scummvm/engines/tsage/blue_force/blueforce_scenes9.cpp

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2011-09-23 19:52:40 +00:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/blue_force/blueforce_scenes9.h"
#include "tsage/globals.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace TsAGE {
namespace BlueForce {
/*--------------------------------------------------------------------------
* Scene 900 - Outside Warehouse
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*
*--------------------------------------------------------------------------*/
bool Scene900::Item1::startAction(CursorType action, Event &event) {
if (action == CURSOR_LOOK) {
SceneItem::display2(900, 6);
return true;
} else {
return SceneHotspot::startAction(action, event);
}
}
bool Scene900::Item4::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9001;
Common::Point pt(0, 117);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, scene);
return true;
}
/*--------------------------------------------------------------------------*/
bool Scene900::Object1::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (BF_GLOBALS._v4CEC0 == 0) {
return NamedObject::startAction(action, event);
} else {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._v4CEC0 == 2) {
scene->_sceneMode = 9006;
BF_GLOBALS._v4CEC0 = 1;
scene->setAction(&scene->_sequenceManager1, scene, 9006, &BF_GLOBALS._player, this, NULL);
} else {
BF_GLOBALS._v4CEC0 = 2;
if (scene->_object3._flag == false) {
BF_GLOBALS._player.setAction(&scene->_action4);
} else {
scene->_sceneMode = 9005;
scene->setAction(&scene->_sequenceManager1, scene, 9005, &BF_GLOBALS._player, this, NULL);
BF_GLOBALS._walkRegions.proc2(24);
}
}
return true;
}
break;
case INV_WAREHOUSE_KEYS:
if (BF_GLOBALS._v4CEC0 == 2) {
SceneItem::display2(900, 14);
} else {
if (BF_GLOBALS._v4CEC0 == 0) {
if (!BF_GLOBALS.getFlag(fGotPointsForUnlockGate)) {
BF_GLOBALS.setFlag(fGotPointsForUnlockGate);
BF_GLOBALS._uiElements.addScore(30);
}
BF_GLOBALS._v4CEC0 = 1;
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} else {
if (!BF_GLOBALS.getFlag(fGotPointsForLockGate)) {
if (BF_GLOBALS._bookmark == bEndDayThree) {
BF_GLOBALS.setFlag(fGotPointsForLockGate);
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BF_GLOBALS._uiElements.addScore(30);
}
}
BF_GLOBALS._v4CEC0 = 0;
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}
scene->_sceneMode = 9004;
BF_GLOBALS._player.disableControl();
scene->setAction(&scene->_sequenceManager1, scene, 9004, &BF_GLOBALS._player, NULL);
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}
return true;
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default:
return NamedObject::startAction(action, event);
}
}
bool Scene900::Object2::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (BF_GLOBALS._v4CEC0 == 2) {
if (_flag) {
SceneItem::display2(900, 1);
} else {
BF_GLOBALS._player.disableControl();
BF_GLOBALS._walkRegions.proc2(26);
scene->_sceneMode = 9007;
scene->setAction(&scene->_sequenceManager1, scene, 9007, &BF_GLOBALS._player, &scene->_object2, this, NULL);
}
return true;
} else
return NamedObject::startAction(action, event);
break;
case INV_WAREHOUSE_KEYS:
if (BF_GLOBALS._v4CEC0 == 2) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9012;
scene->setAction(&scene->_sequenceManager1, scene, 9012, &BF_GLOBALS._player, &scene->_object2, NULL);
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} else
SceneItem::display2(900, 5);
return true;
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default:
return NamedObject::startAction(action, event);
}
}
bool Scene900::Object3::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(900, 8);
return true;
case CURSOR_USE:
SceneItem::display2(900, 9);
return true;
case INV_HOOK:
if (_flag) {
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BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9010;
