scummvm/engines/lab/engine.cpp

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2014-10-06 12:50:05 +00:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
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#include "lab/lab.h"
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#include "lab/anim.h"
#include "lab/dispman.h"
#include "lab/eventman.h"
#include "lab/image.h"
#include "lab/interface.h"
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#include "lab/intro.h"
#include "lab/labsets.h"
#include "lab/music.h"
#include "lab/processroom.h"
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#include "lab/resource.h"
#include "lab/utils.h"
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namespace Lab {
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// LAB: Labyrinth specific code for the special puzzles
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#define SPECIALLOCK 100
#define SPECIALBRICK 101
#define SPECIALBRICKNOMOUSE 102
#define MAPNUM 28
#define JOURNALNUM 9
#define WESTPAPERNUM 18
#define NOTESNUM 12
#define WHISKEYNUM 25
#define PITHHELMETNUM 7
#define HELMETNUM 1
#define LAMPNUM 27
#define LAMPON 151
#define BELTNUM 3
#define BELTGLOW 70
#define USEDHELMET 184
#define QUARTERNUM 30
#define MUSEUMMONITOR 71
#define GRAMAPHONEMONITOR 72
#define UNICYCLEMONITOR 73
#define STATUEMONITOR 74
#define TALISMANMONITOR 75
#define LUTEMONITOR 76
#define CLOCKMONITOR 77
#define WINDOWMONITOR 78
#define BELTMONITOR 79
#define LIBRARYMONITOR 80
#define TERMINALMONITOR 81
#define LEVERSMONITOR 82
static char initcolors[] = { '\x00', '\x00', '\x00', '\x30',
'\x30', '\x30', '\x10', '\x10',
'\x10', '\x14', '\x14', '\x14',
'\x20', '\x20', '\x20', '\x24',
'\x24', '\x24', '\x2c', '\x2c',
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'\x2c', '\x08', '\x08', '\x08' };
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/**
* Draws the message for the room.
*/
void LabEngine::drawRoomMessage(uint16 curInv, CloseDataPtr closePtr) {
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if (_lastTooLong) {
_lastTooLong = false;
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return;
}
if (_alternate) {
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if ((curInv <= _numInv) && _conditions->in(curInv) && _inventory[curInv]._bitmapName) {
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if ((curInv == LAMPNUM) && _conditions->in(LAMPON))
// LAB: Labyrinth specific
drawStaticMessage(kTextLampOn);
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else if (_inventory[curInv]._many > 1) {
Common::String roomMessage = Common::String(_inventory[curInv]._name) + " (" + Common::String::format("%d", _inventory[curInv]._many) + ")";
_graphics->drawMessage(roomMessage.c_str());
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} else
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_graphics->drawMessage(_inventory[curInv]._name);
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}
} else
drawDirection(closePtr);
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_lastTooLong = _graphics->_lastMessageLong;
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}
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void LabEngine::freeScreens() {
for (uint16 i = 0; i < 20; i++) {
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delete _moveImages[i];
_moveImages[i] = nullptr;
}
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for (uint16 imgIdx = 0; imgIdx < 10; imgIdx++) {
delete _invImages[imgIdx];
delete _numberImages[imgIdx];
_invImages[imgIdx] = _numberImages[imgIdx] = nullptr;
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}
}
/**
* Permanently flips the imagery of a gadget.
*/
void LabEngine::perFlipGadget(uint16 gadgetId) {
for (GadgetList::iterator gadget = _moveGadgetList.begin(); gadget != _moveGadgetList.end(); ++gadget) {
Gadget *topGadget = *gadget;
if (topGadget->_gadgetID == gadgetId) {
Image *tmpImage = topGadget->_image;
topGadget->_image = topGadget->_altImage;
topGadget->_altImage = tmpImage;
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if (!_alternate) {
_event->mouseHide();
topGadget->_image->drawImage(topGadget->x, topGadget->y);
_event->mouseShow();
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}
break;
}
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}
}
/**
* Eats all the available messages.
*/
void LabEngine::eatMessages() {
IntuiMessage *msg;
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do {
msg = getMsg();
} while (msg);
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}
/**
* Checks whether the close up is one of the special case closeups.
