Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.

svn-id: r28966
This commit is contained in:
Nicola Mettifogo 2007-09-19 08:40:12 +00:00
parent a89694c0d6
commit 258901bab9
693 changed files with 16240 additions and 3908 deletions

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@ -87,7 +87,7 @@ clean:
.PHONY: all clean dist distclean plugins
# Old (dumb) compile & dependcy rules
#INCS = scumm/scumm.h common/scummsys.h common/stdafx.h
#INCS = scumm/scumm.h common/scummsys.h
#.cpp.o:
# $(CXX) $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
#$(OBJS): $(INCS)

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@ -25,7 +25,6 @@
#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "backends/events/default/default-events.h"
@ -48,9 +47,9 @@ DefaultEventManager::DefaultEventManager(OSystem *boss) :
bool DefaultEventManager::pollEvent(Common::Event &event) {
uint32 time = _boss->getMillis();
bool result;
result = _boss->pollEvent(event);
if (result) {
event.synthetic = false;
switch (event.type) {
@ -124,7 +123,7 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
result = true;
}
}
return result;
}

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@ -26,7 +26,6 @@
#if !defined(BACKEND_EVENTS_DEFAULT_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_DEFAULT_H
#include "common/stdafx.h"
#include "common/events.h"
/*

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@ -25,7 +25,6 @@
#ifndef ABSTRACT_FILESYSTEM_FACTORY_H
#define ABSTRACT_FILESYSTEM_FACTORY_H
#include "common/stdafx.h"
#include "common/str.h"
#include "backends/fs/abstract-fs.h"
@ -35,12 +34,12 @@
class AbstractFilesystemFactory {
public:
typedef Common::String String;
/**
* Destructor.
*/
virtual ~AbstractFilesystemFactory() {}
/**
* Returns a node representing the "current directory".
* If your system does not support this concept, you can either try to
@ -48,7 +47,7 @@ public:
* e.g. the same value as getRoot() returns.
*/
virtual AbstractFilesystemNode *makeCurrentDirectoryFileNode() const = 0;
/**
* Construct a node based on a path; the path is in the same format as it
* would be for calls to fopen().
@ -60,17 +59,17 @@ public:
* @param path The path string to create a FilesystemNode for.
*/
virtual AbstractFilesystemNode *makeFileNodePath(const String &path) const = 0;
/**
* Returns a special node representing the filesystem root.
* The starting point for any file system browsing.
*
*
* On Unix, this will be simply the node for / (the root directory).
* On Windows, it will be a special node which "contains" all drives (C:, D:, E:).
*/
virtual AbstractFilesystemNode *makeRootFileNode() const = 0;
/**
* Meta-factory method which returns a concrete AbstractFilesystemFactory
* instance depending on the current architecture.

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@ -35,8 +35,6 @@
#include <strings.h>
#endif
#include <common/stdafx.h>
#include "common/util.h"
#include "engines/engine.h"
#include "backends/fs/abstract-fs.h"

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@ -24,7 +24,6 @@
#if defined(__DC__)
#include "common/stdafx.h"
#include "backends/fs/abstract-fs.h"
#include <ronin/cdfs.h>

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@ -20,7 +20,6 @@
*
*/
#include "stdafx.h"
#include "str.h"
#include "common/util.h"
//#include <NDS/ARM9/console.h> //basic print funcionality

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@ -23,7 +23,6 @@
*
*/
#include "stdafx.h"
#include "backends/fs/abstract-fs.h"
#define MAX_PATH_SIZE 256

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@ -29,8 +29,6 @@
#include <stdio.h>
#include <sys/stat.h>
#include <common/stdafx.h>
#include "common/util.h"
#include "base/engine.h"
#include "backends/fs/abstract-fs.h"

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@ -27,7 +27,6 @@
#include "PalmVersion.h"
#include "globals.h"
#include "common/stdafx.h"
#include "backends/fs/abstract-fs.h"
/**

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@ -24,7 +24,6 @@
#if defined(UNIX)
#include "common/stdafx.h"
#include "backends/fs/abstract-fs.h"
#ifdef MACOSX

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@ -23,7 +23,6 @@
*/
#if defined (__SYMBIAN32__)
#include "common/stdafx.h"
#include "backends/fs/abstract-fs.h"
#include <dirent.h>

