scummvm/sky/music/gmmusic.cpp

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
2003-05-28 23:44:11 +00:00
#include "sky/music/gmmusic.h"
#include "sky/sky.h"
void SkyGmMusic::passTimerFunc(void *param) {
((SkyGmMusic*)param)->timerCall();
}
SkyGmMusic::SkyGmMusic(MidiDriver *pMidiDrv, SkyDisk *pSkyDisk, OSystem *system)
: SkyMusicBase(pSkyDisk, system) {
_driverFileBase = 60200;
_midiDrv = pMidiDrv;
int midiRes = _midiDrv->open();
if (midiRes != 0) {
error("Can't open midi device. Errorcode: %d",midiRes);
}
_midiDrv->setTimerCallback(this, passTimerFunc);
_ignoreNextPoll = false;
}
SkyGmMusic::~SkyGmMusic(void) {
_midiDrv->setTimerCallback(NULL, NULL);
if (_currentMusic) stopMusic();
_midiDrv->close();
delete _midiDrv;
}
void SkyGmMusic::setVolume(uint8 volume) {
uint8 sysEx[6];
_musicVolume = volume;
if (volume > 0) volume = (volume * 2) / 3 + 43; // GM synths behave kinda logarithmic
sysEx[0] = 0x7F; sysEx[1] = 0x7F; sysEx[2] = 0x04; sysEx[3] = 0x01;
sysEx[4] = 0; sysEx[5] = volume & 0x7F;
_midiDrv->sysEx(sysEx, 6);
}
void SkyGmMusic::timerCall(void) {
// midi driver polls hundred times per sec. We only want 50 times.
_ignoreNextPoll = !_ignoreNextPoll;
if (!_ignoreNextPoll) return;
if (_musicData != NULL)
pollMusic();
}
void SkyGmMusic::setupPointers(void) {
if (SkyState::_systemVars.gameVersion == 109) {
_musicDataLoc = (_musicData[0x79C] << 8) | _musicData[0x79B];
_sysExSequence = _musicData + 0x1EF2;
} else {
_musicDataLoc = (_musicData[0x7DD] << 8) | _musicData[0x7DC];
_sysExSequence = ((_musicData[0x7E1] << 8) | _musicData[0x7E0]) + _musicData;
}
}
void SkyGmMusic::setupChannels(uint8 *channelData) {
_numberOfChannels = channelData[0];
channelData++;
for (uint8 cnt = 0; cnt < _numberOfChannels; cnt++) {
uint16 chDataStart = ((channelData[(cnt << 1) | 1] << 8) | channelData[cnt << 1]) + _musicDataLoc;
_channels[cnt] = new SkyGmChannel(_musicData, chDataStart, _midiDrv, _mt32_to_gm, _veloTab);
}
}
void SkyGmMusic::startDriver(void) {
//_midiDrv->send(0xFF); //ALSA can't handle this.
// skip all sysEx as it can't be handled anyways.
}
byte SkyGmMusic::_mt32_to_gm[128] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 1, 0, 2, 4, 4, 5, 3, 16, 17, 18, 16, 16, 19, 20, 21, // 0x
6, 6, 6, 7, 7, 7, 8, 112, 62, 62, 63, 63, 38, 38, 39, 39, // 1x
88, 95, 52, 98, 97, 99, 14, 54, 102, 96, 53, 102, 81, 100, 14, 80, // 2x
48, 48, 49, 45, 41, 40, 42, 42, 43, 46, 45, 24, 25, 28, 27, 104, // 3x
32, 32, 34, 33, 36, 37, 35, 35, 79, 73, 72, 72, 74, 75, 64, 65, // 4x
66, 67, 71, 71, 68, 69, 70, 22, 56, 59, 57, 57, 60, 60, 58, 61, // 5x
61, 11, 11, 98, 14, 9, 14, 13, 12, 107, 107, 77, 78, 78, 76, 76, // 6x
47, 117, 127, 118, 118, 116, 115, 119, 115, 112, 55, 124, 123, 0, 14, 117, // 7x
};
uint8 SkyGmMusic::_veloTab[128] = {
0x00, 0x40, 0x41, 0x41, 0x42, 0x42, 0x43, 0x43, 0x44, 0x44,
0x45, 0x45, 0x46, 0x46, 0x47, 0x47, 0x48, 0x48, 0x49, 0x49,
0x4A, 0x4A, 0x4B, 0x4B, 0x4C, 0x4C, 0x4D, 0x4D, 0x4E, 0x4E,
0x4F, 0x4F, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52, 0x53, 0x53,
0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x57, 0x57, 0x58, 0x58,
0x59, 0x59, 0x5A, 0x5A, 0x5B, 0x5B, 0x5C, 0x5C, 0x5D, 0x5D,
0x5E, 0x5E, 0x5F, 0x5F, 0x60, 0x60, 0x61, 0x61, 0x62, 0x62,
0x63, 0x63, 0x64, 0x64, 0x65, 0x65, 0x66, 0x66, 0x67, 0x67,
0x68, 0x68, 0x69, 0x69, 0x6A, 0x6A, 0x6B, 0x6B, 0x6C, 0x6C,
0x6D, 0x6D, 0x6E, 0x6E, 0x6F, 0x6F, 0x70, 0x70, 0x71, 0x71,
0x72, 0x72, 0x73, 0x73, 0x74, 0x74, 0x75, 0x75, 0x76, 0x76,
0x77, 0x77, 0x78, 0x78, 0x79, 0x79, 0x7A, 0x7A, 0x7B, 0x7B,
0x7C, 0x7C, 0x7D, 0x7D, 0x7E, 0x7E, 0x7F, 0x7F };