*/
bool LabEngine::doCloseUp(CloseDataPtr closePtr) {
if (closePtr == NULL)
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return false;
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int monltmargin, monrtmargin, montopmargin, lutertmargin;
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if (getPlatform() != Common::kPlatformWindows) {
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monltmargin = 0;
monrtmargin = 319;
montopmargin = 0;
lutertmargin = 124;
} else {
monltmargin = 2;
monrtmargin = 317;
montopmargin = 2;
lutertmargin = 128;
}
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switch (closePtr->_closeUpType) {
case MUSEUMMONITOR:
case LIBRARYMONITOR:
case WINDOWMONITOR:
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doMonitor(closePtr->_graphicName, closePtr->_message, false, monltmargin, montopmargin, monrtmargin, 165);
break;
case GRAMAPHONEMONITOR:
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doMonitor(closePtr->_graphicName, closePtr->_message, false, monltmargin, montopmargin, 171, 165);
break;
case UNICYCLEMONITOR:
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doMonitor(closePtr->_graphicName, closePtr->_message, false, 100, montopmargin, monrtmargin, 165);
break;
case STATUEMONITOR:
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doMonitor(closePtr->_graphicName, closePtr->_message, false, 117, montopmargin, monrtmargin, 165);
break;
case TALISMANMONITOR:
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doMonitor(closePtr->_graphicName, closePtr->_message, false, monltmargin, montopmargin, 184, 165);
break;
case LUTEMONITOR:
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doMonitor(closePtr->_graphicName, closePtr->_message, false, monltmargin, montopmargin, lutertmargin, 165);
break;
case CLOCKMONITOR:
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doMonitor(closePtr->_graphicName, closePtr->_message, false, monltmargin, montopmargin, 206, 165);
break;
case TERMINALMONITOR:
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doMonitor(closePtr->_graphicName, closePtr->_message, true, monltmargin, montopmargin, monrtmargin, 165);
break;
default:
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return false;
}
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_curFileName = " ";
_graphics->drawPanel();
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return true;
}
/**
* Gets the current inventory name.
*/
const char *LabEngine::getInvName(uint16 curInv) {
if (_mainDisplay)
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return _inventory[curInv]._bitmapName;
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if ((curInv == LAMPNUM) && _conditions->in(LAMPON))
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return "P:Mines/120";
if ((curInv == BELTNUM) && _conditions->in(BELTGLOW))
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return "P:Future/BeltGlow";
if (curInv == WESTPAPERNUM) {
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_curFileName = _inventory[curInv]._bitmapName;
_anim->_noPalChange = true;
_graphics->readPict(_curFileName, false);
_anim->_noPalChange = false;
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doWestPaper();
} else if (curInv == NOTESNUM) {
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_curFileName = _inventory[curInv]._bitmapName;
_anim->_noPalChange = true;
_graphics->readPict(_curFileName, false);
_anim->_noPalChange = false;
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doNotes();
}
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return _inventory[curInv]._bitmapName;
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}
/**
* Turns the interface off.
*/
void LabEngine::interfaceOff() {
if (!_interfaceOff) {
_event->attachGadgetList(NULL);
_event->mouseHide();
_interfaceOff = true;
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}
}
/**
* Turns the interface on.
*/
void LabEngine::interfaceOn() {
if (_interfaceOff) {
_interfaceOff = false;
_event->mouseShow();
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}
if (_graphics->_longWinInFront)
_event->attachGadgetList(nullptr);
else if (_alternate)
_event->attachGadgetList(&_invGadgetList);
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else
_event->attachGadgetList(&_moveGadgetList);
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}
/**
* If the user hits the "Use" gadget; things that can get used on themselves.
*/
bool LabEngine::doUse(uint16 curInv) {
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if (curInv == MAPNUM) {
// LAB: Labyrinth specific
drawStaticMessage(kTextUseMap);
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interfaceOff();
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_anim->stopDiff();
_curFileName = " ";
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_cptr = NULL;
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doMap(_roomNum);
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_graphics->setPalette(initcolors, 8);
_graphics->drawMessage(NULL);
_graphics->drawPanel();
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} else if (curInv == JOURNALNUM) {
// LAB: Labyrinth specific
drawStaticMessage(kTextUseJournal);
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interfaceOff();
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_anim->stopDiff();
_curFileName = " ";
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_cptr = NULL;
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doJournal();
_graphics->drawPanel();
_graphics->drawMessage(NULL);
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} else if (curInv == LAMPNUM) {
// LAB: Labyrinth specific
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interfaceOff();
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if (_conditions->in(LAMPON)) {
drawStaticMessage(kTextTurnLampOff);
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_conditions->exclElement(LAMPON);
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} else {
drawStaticMessage(kTextTurnLampOn);
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_conditions->inclElement(LAMPON);
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}
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_anim->_doBlack = false;
_anim->_waitForEffect = true;
_graphics->readPict("Music:Click", true);
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_anim->_waitForEffect = false;
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_anim->_doBlack = false;
_nextFileName = getInvName(curInv);
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} else if (curInv == BELTNUM) {
// LAB: Labyrinth specific
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if (!_conditions->in(BELTGLOW))
_conditions->inclElement(BELTGLOW);
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_anim->_doBlack = false;
_nextFileName = getInvName(curInv);
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} else if (curInv == WHISKEYNUM) {
// LAB: Labyrinth specific
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_conditions->inclElement(USEDHELMET);
drawStaticMessage(kTextUseWhiskey);
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} else if (curInv == PITHHELMETNUM) {
// LAB: Labyrinth specific
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_conditions->inclElement(USEDHELMET);
drawStaticMessage(kTextUsePith);
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} else if (curInv == HELMETNUM) {
// LAB: Labyrinth specific
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_conditions->inclElement(USEDHELMET);
drawStaticMessage(kTextUseHelmet);
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} else
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return false;
return true;
}
/**
* Decrements the current inventory number.
