scummvm/common/archive.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMMON_ARCHIVE_H
#define COMMON_ARCHIVE_H
#include "common/str.h"
#include "common/list.h"
#include "common/ptr.h"
#include "common/singleton.h"
namespace Common {
class FSNode;
class SeekableReadStream;
/**
* ArchiveMember is an abstract interface to represent elements inside
* implementations of Archive.
*
* Archive subclasses must provide their own implementation of ArchiveMember,
* and use it when serving calls to listMembers() and listMatchingMembers().
* Alternatively, the GenericArchiveMember below can be used.
*/
class ArchiveMember {
public:
virtual ~ArchiveMember() { }
virtual SeekableReadStream *createReadStream() const = 0;
virtual String getName() const = 0;
virtual String getDisplayName() const { return getName(); }
};
typedef SharedPtr<ArchiveMember> ArchiveMemberPtr;
typedef List<ArchiveMemberPtr> ArchiveMemberList;
struct ArchiveMemberListComparator {
bool operator()(const ArchiveMemberPtr &a, const ArchiveMemberPtr &b) {
return a->getName() < b->getName();
}
};
class Archive;
/**
* Simple ArchiveMember implementation which allows
* creation of ArchiveMember compatible objects via
* a simple Archive and name pair.
*
* Note that GenericArchiveMember objects will not
* be working anymore after the 'parent' object
* is destroyed.
*/
class GenericArchiveMember : public ArchiveMember {
const Archive *_parent;
const String _name;
public:
GenericArchiveMember(const String &name, const Archive *parent);
String getName() const;
SeekableReadStream *createReadStream() const;
};
/**
* Archive allows managing of member of arbitrary containers in a uniform
* fashion, allowing lookup by (file)names.
* It also supports opening a file and returning an usable input stream.
*/
class Archive {
public:
virtual ~Archive() { }
/**
* Check if a member with the given name is present in the Archive.
* Patterns are not allowed, as this is meant to be a quick File::exists()
* replacement.
*/
virtual bool hasFile(const String &name) const = 0;
/**
* Add all members of the Archive matching the specified pattern to list.
* Must only append to list, and not remove elements from it.
*
* @return the number of members added to list
*/
virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern) const;
/**
* Add all members of the Archive to list.
* Must only append to list, and not remove elements from it.
*
* @return the number of names added to list
*/
virtual int listMembers(ArchiveMemberList &list) const = 0;
/**
* Returns a ArchiveMember representation of the given file.
*/
virtual const ArchiveMemberPtr getMember(const String &name) const = 0;
/**
* Create a stream bound to a member with the specified name in the
* archive. If no member with this name exists, 0 is returned.
* @return the newly created input stream
*/
virtual SeekableReadStream *createReadStreamForMember(const String &name) const = 0;
};
/**
* SearchSet enables access to a group of Archives through the Archive interface.
* Its intended usage is a situation in which there are no name clashes among names in the
* contained Archives, hence the simplistic policy of always looking for the first
* match. SearchSet *DOES* guarantee that searches are performed in *DESCENDING*
* priority order. In case of conflicting priorities, insertion order prevails.
*/
class SearchSet : public Archive {
struct Node {
int _priority;
String _name;
Archive *_arc;
bool _autoFree;
Node(int priority, const String &name, Archive *arc, bool autoFree)
: _priority(priority), _name(name), _arc(arc), _autoFree(autoFree) {
}
};
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typedef List<Node> ArchiveNodeList;
ArchiveNodeList _list;
ArchiveNodeList::iterator find(const String &name);
ArchiveNodeList::const_iterator find(const String &name) const;
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// Add an archive keeping the list sorted by descending priority.
void insert(const Node& node);
bool _ignoreClashes;
public:
SearchSet() : _ignoreClashes(false) { }
virtual ~SearchSet() { clear(); }
/**
* Add a new archive to the searchable set.
*/
void add(const String& name, Archive *arch, int priority = 0, bool autoFree = true);
/**
* Create and add a FSDirectory by name
*/
void addDirectory(const String &name, const String &directory, int priority = 0, int depth = 1, bool flat = false);
/**
* Create and add a FSDirectory by FSNode
*/
void addDirectory(const String &name, const FSNode &directory, int priority = 0, int depth = 1, bool flat = false);
/**
* Create and add a sub directory by name (caseless).
*
* It is also possible to add sub directories of sub directories (of any depth) with this function.
* The path seperator for this case is SLASH for *all* systems.
*
* An example would be:
*
* "game/itedata"
*
* In this example the code would first try to search for all directories matching
* "game" (case insensitive) in the path "directory" first and search through all
* of the matches for "itedata" (case insensitive too).
*
* Note that it will add *all* matches found!
*
* Even though this method is currently implemented via addSubDirectoriesMatching it is not safe
* to assume that this method is using anything other than a simple case insensitive compare.
* Thus do not use any tokens like '*' or '?' in the "caselessName" parameter of this function!
*/
void addSubDirectoryMatching(const FSNode &directory, const String &caselessName, int priority = 0, int depth = 1, bool flat = false) {
addSubDirectoriesMatching(directory, caselessName, true, priority, depth, flat);
}
/**
* Create and add sub directories by pattern.
*
* It is also possible to add sub directories of sub directories (of any depth) with this function.
* The path seperator for this case is SLASH for *all* systems.
*
* An example would be:
*
* "game/itedata"
*
* In this example the code would first try to search for all directories matching
* "game" in the path "directory" first and search through all of the matches for
* "itedata". If "ingoreCase" is set to true, the code would do a case insensitive
* match, otherwise it is doing a case sensitive match.
*
* This method works of course also with tokens. For a list of available tokens
* see the documentation for Common::matchString.
*
* @see Common::matchString
*/
void addSubDirectoriesMatching(const FSNode &directory, String origPattern, bool ignoreCase, int priority = 0, int depth = 1, bool flat = false);
/**
* Remove an archive from the searchable set.
*/
void remove(const String& name);
/**
* Check if a given archive name is already present.
*/
bool hasArchive(const String &name) const;
/**
* Empties the searchable set.
*/
virtual void clear();
/**
* Change the order of searches.
*/
void setPriority(const String& name, int priority);
virtual bool hasFile(const String &name) const;
virtual int listMatchingMembers(ArchiveMemberList &list, const String &pattern) const;
virtual int listMembers(ArchiveMemberList &list) const;
virtual const ArchiveMemberPtr getMember(const String &name) const;
/**
* Implements createReadStreamForMember from Archive base class. The current policy is
* opening the first file encountered that matches the name.
*/
virtual SeekableReadStream *createReadStreamForMember(const String &name) const;
/**
* Ignore clashes when adding directories. For more details see the corresponding parameter
* in FSDirectory documentation
*/
void setIgnoreClashes(bool ignoreClashes) { _ignoreClashes = ignoreClashes; }
};
class SearchManager : public Singleton<SearchManager>, public SearchSet {
public:
/**
* Resets the search manager to the default list of search paths (system
* specific dirs + current dir).
*/
virtual void clear();
private:
friend class Singleton<SingletonBaseType>;
SearchManager();
};
/** Shortcut for accessing the search manager. */
#define SearchMan Common::SearchManager::instance()
} // namespace Common
#endif