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@ -27,7 +27,6 @@
#ifdef _WIN32_WCE
#include <windows.h>
#endif
#include "common/stdafx.h"
#include "backends/fs/abstract-fs.h"
#include <io.h>
#include <stdio.h>
@ -54,7 +53,7 @@
/**
* Implementation of the ScummVM file system API based on Windows API.
*
*
* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
*/
class WindowsFilesystemNode : public AbstractFilesystemNode {
@ -68,25 +67,25 @@ protected:
public:
/**
* Creates a WindowsFilesystemNode with the root node as path.
*
*
* In regular windows systems, a virtual root path is used "".
* In windows CE, the "\" root is used instead.
*/
WindowsFilesystemNode();
/**
* Creates a WindowsFilesystemNode for a given path.
*
*
* Examples:
* path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt
* path=c:\foo\bar.txt, currentDir=true -> current directory
* path=NULL, currentDir=true -> current directory
*
*
* @param path String with the path the new node should point to.
* @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory.
*/
WindowsFilesystemNode(const String &path, const bool currentDir);
virtual bool exists() const { return _access(_path.c_str(), F_OK) == 0; }
virtual String getDisplayName() const { return _displayName; }
virtual String getName() const { return _displayName; }
@ -103,26 +102,26 @@ public:
private:
/**
* Adds a single WindowsFilesystemNode to a given list.
* This method is used by getChildren() to populate the directory entries list.
*
* This method is used by getChildren() to populate the directory entries list.
*
* @param list List to put the file entry node in.
* @param mode Mode to use while adding the file entry to the list.
* @param base String with the directory being listed.
* @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find.
*/
static void addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
/**
* Converts a Unicode string to Ascii format.
*
*
* @param str String to convert from Unicode to Ascii.
* @return str in Ascii format.
*/
static char *toAscii(TCHAR *str);
/**
* Converts an Ascii string to Unicode format.
*
*
* @param str String to convert from Ascii to Unicode.
* @return str in Unicode format.
*/
@ -131,11 +130,11 @@ private:
/**
* Returns the last component of a given path.
*
*
* Examples:
* c:\foo\bar.txt would return "\bar.txt"
* c:\foo\bar\ would return "\bar\"
*
*
* @param str Path to obtain the last component from.
* @return Pointer to the first char of the last component inside str.
*/
@ -229,7 +228,7 @@ WindowsFilesystemNode::WindowsFilesystemNode(const String &p, const bool current
assert(p.size() > 0);
_path = p;
}
_displayName = lastPathComponent(_path);
// Check whether it is a directory, and whether the file actually exists
@ -247,7 +246,7 @@ WindowsFilesystemNode::WindowsFilesystemNode(const String &p, const bool current
AbstractFilesystemNode *WindowsFilesystemNode::getChild(const String &n) const {
assert(_isDirectory);
String newPath(_path);
if (_path.lastChar() != '\\')
newPath += '\\';
@ -297,12 +296,12 @@ bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b
sprintf(searchPath, "%s*", _path.c_str());
handle = FindFirstFile(toUnicode(searchPath), &desc);
if (handle == INVALID_HANDLE_VALUE)
return false;
addFile(myList, mode, _path.c_str(), &desc);
while (FindNextFile(handle, &desc))
addFile(myList, mode, _path.c_str(), &desc);
@ -314,10 +313,10 @@ bool WindowsFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, b
AbstractFilesystemNode *WindowsFilesystemNode::getParent() const {
assert(_isValid || _isPseudoRoot);
if (_isPseudoRoot)
return 0;
WindowsFilesystemNode *p = new WindowsFilesystemNode();
if (_path.size() > 3) {
const char *start = _path.c_str();
@ -330,7 +329,7 @@ AbstractFilesystemNode *WindowsFilesystemNode::getParent() const {
p->_displayName = lastPathComponent(p->_path);
p->_isPseudoRoot = false;
}
return p;
}

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@ -22,14 +22,12 @@
* $Id$
*/
#include "common/stdafx.h"
#include "common/scummsys.h"
#if defined(UNIX) && defined(USE_ALSA)
#include "sound/mpu401.h"
#include "common/stdafx.h"
#include "common/util.h"
#include "common/config-manager.h"

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@ -24,7 +24,6 @@
#ifdef MACOSX
#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/util.h"
#include "sound/mpu401.h"

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@ -24,7 +24,6 @@
#ifdef MACOSX
#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/util.h"
#include "sound/mpu401.h"
@ -91,8 +90,8 @@ int MidiDriver_CoreMIDI::open() {
} else {
return MERR_DEVICE_NOT_AVAILABLE;
}
if (err != noErr)
if (err != noErr)
return MERR_CANNOT_CONNECT;
return 0;

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@ -33,7 +33,6 @@
#include <proto/dos.h>
#include <proto/etude.h>
#include "common/stdafx.h"
#include "common/endian.h"
#include "sound/mpu401.h"
#include "common/util.h"