scene->setAction(&scene->_sequenceManager1, scene, 9010, &BF_GLOBALS._player, &scene->_object5, this, NULL);
} else
SceneItem::display2(900, 23);
return true;
case INV_FISHING_NET:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setAction(&scene->_action2);
return true;
case INV_DOG_WHISTLE:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setAction(&scene->_action3);
return true;
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default:
return NamedObject::startAction(action, event);
}
}
bool Scene900::Object6::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_TALK) {
if (BF_GLOBALS._sceneManager._sceneLoadCount == 0) {
if (!_action) {
if (scene->_object3._flag) {
if (BF_GLOBALS._v4CEC0 == 0)
scene->_stripManager.start(9004, &BF_GLOBALS._stripProxy);
else {
if (scene->_object2._flag == 1) {
if (BF_GLOBALS._v4CEC0 == 2)
scene->_stripManager.start(9005, &BF_GLOBALS._stripProxy);
else
scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy);
} else
scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy);
}
} else {
if (scene->_field1974)
scene->_stripManager.start(9003, &BF_GLOBALS._stripProxy);
else {
++scene->_field1974;
scene->_stripManager.start(9002, &BF_GLOBALS._stripProxy);
}
}
}
}
return true;
} else
return NamedObject::startAction(action, event);
}
bool Scene900::Object7::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9016;
scene->setAction(&scene->_sequenceManager1, scene, 9016, &BF_GLOBALS._player, NULL);
return true;
} else
return NamedObject::startAction(action, event);
}
/*--------------------------------------------------------------------------*/
void Scene900::Action1::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
if (scene->_object3._flag == 0) {
scene->_object3.setStrip(3);
if ((BF_GLOBALS._randomSource.getRandomNumber(3) == 1) || (BF_GLOBALS._player._position.x > 790) || (scene->_field1976 != 0)) {
Common::Point pt(864, 130);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
} else {
_actionIndex = 4;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
}
}
break;
case 1:
scene->_object3.setPosition(Common::Point(864, 117));
scene->_object3.setStrip(7);
scene->_object3.setFrame(1);
scene->_object3.animate(ANIM_MODE_5, this);
if (BF_GLOBALS._randomSource.getRandomNumber(3) == 1)
scene->_sound1.play(92);
else
scene->_sound1.play(44);
if ((BF_GLOBALS._player._position.x > 750) || (scene->_field1976 != 0))
_actionIndex = 7;
break;
case 2:
scene->_object3.animate(ANIM_MODE_6, this);
break;
case 3: {
scene->_object3.setStrip(3);
scene->_object3.setPosition(Common::Point(864, 130));
scene->_object3.fixPriority(122);
scene->_object3.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
break;
}
case 6:
_actionIndex = 0;
// No break on purpose
case 4:
setDelay(30);
break;
case 5: {
scene->_object3.setStrip(4);
Common::Point pt(940, 145);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
break;
}
case 7:
_actionIndex = 7;
setDelay(5);
if (BF_GLOBALS._player._position.x < 790)
_actionIndex = 2;
if (scene->_field1976 != 0)
_actionIndex = 8;
break;
case 8:
scene->_object3.setStrip(1);
scene->_object3.setFrame(7);
scene->_object3.animate(ANIM_MODE_6, NULL);
break;
case 9:
scene->_field1976 = 0;
scene->_object3._flag = 0;
_actionIndex = 7;
scene->_object3.setStrip(1);
scene->_object3.setFrame(1);
scene->_object3.animate(ANIM_MODE_5, this);
break;
default:
break;
}
}
void Scene900::Action2::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
if (scene->_object3._action->getActionIndex() == 8)
_actionIndex = 0;
setDelay(5);
break;
case 1:
scene->_object5.postInit();
scene->_object5.setVisage(902);
scene->_object5.setStrip(2);
scene->_object5.setPosition(Common::Point(-20, -20));
scene->_object5._moveDiff.y = 10;
setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_object3, NULL);
