scummvm/engines/hopkins/anim.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_ANIM_H
#define HOPKINS_ANIM_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/str.h"
#include "graphics/surface.h"
namespace Hopkins {
class HopkinsEngine;
class AnimationManager {
private:
HopkinsEngine *_vm;
int loadSpriteBank(int idx, const Common::String &filename);
void searchAnim(const byte *data, int animIndex, int count);
public:
bool _clearAnimationFl;
bool NO_SEQ;
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bool NO_COUL;
AnimationManager();
void setParent(HopkinsEngine *vm) { _vm = vm; }
void loadAnim(const Common::String &animName);
void clearAnim();
void playAnim(const Common::String &filename, uint32 rate, uint32 rate2, uint32 rate3);
void playAnim2(const Common::String &filename, uint32 a2, uint32 a3, uint32 a4);
void playSequence(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3);
void playSequence2(const Common::String &file, uint32 rate1, uint32 rate2, uint32 rate3);
};
} // End of namespace Hopkins
#endif /* HOPKINS_ANIM_H */