scummvm/math/vector2d.h

57 lines
1.6 KiB
C
Raw Normal View History

2011-08-30 16:38:33 +00:00
/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*/
#ifndef MATH_VECTOR2D_H
#define MATH_VECTOR2D_H
2011-08-30 16:38:33 +00:00
#include "math/vector.h"
#include "math/vector3d.h"
2011-08-30 16:38:33 +00:00
namespace Math {
2011-08-30 16:38:33 +00:00
template<>
class Matrix<2, 1> : public MatrixType<2, 1> {
2011-08-30 16:38:33 +00:00
public:
Matrix();
Matrix(float x, float y);
Matrix(const MatrixBase<2, 1> &vec);
Matrix(const float *data);
2011-08-30 16:38:33 +00:00
inline float getX() const { return getValue(0); }
inline float getY() const { return getValue(1); }
inline void setX(float x) { setValue(0, x); }
inline void setY(float y) { setValue(1, y); }
2011-09-18 14:23:55 +00:00
void rotateAround(const Vector(2) &point, const Angle &angle);
Angle getAngle() const;
2011-08-30 16:38:33 +00:00
Vector3d toVector3d() const;
};
typedef Matrix<2, 1> Vector2d;
2011-08-30 16:38:33 +00:00
}
#endif