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
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break;
case 2:
BF_GLOBALS._player._strip = 7;
if (!BF_GLOBALS.getFlag(fGotPointsForTrapDog)) {
BF_GLOBALS.setFlag(fGotPointsForTrapDog);
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BF_GLOBALS._uiElements.addScore(50);
}
SceneItem::display2(900, 10);
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scene->_object3._flag = 1;
scene->_object3.fixPriority(130);
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
void Scene900::Action3::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
if ((BF_GLOBALS._player._position.x < 790) && (!BF_GLOBALS._player._mover)) {
Common::Point pt(821, 136);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, 0);
}
if (scene->_object3._action->getActionIndex() != 7) {
_actionIndex = 0;
}
setDelay(5);
break;
case 1:
if (scene->_object3._strip == 3) {
_actionIndex = 3;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
} else
scene->_object3.animate(ANIM_MODE_6, this);
break;
case 2: {
scene->_object3.setStrip(3);
scene->_object3.setPosition(Common::Point(864, 130));
scene->_object3.fixPriority(122);
scene->_object3.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_object3.addMover(mover, &pt, this);
break;
}
case 3:
scene->_object3.remove();
scene->_object3._flag = 1;
SceneItem::display2(900, 24);
if (!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) {
BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
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BF_GLOBALS._uiElements.addScore(10);
}
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
void Scene900::Action4::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
if (scene->_object3._action->getActionIndex() != 8)
_actionIndex = 0;
setDelay(5);
break;
case 1:
scene->setAction(&scene->_sequenceManager1, scene, 9005, &BF_GLOBALS._player, &scene->_object1, NULL);
break;
case 2:
scene->setAction(&scene->_sequenceManager1, scene, 9008, &BF_GLOBALS._player, &scene->_object3, NULL);
break;
case 3:
BF_GLOBALS._deathReason = 5;
BF_GLOBALS._sceneManager.changeScene(666);
remove();
break;
default:
break;
}
}
/*--------------------------------------------------------------------------*/
Scene900::Scene900(): PalettedScene() {
_field1974 = _field1976 = 0;
}
void Scene900::postInit(SceneObjectList *OwnerList) {
PalettedScene::postInit();
loadScene(900);
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if (BF_GLOBALS._sceneManager._previousScene == 910)
BF_GLOBALS._sound1.changeSound(91);
_field1974 = 0;
_field1976 = 0;
BF_GLOBALS._uiElements._active = true;
BF_GLOBALS.clearFlag(fCanDrawGun);
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if (BF_GLOBALS._dayNumber == 0) {
BF_GLOBALS._dayNumber = 4;
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
BF_INVENTORY.setObjectScene(INV_HOOK, 1);
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}
_object3._flag = 0;
if (BF_GLOBALS._bookmark >= bFinishedWGreen) {
_object7.postInit();
_object7.fixPriority(120);
_object7.setVisage(901);
_object7.setPosition(Common::Point(159,128));
_object7.setDetails(900, 15, 16, 17, ANIM_MODE_1, NULL);
}
if (BF_GLOBALS._sceneManager._previousScene == 910) {
_sceneBounds.moveTo(640, 0);
BF_GLOBALS._v4CEC0 = 2;
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
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_object3._flag = 1;
}
if (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900)
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_object3._flag = 1;
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_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
_stripManager.addSpeaker(&_lyleHatSpeaker);
_item4.setDetails(Rect(0, 85, 20, 130), 900, -1, -1, -1, 1, 0);
BF_GLOBALS._player.postInit();
_object3.postInit();
_object3.setVisage(902);
