2012-09-15 00:27:15 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_ANIM_H
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#define HOPKINS_ANIM_H
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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namespace Hopkins {
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class HopkinsEngine;
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class AnimationManager {
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2012-09-16 07:21:24 +00:00
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private:
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2013-01-27 22:48:50 +00:00
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HopkinsEngine *_vm;
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2012-12-09 21:35:59 +00:00
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int loadSpriteBank(int idx, const Common::String &filename);
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2013-01-27 22:48:50 +00:00
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void searchAnim(const byte *data, int animIndex, int count);
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2012-09-15 00:27:15 +00:00
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public:
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2012-12-09 23:23:51 +00:00
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bool _clearAnimationFl;
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2012-09-15 00:27:15 +00:00
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bool NO_SEQ;
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2012-10-04 22:09:09 +00:00
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bool NO_COUL;
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2013-01-27 22:48:50 +00:00
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2012-09-15 00:27:15 +00:00
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AnimationManager();
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void setParent(HopkinsEngine *vm) { _vm = vm; }
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2012-12-09 21:35:59 +00:00
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void loadAnim(const Common::String &animName);
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void clearAnim();
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2013-01-27 22:48:50 +00:00
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void playAnim(const Common::String &filename, uint32 rate, uint32 rate2, uint32 rate3);
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void playAnim2(const Common::String &filename, uint32 a2, uint32 a3, uint32 a4);
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2012-12-09 21:35:59 +00:00
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void playSequence(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3);
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void playSequence2(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3);
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2012-09-15 00:27:15 +00:00
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};
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} // End of namespace Hopkins
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#endif /* HOPKINS_ANIM_H */
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