mirror of
https://github.com/libretro/scummvm.git
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258901bab9
svn-id: r28966
255 lines
6.5 KiB
C++
255 lines
6.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "backends/fs/abstract-fs.h"
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#define MAX_PATH_SIZE 256
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/**
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* Implementation of the ScummVM file system API.
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*
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* Parts of this class are documented in the base interface class, AbstractFilesystemNode.
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*/
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class GP32FilesystemNode : public AbstractFilesystemNode {
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protected:
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String _displayName;
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String _path;
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bool _isDirectory;
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bool _isRoot;
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public:
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/**
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* Creates a GP32FilesystemNode with the root node as path.
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*/
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GP32FilesystemNode();
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/**
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* Creates a GP32FilesystemNode for a given path.
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*
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* @param path String with the path the new node should point to.
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*/
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GP32FilesystemNode(const String &path);
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virtual bool exists() const { return true; } //FIXME: this is just a stub
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virtual String getDisplayName() const { return _displayName; }
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virtual String getName() const { return _displayName; }
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virtual String getPath() const { return _path; }
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virtual bool isDirectory() const { return _isDirectory; }
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// FIXME: isValid should return false if this Node can't be used!
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// so client code can rely on the return value.
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virtual bool isReadable() const { return true; } //FIXME: this is just a stub
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virtual bool isValid() const { return true; }
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virtual bool isWritable() const { return true; } //FIXME: this is just a stub
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virtual AbstractFilesystemNode *getChild(const String &n) const;
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virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
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virtual AbstractFilesystemNode *getParent() const;
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};
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const char gpRootPath[] = "gp:\\";
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//char gpCurrentPath[MAX_PATH_SIZE] = "gp:\\"; // must end with '\'
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/**
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* Returns the last component of a given path.
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*
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* Examples:
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* gp:\foo\bar.txt would return "\bar.txt"
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* gp:\foo\bar\ would return "\bar\"
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*
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* @param str Path to obtain the last component from.
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* @return Pointer to the first char of the last component inside str.
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*/
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const char *lastPathComponent(const Common::String &str) {
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const char *start = str.c_str();
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const char *cur = start + str.size() - 2;
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while (cur >= start && *cur != '\\') {
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--cur;
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}
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return cur + 1;
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}
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/**
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* FIXME: document this function.
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*
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* @param path
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* @param convPath
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*/
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int gpMakePath(const char *path, char *convPath) {
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// copy root or current directory
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const char *p;
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if ((*path == '/') || (*path == '\\')) {
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path++;
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p = gpRootPath;
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while (*p)
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*convPath++ = *p++;
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}// else
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// p = gpCurrentPath;
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//while (*p)
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// *convPath++ = *p++;
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// add filenames/directories. remove "." & "..", replace "/" with "\"
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do {
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switch (*path) {
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case 0:
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case '/':
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case '\\':
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if (*(convPath - 1) == '\\') {
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// already ends with '\'
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} else if ((*(convPath - 2) == '\\') && (*(convPath - 1) == '.')) {
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convPath--; // remove '.' and end with '\'
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} else if ((*(convPath - 3) == '\\') && (*(convPath - 2) == '.') && (*(convPath - 1) == '.')) {
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convPath -= 3; // remove "\.."
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if (*(convPath - 1) == ':')
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*convPath++ = '\\'; // "gp:" -> "gp:\"
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else
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while (*(convPath - 1) != '\\')
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convPath--; // remove one directory and end with '\'
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} else {
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*convPath++ = '\\'; // just add '\'
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}
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break;
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default:
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*convPath++ = *path;
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break;
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}
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} while (*path++);
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*convPath = '\\';
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// *--convPath = 0; // remove last '\' and null-terminate
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*convPath = 0; // remove last '\' and null-terminate
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return 0;
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}
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GP32FilesystemNode::GP32FilesystemNode() {
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_isDirectory = true;
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_isRoot = true;
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_displayName = "GP32 Root";
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_path = "gp:\\";
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}
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GP32FilesystemNode::GP32FilesystemNode(const String &path) {
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const char *dsplName = NULL, *pos = NULL;
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char convPath[256];
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gpMakePath(path.c_str(), convPath);
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_path = convPath;
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pos = convPath;
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while (*pos)
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if (*pos++ == '\\')
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dsplName = pos;
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BP("FS: path name: %s", path.c_str());
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if (strcmp(path.c_str(), "gp:\\") == 0) {
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_isRoot = true;
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_displayName = "GP32 Root";
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} else {
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_isRoot = false;
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_displayName = String(dsplName);
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}
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_isDirectory = true;
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}
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AbstractFilesystemNode *GP32FilesystemNode::getChild(const String &n) const {
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// FIXME: Pretty lame implementation! We do no error checking to speak
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// of, do not check if this is a special node, etc.
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assert(_isDirectory);
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String newPath(_path);
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if (_path.lastChar() != '\\')
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newPath += '\\';
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newPath += n;
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return new GP32FilesystemNode(newPath);
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}
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bool GP32FilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
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assert(_isDirectory);
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//TODO: honor the hidden flag
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GPDIRENTRY dirEntry;
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GPFILEATTR attr;
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GP32FilesystemNode entry;
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uint32 read;
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if (mode == FilesystemNode::kListAll)
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LP("listDir(kListAll)");
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else
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LP("listDir(kListDirectoriesOnly)");
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int startIdx = 0; // current file
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String listDir(_path);
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//listDir += "/";
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while (GpDirEnumList(listDir.c_str(), startIdx++, 1, &dirEntry, &read) == SM_OK) {
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da if (dirEntry.name[0] == '.')
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continue;
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entry._displayName = dirEntry.name;
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entry._path = _path;
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entry._path += dirEntry.name;
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entry._isRoot = false;
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GpFileAttr(entry._path.c_str(), &attr);
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entry._isDirectory = attr.attr & (1 << 4);
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// Honor the chosen mode
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if ((mode == FilesystemNode::kListFilesOnly && entry._isDirectory) ||
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(mode == FilesystemNode::kListDirectoriesOnly && !entry._isDirectory))
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continue;
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if (entry._isDirectory)
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entry._path += "\\";
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myList.push_back(new GP32FilesystemNode(entry));
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}
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BP("Dir... %s", listDir.c_str());
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return true;
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}
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AbstractFilesystemNode *GP32FilesystemNode::getParent() const {
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if (_isRoot)
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return 0;
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const char *start = _path.c_str();
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const char *end = lastPathComponent(_path);
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GP32FilesystemNode *p = new GP32FilesystemNode(String(start, end - start));
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NP("%s", p->_path.c_str());
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return p;
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}
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