_object3.setPosition(Common::Point(845, 135));
_object3.fixPriority(122);
_object3.setDetails(900, 8, -1, 9, 1, NULL);
if (_object3._flag == 0) {
_object3.animate(ANIM_MODE_1, NULL);
_object3.setAction(&_action1);
} else {
_object3.setAction(&_action1);
_object3.fixPriority(130);
if (BF_GLOBALS._dayNumber == 4) {
_object3.setPosition(Common::Point(879, 120));
_object3.setStrip(2);
} else {
_object3.setPosition(Common::Point(864, 117));
_object3.setStrip(6);
_object3.setFrame(6);
}
}
_object1.postInit();
_object1.setVisage(900);
_object1.setStrip(2);
if (BF_GLOBALS._v4CEC0 == 2)
_object1.setPosition(Common::Point(758, 127));
else {
BF_GLOBALS._walkRegions.proc1(24);
_object1.setPosition(Common::Point(804, 132));
}
if (BF_GLOBALS._dayNumber == 5)
BF_GLOBALS._v4CEC8 = 0;
if ((BF_GLOBALS._v4CEC8 == 0) && (BF_GLOBALS.getFlag(fWithLyle))) {
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_object4.postInit();
_object4.setVisage(900);
_object4.setStrip(3);
_object4.fixPriority(1);
_object4.setPosition(Common::Point(866, 117));
}
_object2.postInit();
_object2.setVisage(900);
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if (BF_GLOBALS._v4CEC8 == 0)
_object2.setStrip(4);
else
_object2.setStrip(1);
_object2.setPosition(Common::Point(847, 45));
_object2._flag = 1;
if ((BF_GLOBALS._sceneManager._previousScene == 880) || (BF_GLOBALS._sceneManager._previousScene != 910)) {
BF_GLOBALS._walkRegions.proc1(26);
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._bookmark == bFinishedWGreen) {
_sceneMode = 9013;
_lyle.postInit();
_lyle._moveDiff.y = 7;
_lyle._flags |= 0x1000;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
_lyleHatSpeaker._xp = 210;
_jakeJacketSpeaker._xp = 75;
setAction(&_sequenceManager1, this, 9013, &BF_GLOBALS._player, &_lyle, NULL);
BF_GLOBALS._bookmark = bAmbushed;
BF_GLOBALS.setFlag(fWithLyle);
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} else if (BF_GLOBALS._bookmark > bFinishedWGreen) {
_lyle.postInit();
_lyle.setVisage(811);
_lyle.setPosition(Common::Point(780, 153));
_lyle._moveDiff.y = 7;
_lyle._flags |= 0x1000;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
_lyle.animate(ANIM_MODE_1, NULL);
_lyle.setObjectWrapper(new SceneObjectWrapper());
} // no else on purpose
_sceneMode = 9000;
setAction(&_sequenceManager1, this, 9000, &BF_GLOBALS._player, NULL);
} else {
_object2._flag = 0;
_object2.setFrame(_object2.getFrameCount());
BF_GLOBALS._player.disableControl();
_sceneMode = 9002;
if (BF_GLOBALS.getFlag(fWithLyle)) {
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_lyle.postInit();
_lyle._flags |= 0x1000;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, NULL);
setAction(&_sequenceManager1, this, 9014, &BF_GLOBALS._player, &_object2, &_lyle, NULL);
} else
setAction(&_sequenceManager1, this, 9002, &BF_GLOBALS._player, &_object2, NULL);
}
_object1.setDetails(900, 0, -1, 1, 1, 0);
_object2.setDetails(900, 2, -1, 5, 1, 0);
_item2.setDetails(Rect(0, 0, 225, 21), 666, 25, -1, -1, 1, NULL);
_item3.setDetails(Rect(37, 21, 324, 50), 666, 26, -1, -1, 1, NULL);
_item1.setDetails(Rect(0, 0, 960, 200), 900, 7, -1, -1, 1, NULL);
}
void Scene900::signal() {
static uint32 v50E8B = 0;
switch (_sceneMode++) {
case 1:
BF_GLOBALS._sceneManager.changeScene(910);
break;
case 3:
BF_GLOBALS._walkRegions.proc1(24);
_sceneMode = 9004;
setAction(&_sequenceManager1, this, 9006, &BF_GLOBALS._player, &_object1, NULL);
break;
case 9000:
BF_GLOBALS._player.enableControl();
break;
case 9001:
if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._v4CEC0 != 0) ||
(_object2._flag == 0))
BF_GLOBALS.setFlag(fLeftTraceIn900);
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else
BF_GLOBALS.clearFlag(fLeftTraceIn900);
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BF_GLOBALS._sceneManager.changeScene(880);
break;
case 9002:
BF_GLOBALS._walkRegions.proc1(26);
