scummvm/engines/agos/contain.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
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#include "agos/agos.h"
#include "agos/intern.h"
namespace AGOS {
int AGOSEngine::canPlace(Item *x, Item *y) {
Item *z = derefItem(x->parent);
if (getGameType() == GType_ELVIRA1) {
SubPlayer *p = (SubPlayer *)findChildOfType(y, kPlayerType);
SubContainer *c = (SubContainer *)findChildOfType(y, kContainerType);
int cap = 0;
int wt;
if ((c == NULL) && (p == NULL))
return 0; /* Fits Fine */
xPlace(x, NULL); /* Avoid disturbing figures */
if (c)
cap = sizeContents(y);
wt = weightOf(y);
xPlace(x, z);
if (c) {
cap = c->volume - cap;
cap -= sizeOfRec(x, 0); /* - size of item going in */
if (cap < 0)
return -1; /* Too big to fit */
}
if (p) {
if (wt + weightOf(x) > p->strength * 10)
return -2; /* Too heavy */
}
} else {
SubObject *o = (SubObject *)findChildOfType(y, kObjectType);
int ct;
int cap = 0;
if (o == NULL)
return 0; /* Fits Fine */
xPlace(x,NULL); /* Avoid disturbing figures */
if (o)
cap = sizeContents(y);
xPlace(x, z);
if ((o) && (o->objectFlags & kOFVolume)) {
ct = getOffsetOfChild2Param(o, kOFVolume);
cap = o->objectFlagValue[ct] - cap;
cap -= sizeOfRec(x, 0); /* - size of item going in */
if (cap < 0)
return -1; /* Too big to fit */
}
}
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return 0;
}
void AGOSEngine::xPlace(Item *x, Item *y) {
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if (derefItem(x->parent))
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unlinkItem(x);
linkItem(x, y);
}
int AGOSEngine::contains(Item *a, Item *b) {
while (derefItem(b->parent)) {
if (derefItem(b->parent) == a)
return 1;
b = derefItem(b->parent);
}
return 0;
}
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int AGOSEngine::sizeContents(Item *x) {
return sizeRec(x, 0);
}
int AGOSEngine::sizeRec(Item *x, int d) {
Item *o;
int n = 0;
o = derefItem(x->child);
if (d > 32)
return(0);
while (o) {
n += sizeOfRec(o,d);
o = derefItem(o->child);
}
return n;
}
int AGOSEngine::sizeOfRec(Item *i, int d) {
SubObject *o = (SubObject *)findChildOfType(i, kObjectType);
if (getGameType() == GType_ELVIRA1) {
SubPlayer *p = (SubPlayer *)findChildOfType(i, kPlayerType);
SubContainer *c = (SubContainer *)findChildOfType(i, kContainerType);
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if ((c) && (c->flags & 1)) {
if (o)
return (o->objectSize + sizeRec(i, d + 1));
if (p)
return (p->size + sizeRec(i, d + 1));
return (sizeRec(i, d + 1));
}
if (o)
return (o->objectWeight);
if (p)
return (p->weight);
} else {
int ct;
if ((o) && (o->objectFlags & kOFSoft)) {
if (o->objectFlags & kOFSize) {
ct = getOffsetOfChild2Param(o, kOFSize);
return o->objectFlagValue[ct] + sizeRec(i, d + 1);
}
return sizeRec(i, d + 1);
}
if ((o) && (o->objectFlags & kOFSize)) {
ct = getOffsetOfChild2Param(o, kOFSize);
return o->objectFlagValue[ct];
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}
}
return 0;
}
int AGOSEngine::weighUp(Item *x) {
return weightRec(x, 0);
}
int AGOSEngine::weightRec(Item *x, int d) {
int n = weightOf(x);
Item *o;
if (d > 32)
return 0;
o = derefItem(x->child);
while (o) {
n += weightRec(o, d + 1);
o = derefItem(o->next);
}
return n;
}
int AGOSEngine::weightOf(Item *x) {
SubObject *o = (SubObject *)findChildOfType(x, kObjectType);
if (getGameType() == GType_ELVIRA1) {
SubPlayer *p = (SubPlayer *)findChildOfType(x, kPlayerType);
if (o)
return o->objectWeight;
if (p)
return p->weight;
} else {
if ((o) && (o->objectFlags & kOFWeight)) {
int ct = getOffsetOfChild2Param(o, kOFWeight);
return (o->objectFlagValue[ct]);
}
}
return 0;
}
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} // End of namespace AGOS