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@ -30,7 +30,6 @@
#if defined(UNIX) && !defined(__BEOS__) && !defined(__MAEMO__)
#include "common/stdafx.h"
#include "sound/mpu401.h"
#include "common/util.h"

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@ -27,7 +27,6 @@
#include <windows.h>
#include <mmsystem.h>
#include "common/stdafx.h"
#include "sound/mpu401.h"
#include "common/util.h"

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@ -22,7 +22,6 @@
* $Id$
*/
#include "common/stdafx.h"
#include "sound/mpu401.h"
#include "common/util.h"

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@ -22,7 +22,6 @@
* $Id$
*/
#include "common/stdafx.h"
#include "sound/mpu401.h"
#include "common/util.h"
@ -113,7 +112,7 @@ void MidiDriver_Zodiac::send(uint32 b) {
void MidiDriver_Zodiac::sysEx(const byte *msg, uint16 length) {
unsigned char buf[256];
buf[0] = 0xF0;
memcpy(buf + 1, msg, length);
buf[length + 1] = 0xF7;

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@ -29,7 +29,6 @@
#include "PalmVersion.h"
#include "globals.h"
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/events.h"

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@ -26,7 +26,6 @@
#ifndef BACKEND_SAVES_PALM_H
#define BACKEND_SAVES_PALM_H
#include "common/stdafx.h"
#include "saves/default/default-saves.h"
class PalmSaveFileManager : public DefaultSaveFileManager {

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@ -23,7 +23,6 @@
*
*/
#include "stdafx.h"
#include "common/system.h"
#include "common/config-manager.h"

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@ -22,7 +22,6 @@
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/system.h"
#include "cd_default.h"

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@ -23,7 +23,6 @@
*
*/
#include <SonyClie.h>
#include "common/stdafx.h"
#include "common/system.h"
#include "cd_msa.h"
#include "start.h" // for appFileCreat

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@ -22,7 +22,6 @@
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/system.h"
#include "common/config-manager.h"

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@ -32,7 +32,6 @@
#include "scumm_globals.h"
#include "globals.h"
#include "common/stdafx.h"
#include "base/version.h"
#include "formEditGame.h"

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@ -36,7 +36,6 @@
//#include <AdnDebugMgr.h>
//#define DEBUG_ARM
#include "stdafx.h"
#include "base/main.h"
#ifdef COMPILE_ZODIAC
# include "be_zodiac.h"

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@ -23,7 +23,6 @@
*
*/
#include <common/stdafx.h>
#include <common/scummsys.h>
#include "engines/engine.h"
#include "sound/mixer.h"

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@ -23,7 +23,6 @@
*
*/
#include <common/stdafx.h>
#include <ronin/ronin.h>
#include <string.h>
#include <stdarg.h>

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@ -23,7 +23,6 @@
*
*/
#include <common/stdafx.h>
#include <common/scummsys.h>
#include <engines/engine.h>
#include <base/main.h>

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@ -25,7 +25,6 @@
#define RONIN_TIMER_ACCESS
#include <common/stdafx.h>
#include <common/scummsys.h>
#include <graphics/scaler/intern.h>
#include <graphics/surface.h>

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@ -25,7 +25,6 @@
#define RONIN_TIMER_ACCESS
#include <common/stdafx.h>
#include <common/scummsys.h>
#include <common/events.h>
#include "dc.h"

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@ -23,7 +23,6 @@
*
*/
#include <common/stdafx.h>
#include <common/scummsys.h>
#include <engines/engine.h>
#include <base/plugins.h>

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@ -23,7 +23,6 @@
*
*/
#include <common/stdafx.h>
#include <common/scummsys.h>
#include "common/events.h"
#include "engines/engine.h"

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@ -25,7 +25,6 @@
#define RONIN_TIMER_ACCESS
#include <common/stdafx.h>
#include <common/scummsys.h>
#include "dc.h"

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@ -23,7 +23,6 @@
*
*/
#include <common/stdafx.h>
#include <common/scummsys.h>
#include "engines/engine.h"
#include "dc.h"

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@ -20,7 +20,6 @@
*
*/
#include "stdafx.h"
#include "blitters.h"
#define CHARSET_MASK_TRANSPARENCY 253

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@ -20,7 +20,6 @@
*
*/
#include "stdafx.h"
#include "cdaudio.h"
#include "ds-fs.h"
#include "config-manager.h"

