeekableReadStream *viewChunk = g_nancy->getBootChunkStream("VIEW");
viewChunk->seek(0);
Common::Rect dest;
readRect(*viewChunk, dest);
viewChunk->skip(16); // skip viewport source rect
readRect(*viewChunk, _format1Bounds);
readRect(*viewChunk, _format2Bounds);
_screenPosition = dest;
_upHotspot = _downHotspot = _leftHotspot = _rightHotspot = _screenPosition;
_downHotspot.translate(0, _screenPosition.height());
_rightHotspot.translate(_screenPosition.width(), 0);
setEdgesSize(g_nancy->_verticalEdgesSize, g_nancy->_horizontalEdgesSize + 5, g_nancy->_horizontalEdgesSize, g_nancy->_horizontalEdgesSize);
RenderObject::init();
}
void Viewport::handleInput(NancyInput &input) {
Time playTime = g_nancy->getTotalPlayTime();
byte direction = 0;
// Make cursor sticky when scrolling the viewport
if (input.input & (NancyInput::kLeftMouseButton | NancyInput::kRightMouseButton) && _stickyCursorPos.x > -1) {
g_system->warpMouse(_stickyCursorPos.x, _stickyCursorPos.y);
input.mousePos = _stickyCursorPos;
}
if (_screenPosition.contains(input.mousePos)) {
g_nancy->_cursorManager->setCursorType(CursorManager::kNormal);
}
// Do not handle hotspots marked as inactive and ignore diagonals if intersecting hotspots are not active
if (_upHotspot.contains(input.mousePos) && (_edgesMask & kUp) == 0) {
if (_upHotspot.findIntersectingRect(_leftHotspot).contains(input.mousePos)) {
if ((_edgesMask & kLeft) == 0) {
direction |= kUp;
}
} else if (_upHotspot.findIntersectingRect(_rightHotspot).contains(input.mousePos)) {
if ((_edgesMask & kRight) == 0) {
direction |= kUp;
}
} else {
direction |= kUp;
}
} else if (_downHotspot.contains(input.mousePos) && (_edgesMask & kDown) == 0) {
if (_downHotspot.findIntersectingRect(_leftHotspot).contains(input.mousePos)) {
if ((_edgesMask & kLeft) == 0) {
direction |= kDown;
}
} else if (_downHotspot.findIntersectingRect(_rightHotspot).contains(input.mousePos)) {
if ((_edgesMask & kRight) == 0) {
direction |= kDown;
}
} else {
direction |= kDown;
}
}
if (_leftHotspot.contains(input.mousePos) && (_edgesMask & kLeft) == 0) {
if (_leftHotspot.findIntersectingRect(_upHotspot).contains(input.mousePos)) {
if ((_edgesMask & kUp) == 0) {
direction |= kLeft;
}
} else if (_leftHotspot.findIntersectingRect(_downHotspot).contains(input.mousePos)) {
if ((_edgesMask & kDown) == 0) {
direction |= kLeft;
}
} else {
direction |= kLeft;
}
} else if (_rightHotspot.contains(input.mousePos) && (_edgesMask & kRight) == 0) {
if (_rightHotspot.findIntersectingRect(_upHotspot).contains(input.mousePos)) {
if ((_edgesMask & kUp) == 0) {
direction |= kRight;
}
} else if (_rightHotspot.findIntersectingRect(_downHotspot).contains(input.mousePos)) {
if ((_edgesMask & kDown) == 0) {
direction |= kRight;
}
} else {
direction |= kRight;
}
}
// Set sticky cursor
if (input.input & (NancyInput::kLeftMouseButton | NancyInput::kRightMouseButton) && direction) {
if (_stickyCursorPos.x <= -1) {
_stickyCursorPos = input.mousePos;
}
} else {
_stickyCursorPos.x = -1;
}
if (direction) {
g_nancy->_cursorManager->setCursorType(CursorManager::kMove);
if (input.input & NancyInput::kRightMouseButton) {
direction |= kMoveFast;
} else if ((input.input & NancyInput::kLeftMouseButton) == 0) {
direction = 0;
}
// If we hover over an edge we don't want to click an element in the viewport underneath
// or to change the cursor, so we make the mouse input invalid
input.eatMouseInput();
}
if (!direction) {
if (input.input & NancyInput::kMoveUp) {
direction |= kUp;
}
if (input.input & NancyInput::kMoveDown) {
direction |= kDown;
}
if (input.input & NancyInput::kMoveLeft) {
direction |= kLeft;
}
if (input.input & NancyInput::kMoveRight) {
direction |= kRight;
}
if (input.input & NancyInput::kMoveFastModifier) {
direction |= kMoveFast;
}
}
// Perform the movement
if (direction) {
const Nancy::State::Scene::SceneSummary &summary = NancySceneState.getSceneSummary();
Time movementDelta = NancySceneState.getMovementTimeDelta(direction & kMoveFast);