*/
void LabEngine::decIncInv(uint16 *curInv, bool decreaseFl) {
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interfaceOff();
if (decreaseFl)
(*curInv)--;
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else
(*curInv)++;
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while (*curInv && (*curInv <= _numInv)) {
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if (_conditions->in(*curInv) && _inventory[*curInv]._bitmapName) {
_nextFileName = getInvName(*curInv);
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break;
}
if (decreaseFl)
(*curInv)--;
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else
(*curInv)++;
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}
if ((*curInv == 0) || (*curInv > _numInv)) {
if (decreaseFl)
*curInv = _numInv;
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else
*curInv = 1;
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while (*curInv && (*curInv <= _numInv)) {
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if (_conditions->in(*curInv) && _inventory[*curInv]._bitmapName) {
_nextFileName = getInvName(*curInv);
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break;
}
if (decreaseFl)
(*curInv)--;
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else
(*curInv)++;
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}
}
}
/**
* The main game loop.
*/
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void LabEngine::mainGameLoop() {
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uint16 actionMode = 4;
uint16 curInv = MAPNUM;
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bool forceDraw = false;
bool gotMessage = true;
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_graphics->setPalette(initcolors, 8);
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_cptr = NULL;
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_roomNum = 1;
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_direction = NORTH;
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_resource->readRoomData("LAB:Doors");
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if (!(_inventory = _resource->readInventory("LAB:Inventor")))
return;
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if (!(_conditions = new LargeSet(_highestCondition + 1, this)))
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return;
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if (!(_roomsFound = new LargeSet(_manyRooms + 1, this)))
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return;
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_conditions->readInitialConditions("LAB:Conditio");
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_graphics->_longWinInFront = false;
_graphics->drawPanel();
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perFlipGadget(actionMode);
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// Set up initial picture.
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while (1) {
_event->processInput(true);
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if (gotMessage) {
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if (_quitLab || g_engine->shouldQuit()) {
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_anim->stopDiff();
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break;
}
_music->resumeBackMusic();
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// Sees what kind of close up we're in and does the appropriate stuff, if any.
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if (doCloseUp(_cptr)) {
_cptr = NULL;
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mayShowCrumbIndicator();
_graphics->screenUpdate();
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}
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// Sets the current picture properly on the screen
if (_mainDisplay)
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_nextFileName = getPictName(&_cptr);
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if (_noUpdateDiff) {
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// Potentially entered another room
_roomsFound->inclElement(_roomNum);
forceDraw |= (strcmp(_nextFileName, _curFileName) != 0);
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_noUpdateDiff = false;
_curFileName = _nextFileName;
} else if (strcmp(_nextFileName, _curFileName) != 0) {
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interfaceOff();
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// Potentially entered another room
_roomsFound->inclElement(_roomNum);
_curFileName = _nextFileName;
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if (_cptr) {
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if ((_cptr->_closeUpType == SPECIALLOCK) && _mainDisplay)
// LAB: Labyrinth specific code
showCombination(_curFileName);
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else if (((_cptr->_closeUpType == SPECIALBRICK) ||
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(_cptr->_closeUpType == SPECIALBRICKNOMOUSE)) &&
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_mainDisplay)
// LAB: Labyrinth specific code
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showTile(_curFileName, (bool)(_cptr->_closeUpType == SPECIALBRICKNOMOUSE));
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else
_graphics->readPict(_curFileName, false);
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} else
_graphics->readPict(_curFileName, false);
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drawRoomMessage(curInv, _cptr);
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forceDraw = false;
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mayShowCrumbIndicator();
_graphics->screenUpdate();
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if (!_followingCrumbs)
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eatMessages();
}
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if (forceDraw) {
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drawRoomMessage(curInv, _cptr);