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@ -24,7 +24,6 @@
#define _DSMAIN_H
#include <nds.h>
#include "stdafx.h"
#include "osystem_ds.h"
#include "scummconsole.h"
#include "NDS/scummvm_ipc.h"

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@ -23,7 +23,6 @@
#ifndef _DSOPTIONS_H_
#define _DSOPTIONS_H_
#include "stdafx.h"
#include "common/scummsys.h"
#include "common/str.h"

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@ -23,7 +23,6 @@
#ifndef _GBAMPSAVE_H_
#define _GBAMPSAVE_H_
#include "stdafx.h"
#include "system.h"
#define SAVE_BUFFER_SIZE 100000

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@ -20,7 +20,6 @@
*/
#include "stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "system.h"

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@ -20,7 +20,6 @@
*
*/
#include "stdafx.h"
#include <string.h>
#include "nds/dma.h"
#include "osystem_ds.h"

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@ -20,7 +20,6 @@
*
*/
// Save in order 1,2,3,4,larger 2,5
#include "stdafx.h"
#include "system.h"
#include "ramsave.h"
#include "nds.h"

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@ -20,7 +20,6 @@
*
*/
#include "stdafx.h"
#include "scummhelp.h"
#define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0)

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@ -21,7 +21,6 @@
*/
#include "stdafx.h"
#include "zipreader.h"
#define SWAP_U16(v) (((v & 0xFF) << 8) + (v & 0xFF00))

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@ -22,7 +22,6 @@
#ifndef _ZIPREADER_H_
#define _ZIPREADER_H_
#include "stdafx.h"
#include "portdefs.h"
#define ZF_SEARCH_START 0x08000000
#define ZF_SEARCH_END 0x09000000

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@ -29,7 +29,6 @@
#define __GP2X__
#define USE_OSD
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "graphics/scaler.h"

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@ -23,7 +23,6 @@
*
*/
#include "stdafx.h"
#include "common/scummsys.h"
#include "common/file.h"

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@ -26,7 +26,6 @@
#ifndef __GP32_LAUNCHER_H
#define __GP32_LAUNCHER_H
#include "stdafx.h"
#include "common/scummsys.h"
extern void readConfigVars();

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@ -23,7 +23,6 @@
*
*/
#include "stdafx.h"
#include "common/scummsys.h"
#include "common/config-manager.h"

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@ -23,7 +23,6 @@
*
*/
#include "stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"

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@ -27,7 +27,6 @@
#define GP32_OSYS_H
//Standard ScummVM includes.
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "backends/intern.h"

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@ -23,7 +23,6 @@
*
*/
#include "stdafx.h"
#include "common/scummsys.h"
//#include "graphics/scaler.h"
#include "common/system.h"

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@ -24,7 +24,6 @@
*/
#include "stdafx.h"
#include "common/scummsys.h"
//#include "graphics/scaler.h"
#include "common/system.h"

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@ -23,7 +23,6 @@
*
*/
#include "stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "backends/intern.h"

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@ -23,7 +23,6 @@
*
*/
#include "stdafx.h"
#include "common/scummsys.h"
#include "gp32std.h"

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@ -26,7 +26,6 @@
#ifndef __GP32STD_INPUT_H
#define __GP32STD_INPUT_H
#include "stdafx.h"
#include "common/scummsys.h"
#define BUTTON_DOWN 1

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@ -23,7 +23,6 @@
*
*/
#include "stdafx.h"
#include "common/scummsys.h"
//#include "graphics/scaler.h"
#include "common/system.h"

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@ -23,7 +23,6 @@
*
*/
#include "stdafx.h"
#include "common/scummsys.h"
#include "gp32std.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "backends/platform/maemo/maemo-sdl.h"

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@ -26,7 +26,6 @@
#ifndef MAEMO_SDL_H
#define MAEMO_SDL_H
#include "common/stdafx.h"
#include "backends/platform/sdl/sdl-common.h"
//#include "CEkeys.h"

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@ -23,7 +23,6 @@
*
*/
#include <common/stdafx.h>
#include <common/scummsys.h>
#include <X11/Xlib.h>
#include <X11/extensions/Xsp.h>

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "common/system.h"
#include "base/main.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include <kernel.h>
#include <stdio.h>
#include <stdlib.h>

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@ -26,7 +26,6 @@
#ifndef SYSTEMPS2_H
#define SYSTEMPS2_H
#include "common/stdafx.h"
#include "common/system.h"
class Gs2dScreen;

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "common/rect.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "backends/intern.h"

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@ -22,7 +22,6 @@
*/
#include <pspgu.h>
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/rect.h"