if (playTime > _nextMovementTime) {
if (direction & kLeft) {
setNextFrame();
}
if (direction & kRight) {
setPreviousFrame();
}
if (direction & kUp) {
scrollUp(summary.verticalScrollDelta);
}
if (direction & kDown) {
scrollDown(summary.verticalScrollDelta);
}
_nextMovementTime = playTime + movementDelta;
}
}
_movementLastFrame = direction;
}
void Viewport::loadVideo(const Common::String &filename, uint frameNr, uint verticalScroll, uint16 format, const Common::String &palette) {
if (_decoder.isVideoLoaded()) {
_decoder.close();
}
if (!_decoder.loadFile(filename + ".avf")) {
error("Couldn't load video file %s", filename.c_str());
}
_videoFormat = format;
enableEdges(kUp | kDown | kLeft | kRight);
setFrame(frameNr);
setVerticalScroll(verticalScroll);
if (palette.size()) {
GraphicsManager::loadSurfacePalette(_drawSurface, palette);
GraphicsManager::loadSurfacePalette(_fullFrame, palette);
}
_movementLastFrame = 0;
_nextMovementTime = 0;
}
void Viewport::setFrame(uint frameNr) {
assert(frameNr < _decoder.getFrameCount());
const Graphics::Surface *newFrame = _decoder.decodeFrame(frameNr);
if (_videoFormat == 2) {
// Format 2 uses full-size images
GraphicsManager::copyToManaged(*newFrame, _fullFrame);
} else if (_videoFormat == 1) {
// Format 1 uses quarter-size, upside-down images
GraphicsManager::copyToManaged(*newFrame, _fullFrame, true, true);
}
_needsRedraw = true;
_currentFrame = frameNr;
}
void Viewport::setNextFrame() {
uint newFrame = getCurFrame() + 1 >= getFrameCount() ? 0 : getCurFrame() + 1;
if (newFrame != _currentFrame) {
setFrame(newFrame);
}
}
void Viewport::setPreviousFrame() {
uint newFrame = (int)getCurFrame() - 1 < 0 ? getFrameCount() - 1 : getCurFrame() - 1;
if (newFrame != _currentFrame) {
setFrame(newFrame);
}
}
void Viewport::setVerticalScroll(uint scroll) {
assert(scroll + _drawSurface.h <= _fullFrame.h);
Common::Rect sourceBounds = _screenPosition;
sourceBounds.moveTo(0, scroll);
_drawSurface.create(_fullFrame, sourceBounds);
_needsRedraw = true;
if (scroll == getMaxScroll()) {
disableEdges(kDown);
enableEdges(kUp);
} else if (scroll == 0) {
disableEdges(kUp);
enableEdges(kDown);
} else {
enableEdges(kUp | kDown);
}
}
void Viewport::scrollUp(uint delta) {
if (_drawSurface.getOffsetFromOwner().y != 0) {
setVerticalScroll(_drawSurface.getOffsetFromOwner().y < (int16)delta ? 0 : _drawSurface.getOffsetFromOwner().y - delta);
}
}
void Viewport::scrollDown(uint delta) {
if (_drawSurface.getOffsetFromOwner().y != getMaxScroll()) {
setVerticalScroll(_drawSurface.getOffsetFromOwner().y + delta > getMaxScroll() ? getMaxScroll() : _drawSurface.getOffsetFromOwner().y + delta);
}
}
Common::Rect Viewport::getBoundsByFormat(uint format) const {
if (format == 1) {
return _format1Bounds;
} else if (format == 2) {
return _format2Bounds;
} else {
return Common::Rect();
}
}
// Convert a viewport-space rectangle to screen coordinates
Common::Rect Viewport::convertViewportToScreen(const Common::Rect &viewportRect) const {
Common::Rect ret = convertToScreen(viewportRect);
ret.translate(0, -getCurVerticalScroll());
ret.clip(_screenPosition);
return ret;
}
// Convert a screen-space coordinate to viewport coordinates
Common::Rect Viewport::convertScreenToViewport(const Common::Rect &viewportRect) const {
Common::Rect ret = convertToLocal(viewportRect);
ret.translate(0, getCurVerticalScroll());
return ret;
}
void Viewport::setEdgesSize(uint16 upSize, uint16 downSize, uint16 leftSize, uint16 rightSize) {
_upHotspot.setHeight(upSize);
_leftHotspot.setWidth(leftSize);
_downHotspot.top = _screenPosition.bottom;
_downHotspot.setHeight(downSize);
_downHotspot.translate(0, -downSize);
_rightHotspot.left = _screenPosition.right;
_rightHotspot.setWidth(rightSize);
_rightHotspot.translate(-rightSize, 0);
}
void Viewport::disableEdges(byte edges) {
_edgesMask |= edges;
}
void Viewport::enableEdges(byte edges) {
_edgesMask &= ~edges;
}
} // End of namespace UI
} // End of namespace Nancy