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forceDraw = false;
_graphics->screenUpdate();
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}
}
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// Make sure we check the music at least after every message
_music->updateMusic();
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interfaceOn();
IntuiMessage *curMsg = getMsg();
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if (curMsg == NULL) {
// Does music load and next animation frame when you've run out of messages
gotMessage = false;
_music->checkRoomMusic();
_music->updateMusic();
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_anim->diffNextFrame();
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if (_followingCrumbs) {
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int result = followCrumbs();
if (result != 0) {
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uint16 code = 0;
if (result == VKEY_UPARROW)
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code = 7;
else if (result == VKEY_LTARROW)
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code = 6;
else if (result == VKEY_RTARROW)
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code = 8;
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gotMessage = true;
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mayShowCrumbIndicator();
_graphics->screenUpdate();
if (!from_crumbs(GADGETUP, code, 0, _event->updateAndGetMousePos(), curInv, curMsg, forceDraw, code, actionMode))
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break;
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}
}
mayShowCrumbIndicator();
_graphics->screenUpdate();
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} else {
gotMessage = true;
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Common::Point curPos;
curPos.x = curMsg->_mouseX;
curPos.y = curMsg->_mouseY;
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_followingCrumbs = false;
if (!from_crumbs(curMsg->_msgClass, curMsg->_code, curMsg->_qualifier, curPos, curInv, curMsg, forceDraw, curMsg->_gadgetID, actionMode))
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break;
}
}
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delete _conditions;
delete _roomsFound;
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if (_rooms) {
delete[] _rooms;
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_rooms = nullptr;
}
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if (_inventory) {
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for (int i = 1; i <= _numInv; i++) {
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if (_inventory[i]._name)
delete _inventory[i]._name;
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if (_inventory[i]._bitmapName)
delete _inventory[i]._bitmapName;
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}
delete[] _inventory;
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}
}
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bool LabEngine::from_crumbs(uint32 tmpClass, uint16 code, uint16 qualifier, Common::Point tmpPos,
uint16 &curInv, IntuiMessage *curMsg, bool &forceDraw, uint16 gadgetId, uint16 &actionMode) {
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uint32 msgClass = tmpClass;
Common::Point curPos = tmpPos;
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uint16 oldDirection = 0;
uint16 lastInv = MAPNUM;
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CloseDataPtr hcptr = nullptr;
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bool doit;
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_anim->_doBlack = false;
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if ((msgClass == RAWKEY) && (!_graphics->_longWinInFront)) {
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if (code == 13) {
// The return key
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msgClass = MOUSEBUTTONS;
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qualifier = IEQUALIFIER_LEFTBUTTON;
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curPos = _event->getMousePos();
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} else if (getPlatform() == Common::kPlatformWindows && (code == 'b' || code == 'B')) {
// Start bread crumbs
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_breadCrumbs[0]._roomNum = 0;
_numCrumbs = 0;
_droppingCrumbs = true;
mayShowCrumbIndicator();
_graphics->screenUpdate();
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} else if (code == 'f' || code == 'F' || code == 'r' || code == 'R') {
// Follow bread crumbs
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if (_droppingCrumbs) {
if (_numCrumbs > 0) {
_followingCrumbs = true;
_followCrumbsFast = (code == 'r' || code == 'R');
_isCrumbTurning = false;
_isCrumbWaiting = false;
getTime(&_crumbSecs, &_crumbMicros);
if (_alternate) {
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eatMessages();
_alternate = false;
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_anim->_doBlack = true;
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_graphics->_doNotDrawMessage = false;
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_mainDisplay = true;
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// Sets the correct gadget list
interfaceOn();
_graphics->drawPanel();
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drawRoomMessage(curInv, _cptr);
_graphics->screenUpdate();
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}
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} else {
_breadCrumbs[0]._roomNum = 0;
_droppingCrumbs = false;
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// Need to hide indicator!!!!
mayShowCrumbIndicatorOff();
_graphics->screenUpdate();
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}
}
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} else if ((code == 315) || (code == 'x') || (code == 'X') || (code == 'q') || (code == 'Q')) {
// Quit?