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@ -31,7 +31,6 @@
#include <pspdebug.h>
#endif
#include <common/stdafx.h>
#include <common/system.h>
#include <engines/engine.h>
#include <base/main.h>

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@ -28,7 +28,6 @@
#include <SDL.h>
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "graphics/scaler.h"
@ -215,7 +214,7 @@ protected:
// unseen game screen
SDL_Surface *_screen;
// TODO: We could get rid of the following two vars and just use _screen instead
int _screenWidth, _screenHeight;
@ -272,7 +271,7 @@ protected:
int _mode;
int _transactionMode;
bool _fullscreen;
bool _screenIsLocked;
Graphics::Surface _framebuffer;
@ -368,7 +367,7 @@ protected:
Common::SaveFileManager *_savefile;
Audio::Mixer *_mixer;
SDL_TimerID _timerID;
Common::TimerManager *_timer;
@ -382,7 +381,7 @@ protected:
virtual void drawMouse(); // overloaded by CE backend
virtual void undrawMouse(); // overloaded by CE backend (FIXME)
virtual void blitCursor(); // overloaded by CE backend (FIXME)
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);
virtual void fillMouseEvent(Common::Event &event, int x, int y); // overloaded by CE backend
@ -400,8 +399,8 @@ protected:
virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
int effectiveScreenHeight() const {
return (_adjustAspectRatio ? real2Aspect(_screenHeight) : _screenHeight)
* _scaleFactor;
return (_adjustAspectRatio ? real2Aspect(_screenHeight) : _screenHeight)
* _scaleFactor;
}
void setupIcon();

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "backends/platform/symbian/src/SymbianActions.h"
#include "gui/message.h"

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@ -26,7 +26,6 @@
#ifndef SYMBIANACTIONS_H
#define SYMBIANACTIONS_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "gui/Key.h"

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@ -24,7 +24,6 @@
*/
#include "common/stdafx.h"
#include "CEActionsPocket.h"
#include "EventsBuffer.h"
#include "gui/message.h"

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@ -26,7 +26,6 @@
#ifndef CEACTIONSPOCKET
#define CEACTIONSPOCKET
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "wince-sdl.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "CEActionsSmartphone.h"
#include "EventsBuffer.h"
#include "gui/message.h"

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@ -26,7 +26,6 @@
#ifndef CEACTIONSSMARTPHONE
#define CEACTIONSSMARTPHONE
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "wince-sdl.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "CEDevice.h"
#include <SDL.h>

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@ -26,7 +26,6 @@
#ifndef CEDEVICE
#define CEDEVICE
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/str.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "wince-sdl.h"

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@ -23,7 +23,6 @@
*
*/
#include "graphics/scaler/intern.h"
#include "common/stdafx.h"
#include "CEScaler.h"
int redblueMasks[] = { 0x7C1F, 0xF81F };

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@ -26,7 +26,6 @@
#ifndef CESCALER
#define CESCALER
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "graphics/scaler.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "Toolbar.h"
#include "SDL_ImageResource.h"

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@ -26,7 +26,6 @@
#ifndef CEGUI_GUIELEMENT
#define CEGUI_GUIELEMENT
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "ItemAction.h"
namespace CEGUI {

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@ -26,7 +26,6 @@
#ifndef CEGUI_ITEMACTION
#define CEGUI_ITEMACTION
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "ItemSwitch.h"
namespace CEGUI {

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@ -26,7 +26,6 @@
#ifndef CEGUI_ITEMSWITCH
#define CEGUI_ITEMSWITCH
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "Panel.h"
namespace CEGUI {

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@ -26,7 +26,6 @@
#ifndef CEGUI_PANEL
#define CEGUI_PANEL
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/hashmap.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "PanelItem.h"
namespace CEGUI {

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@ -26,7 +26,6 @@
#ifndef CEGUI_PANELITEM
#define CEGUI_PANELITEM
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "PanelKeyboard.h"
namespace CEGUI {

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@ -26,7 +26,6 @@
#ifndef CEGUI_PANELKEYBOARD
#define CEGUI_PANELKEYBOARD
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "SDL_ImageResource.h"
namespace CEGUI {

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@ -26,7 +26,6 @@
#ifndef CEGUI_SDL_IMAGERESOURCE
#define CEGUI_SDL_IMAGERESOURCE
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"

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@ -23,7 +23,6 @@
*
*/
#include "common/stdafx.h"
#include "Toolbar.h"
namespace CEGUI {

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@ -26,7 +26,6 @@
#ifndef CEGUI_TOOLBAR
#define CEGUI_TOOLBAR
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "common/system.h"

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