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_graphics->_doNotDrawMessage = false;
_graphics->drawMessage("Do you want to quit? (Y/N)");
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doit = false;
eatMessages();
interfaceOff();
while (1) {
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// Make sure we check the music at least after every message
_music->updateMusic();
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curMsg = getMsg();
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if (curMsg == NULL) {
// Does music load and next animation frame when you've run out of messages
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_music->updateMusic();
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_anim->diffNextFrame();
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} else {
if (curMsg->_msgClass == RAWKEY) {
if ((curMsg->_code == 'Y') || (curMsg->_code == 'y') || (curMsg->_code == 'Q') || (curMsg->_code == 'q')) {
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doit = true;
break;
} else if (curMsg->_code < 128) {
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break;
}
} else if (curMsg->_msgClass == MOUSEBUTTONS) {
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break;
}
}
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}
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if (doit) {
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_anim->stopDiff();
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return false;
} else {
forceDraw = true;
interfaceOn();
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}
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} else if (code == 9) {
// TAB key
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msgClass = DELTAMOVE;
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} else if (code == 27) {
// ESC key
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_cptr = NULL;
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}
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eatMessages();
}
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if (_graphics->_longWinInFront) {
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if ((msgClass == RAWKEY) || ((msgClass == MOUSEBUTTONS) &&
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((IEQUALIFIER_LEFTBUTTON & qualifier) ||
(IEQUALIFIER_RBUTTON & qualifier)))) {
_graphics->_longWinInFront = false;
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_graphics->_doNotDrawMessage = false;
_graphics->drawPanel();
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drawRoomMessage(curInv, _cptr);
_graphics->screenUpdate();
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}
} else if ((msgClass == GADGETUP) && !_alternate) {
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if (gadgetId <= 5) {
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if ((actionMode == 4) && (gadgetId == 4) && (_cptr != NULL)) {
doMainView(&_cptr);
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_anim->_doBlack = true;
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hcptr = NULL;
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_cptr = NULL;
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mayShowCrumbIndicator();
_graphics->screenUpdate();
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} else if (gadgetId == 5) {
eatMessages();
_alternate = true;
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_anim->_doBlack = true;
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_graphics->_doNotDrawMessage = false;
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// Sets the correct gadget list
interfaceOn();
_mainDisplay = false;
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if (lastInv && _conditions->in(lastInv)) {
curInv = lastInv;
_nextFileName = getInvName(curInv);
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} else
decIncInv(&curInv, false);
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_graphics->drawPanel();
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drawRoomMessage(curInv, _cptr);
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mayShowCrumbIndicator();
_graphics->screenUpdate();
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} else {
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uint16 oldActionMode = actionMode;
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actionMode = gadgetId;
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if (oldActionMode < 5)
perFlipGadget(oldActionMode);
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perFlipGadget(actionMode);
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if (gadgetId <= 4)
drawStaticMessage(kTextTakeWhat + gadgetId);
_graphics->screenUpdate();
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}
} else if (gadgetId == 9) {
doUse(MAPNUM);
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mayShowCrumbIndicator();
_graphics->screenUpdate();
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} else if (gadgetId >= 6) {
// Arrow Gadgets
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_cptr = NULL;
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hcptr = NULL;
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if ((gadgetId == 6) || (gadgetId == 8)) {
if (gadgetId == 6)
drawStaticMessage(kTextTurnLeft);
else
drawStaticMessage(kTextTurnRight);
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_curFileName = " ";
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oldDirection = _direction;
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uint16 newDir = processArrow(_direction, gadgetId - 6);
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doTurn(_direction, newDir, &_cptr);
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_anim->_doBlack = true;
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_direction = newDir;
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forceDraw = true;
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mayShowCrumbIndicator();
_graphics->screenUpdate();
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} else if (gadgetId == 7) {
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uint16 oldRoomNum = _roomNum;
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if (doGoForward(&_cptr)) {
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if (oldRoomNum == _roomNum)
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_anim->_doBlack = true;
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} else {
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_anim->_doBlack = true;
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_direction = processArrow(_direction, gadgetId - 6);
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if (oldRoomNum != _roomNum) {
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drawStaticMessage(kTextGoForward);
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// Potentially entered a new room
_roomsFound->inclElement(_roomNum);
_curFileName = " ";
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forceDraw = true;
} else {
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_anim->_doBlack = true;
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drawStaticMessage(kTextNoPath);
}
}
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if (_followingCrumbs) {
if (_isCrumbTurning) {
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if (_direction == oldDirection) {
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_followingCrumbs = false;
}
} else {
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if (_roomNum == oldRoomNum) { // didn't get there?
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_followingCrumbs = false;
}
}
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} else if (_droppingCrumbs && oldRoomNum != _roomNum) {
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// If in surreal maze, turn off DroppingCrumbs.
// Note: These numbers were generated by parsing the
// "Maps" file, which is why they are hard-coded. Bleh!
if (_roomNum >= 245 && _roomNum <= 280) {
_followingCrumbs = false;
_droppingCrumbs = false;
_numCrumbs = 0;
_breadCrumbs[0]._roomNum = 0;
} else {
bool intersect = false;
for (int idx = 0; idx < _numCrumbs; idx++) {
if (_breadCrumbs[idx]._roomNum == _roomNum) {
_numCrumbs = idx + 1;
_breadCrumbs[_numCrumbs]._roomNum = 0;
intersect = true;
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}
}
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if (!intersect) {
if (_numCrumbs == MAX_CRUMBS) {
_numCrumbs = MAX_CRUMBS - 1;
memcpy(&_breadCrumbs[0], &_breadCrumbs[1], _numCrumbs * sizeof _breadCrumbs[0]);
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}
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_breadCrumbs[_numCrumbs]._roomNum = _roomNum;
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_breadCrumbs[_numCrumbs++]._direction = _direction;
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}
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}
}
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mayShowCrumbIndicator();
_graphics->screenUpdate();
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}
}
} else if ((msgClass == GADGETUP) && _alternate) {
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_anim->_doBlack = true;
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if (gadgetId == 0) {
eatMessages();
_alternate = false;
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_anim->_doBlack = true;
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_graphics->_doNotDrawMessage = false;
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_mainDisplay = true;
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// Sets the correct gadget list
interfaceOn();
_graphics->drawPanel();
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drawRoomMessage(curInv, _cptr);
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_graphics->screenUpdate();
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}
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gadgetId--;
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if (gadgetId == 0) {
interfaceOff();
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_anim->stopDiff();
_curFileName = " ";
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doit = !saveRestoreGame();
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_cptr = NULL;
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_mainDisplay = true;
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curInv = MAPNUM;
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lastInv = MAPNUM;
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_nextFileName = getInvName(curInv);
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_graphics->drawPanel();
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if (doit) {
_graphics->drawMessage("Disk operation failed.");
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_graphics->setPalette(initcolors, 8);
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g_system->delayMillis(1000);
}
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_graphics->screenUpdate();
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} else if (gadgetId == 1) {
if (!doUse(curInv)) {
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uint16 oldActionMode = actionMode;
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// Use button
actionMode = 5;
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if (oldActionMode < 5)
perFlipGadget(oldActionMode);
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drawStaticMessage(kTextUseOnWhat);
_mainDisplay = true;
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_graphics->screenUpdate();
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}
} else if (gadgetId == 2) {
_mainDisplay = !_mainDisplay;
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if ((curInv == 0) || (curInv > _numInv)) {
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curInv = 1;
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while ((curInv <= _numInv) && (!_conditions->in(curInv)))
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curInv++;
}
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if ((curInv <= _numInv) && _conditions->in(curInv) && _inventory[curInv]._bitmapName)
_nextFileName = getInvName(curInv);
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_graphics->screenUpdate();
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} else if (gadgetId == 3) {
// Left gadget
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decIncInv(&curInv, true);
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lastInv = curInv;
_graphics->_doNotDrawMessage = false;
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drawRoomMessage(curInv, _cptr);
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_graphics->screenUpdate();
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} else if (gadgetId == 4) {
// Right gadget
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decIncInv(&curInv, false);
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lastInv = curInv;
_graphics->_doNotDrawMessage = false;
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drawRoomMessage(curInv, _cptr);
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_graphics->screenUpdate();
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} else if (gadgetId == 5) {
// bread crumbs
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_breadCrumbs[0]._roomNum = 0;
_numCrumbs = 0;
_droppingCrumbs = true;
mayShowCrumbIndicator();
_graphics->screenUpdate();
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} else if (gadgetId == 6) {
// follow crumbs
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if (_droppingCrumbs) {
if (_numCrumbs > 0) {
_followingCrumbs = true;
_followCrumbsFast = false;
_isCrumbTurning = false;
_isCrumbWaiting = false;
getTime(&_crumbSecs, &_crumbMicros);
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eatMessages();
_alternate = false;
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_anim->_doBlack = true;
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_graphics->_doNotDrawMessage = false;
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_mainDisplay = true;
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// Sets the correct gadget list
interfaceOn();
_graphics->drawPanel();
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drawRoomMessage(curInv, _cptr);
_graphics->screenUpdate();
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} else {
_breadCrumbs[0]._roomNum = 0;
_droppingCrumbs = false;
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// Need to hide indicator!!!!
mayShowCrumbIndicatorOff();
_graphics->screenUpdate();
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}
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}
}
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} else if ((msgClass == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & qualifier) && _mainDisplay) {
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interfaceOff();
_mainDisplay = true;
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doit = false;
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if (_cptr) {
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if ((_cptr->_closeUpType == SPECIALLOCK) && _mainDisplay)
// LAB: Labyrinth specific code
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mouseCombination(curPos);
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else if ((_cptr->_closeUpType == SPECIALBRICK) && _mainDisplay)
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mouseTile(curPos);
else
doit = true;
} else
doit = true;
if (doit) {
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hcptr = NULL;
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eatMessages();
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if (actionMode == 0) {
// Take something.
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if (doActionRule(Common::Point(curPos.x, curPos.y), actionMode, _roomNum, &_cptr))
_curFileName = _newFileName;
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else if (takeItem(curPos.x, curPos.y, &_cptr))
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drawStaticMessage(kTextTakeItem);
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else if (doActionRule(curPos, TAKEDEF - 1, _roomNum, &_cptr))
_curFileName = _newFileName;
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else if (doActionRule(curPos, TAKE - 1, 0, &_cptr))
_curFileName = _newFileName;
else if (curPos.y < (_utils->vgaScaleY(149) + _utils->svgaCord(2)))
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drawStaticMessage(kTextNothing);
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} else if ((actionMode == 1) || (actionMode == 2) || (actionMode == 3)) {
// Manipulate an object, Open up a "door" or Close a "door"
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if (doActionRule(curPos, actionMode, _roomNum, &_cptr))
_curFileName = _newFileName;
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else if (!doActionRule(curPos, actionMode, 0, &_cptr)) {
if (curPos.y < (_utils->vgaScaleY(149) + _utils->svgaCord(2)))
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drawStaticMessage(kTextNothing);
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}
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} else if (actionMode == 4) {
// Look at closeups
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CloseDataPtr tempcptr = _cptr;
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setCurClose(curPos, &tempcptr);
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if (_cptr == tempcptr) {
if (curPos.y < (_utils->vgaScaleY(149) + _utils->svgaCord(2)))
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drawStaticMessage(kTextNothing);
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} else if (tempcptr->_graphicName) {
if (*(tempcptr->_graphicName)) {
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_anim->_doBlack = true;
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_cptr = tempcptr;
} else if (curPos.y < (_utils->vgaScaleY(149) + _utils->svgaCord(2)))
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drawStaticMessage(kTextNothing);
} else if (curPos.y < (_utils->vgaScaleY(149) + _utils->svgaCord(2)))
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drawStaticMessage(kTextNothing);
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} else if ((actionMode == 5) && _conditions->in(curInv)) {
// Use an item on something else
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if (doOperateRule(curPos.x, curPos.y, curInv, &_cptr)) {
_curFileName = _newFileName;
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if (!_conditions->in(curInv))
decIncInv(&curInv, false);
} else if (curPos.y < (_utils->vgaScaleY(149) + _utils->svgaCord(2)))
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drawStaticMessage(kTextNothing);
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}
}
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mayShowCrumbIndicator();
_graphics->screenUpdate();
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} else if (msgClass == DELTAMOVE) {
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ViewData *vptr = getViewData(_roomNum, _direction);
CloseDataPtr oldcptr = vptr->_closeUps;
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if (hcptr == NULL) {
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CloseDataPtr tempcptr = _cptr;
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setCurClose(curPos, &tempcptr);
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if ((tempcptr == NULL) || (tempcptr == _cptr)) {
if (_cptr == NULL)
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hcptr = oldcptr;
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else
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hcptr = _cptr->_subCloseUps;
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} else
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hcptr = tempcptr->_nextCloseUp;
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} else
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hcptr = hcptr->_nextCloseUp;
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if (hcptr == NULL) {
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if (_cptr == NULL)
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hcptr = oldcptr;
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else
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hcptr = _cptr->_subCloseUps;
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}
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if (hcptr)
_event->setMousePos(Common::Point(_utils->scaleX((hcptr->x1 + hcptr->x2) / 2), _utils->scaleY((hcptr->y1 + hcptr->y2) / 2)));
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} else if ((msgClass == MOUSEBUTTONS) && (IEQUALIFIER_RBUTTON & qualifier)) {
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eatMessages();
_alternate = !_alternate;
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_anim->_doBlack = true;
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_graphics->_doNotDrawMessage = false;
_mainDisplay = true;
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// Sets the correct gadget list
interfaceOn();
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if (_alternate) {
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if (lastInv && _conditions->in(lastInv))
curInv = lastInv;
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else
decIncInv(&curInv, false);
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}
_graphics->drawPanel();
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drawRoomMessage(curInv, _cptr);
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mayShowCrumbIndicator();
_graphics->screenUpdate();
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}
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return true;
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}
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void LabEngine::go() {
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_isHiRes = ((getFeatures() & GF_LOWRES) == 0);
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_graphics->setUpScreens();
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_event->initMouse();
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_msgFont = _resource->getFont("P:AvanteG.12");
_event->mouseHide();
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Intro *intro = new Intro(this);
intro->introSequence();
delete intro;
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_event->mouseShow();
mainGameLoop();
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if (_quitLab) {
// Won the game
_graphics->blackAllScreen();
_graphics->readPict("P:End/L2In.1", true);
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for (uint16 i = 0; i < 120; i++) {
_music->updateMusic();
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waitTOF();
}
_graphics->readPict("P:End/L2In.9", true);
_graphics->readPict("P:End/Lost", true);
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warning("STUB: waitForPress");
while (!1) { // 1 means ignore SDL_ProcessInput calls
_music->updateMusic();
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_anim->diffNextFrame();
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waitTOF();
}
}
_graphics->closeFont(_msgFont);
_graphics->freePict();
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freeScreens();
_music->freeMusic();
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}
/**
* New code to allow quick(er) return navigation in game.
*/
int LabEngine::followCrumbs() {
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// NORTH, SOUTH, EAST, WEST
static int movement[4][4] = {
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{ VKEY_UPARROW, VKEY_RTARROW, VKEY_RTARROW, VKEY_LTARROW },
{ VKEY_RTARROW, VKEY_UPARROW, VKEY_LTARROW, VKEY_RTARROW },
{ VKEY_LTARROW, VKEY_RTARROW, VKEY_UPARROW, VKEY_RTARROW },
{ VKEY_RTARROW, VKEY_LTARROW, VKEY_RTARROW, VKEY_UPARROW }
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};
if (_isCrumbWaiting) {
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uint32 Secs;
uint32 Micros;
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timeDiff(_crumbSecs, _crumbMicros, &Secs, &Micros);
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if (Secs != 0 || Micros != 0)
return 0;
_isCrumbWaiting = false;
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}
if (!_isCrumbTurning)
_breadCrumbs[_numCrumbs--]._roomNum = 0;
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// Is the current crumb this room? If not, logic error.
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if (_roomNum != _breadCrumbs[_numCrumbs]._roomNum) {
_numCrumbs = 0;
_breadCrumbs[0]._roomNum = 0;
_droppingCrumbs = false;
_followingCrumbs = false;
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return 0;
}
int exitDir;
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// which direction is last crumb
if (_breadCrumbs[_numCrumbs]._direction == EAST)
exitDir = WEST;
else if (_breadCrumbs[_numCrumbs]._direction == WEST)
exitDir = EAST;
else if (_breadCrumbs[_numCrumbs]._direction == NORTH)
exitDir = SOUTH;
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else
exitDir = NORTH;
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int moveDir = movement[_direction][exitDir];
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if (_numCrumbs == 0) {
_isCrumbTurning = false;
_breadCrumbs[0]._roomNum = 0;
_droppingCrumbs = false;
_followingCrumbs = false;
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} else {
int theDelay = (_followCrumbsFast ? ONESECOND / 4 : ONESECOND);
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_isCrumbTurning = (moveDir != VKEY_UPARROW);
_isCrumbWaiting = true;
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addCurTime(theDelay / ONESECOND, theDelay % ONESECOND, &_crumbSecs, &_crumbMicros);
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}
return moveDir;
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}
byte dropCrumbs[] = { 0x00 };
Image dropCrumbsImage(24, 24, dropCrumbs);
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void LabEngine::mayShowCrumbIndicator() {
if (getPlatform() != Common::kPlatformWindows)
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return;
if (_droppingCrumbs && _mainDisplay) {
_event->mouseHide();
dropCrumbsImage.drawMaskImage(612, 4);
_event->mouseShow();
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}
}
byte dropCrumbsOff[] = { 0x00 };
Image dropCrumbsOffImage(24, 24, dropCrumbsOff);
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void LabEngine::mayShowCrumbIndicatorOff() {
if (getPlatform() != Common::kPlatformWindows)
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return;
if (_mainDisplay) {
_event->mouseHide();
dropCrumbsOffImage.drawMaskImage(612, 4);
_event->mouseShow();
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}
}
} // End of namespace Lab