BF_GLOBALS._player.enableControl();
break;
case 9004:
if (BF_GLOBALS._v4CEC0 == 0)
SceneItem::display2(900, 3);
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else
SceneItem::display2(900, 4);
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BF_GLOBALS._player.enableControl();
break;
case 9005:
if (_object3._flag == 0)
BF_GLOBALS._player.setAction(&_action4);
else
BF_GLOBALS._player.enableControl();
break;
case 9006:
BF_GLOBALS._walkRegions.proc1(24);
BF_GLOBALS._player.enableControl();
break;
case 9007:
if (BF_GLOBALS.getFlag(fWithLyle)) {
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Common::Point pt(862, 119);
PlayerMover *mover = new PlayerMover();
_lyle.addMover(mover, &pt, NULL);
_sceneMode = 1;
addFader((const byte *)&v50E8B, 5, this);
} else
BF_GLOBALS._sceneManager.changeScene(910);
break;
case 9008:
BF_GLOBALS._deathReason = 5;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9010:
_sound1.play(92);
if (BF_GLOBALS._v4CEC0 == 2) {
_sceneMode = 9008;
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setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_object3, NULL);
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} else {
BF_GLOBALS._player._strip = 7;
_action1.setActionIndex(9);
_object3.signal();
if ((!BF_GLOBALS.getFlag(fGotPointsForFreeDog)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS.setFlag(fGotPointsForFreeDog);
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BF_GLOBALS._uiElements.addScore(50);
}
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
SceneItem::display2(900, 11);
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BF_GLOBALS._player.enableControl();
}
break;
case 9012:
if (_object2._flag == 0) {
SceneItem::display2(900, 12);
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_object2._flag = 1;
if ((!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
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BF_GLOBALS._uiElements.addScore(30);
}
} else {
SceneItem::display2(900, 13);
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_object2._flag = 0;
if (!BF_GLOBALS.getFlag(fGotPointsForUnlockWarehouse)) {
BF_GLOBALS.setFlag(fGotPointsForUnlockWarehouse);
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BF_GLOBALS._uiElements.addScore(30);
}
}
BF_GLOBALS._player.enableControl();
break;
case 9013:
_lyleHatSpeaker._xp = 75;
_jakeJacketSpeaker._xp = 210;
_lyle.setAction(&_sequenceManager2, &_lyle, 9015, &_lyle, NULL);
BF_GLOBALS._player.enableControl();
break;
case 9016:
if ((BF_GLOBALS._clip1Bullets == 0) && (BF_GLOBALS._clip2Bullets == 0)){
BF_GLOBALS._clip1Bullets = 8;
BF_GLOBALS._clip1Bullets = 8;
SceneItem::display2(900, 25);
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} else if (BF_GLOBALS._clip1Bullets == 0) {
BF_GLOBALS._clip1Bullets = 8;
SceneItem::display2(900, 26);
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} else if (BF_GLOBALS._clip2Bullets == 0) {
BF_GLOBALS._clip2Bullets = 8;
SceneItem::display2(900, 26);
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} else
SceneItem::display2(900, 27);
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BF_GLOBALS._player.enableControl();
break;
default:
break;
}
}
void Scene900::process(Event &event) {
SceneExt::process(event);
if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
2011-09-23 19:52:40 +00:00
if (_item4.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N);
BF_GLOBALS._events.setCursor(surface);
} else {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
}
}
}
void Scene900::dispatch() {
SceneExt::dispatch();
if (BF_GLOBALS.getFlag(fWithLyle) && _lyle.isNoMover()) {
_lyle.updateAngle(BF_GLOBALS._player._position);
2011-09-23 19:52:40 +00:00
}
if (!_action) {
if ((BF_GLOBALS._player._position.x <= 20) && (BF_GLOBALS._player._position.y < 130)) {
2011-09-23 19:52:40 +00:00
BF_GLOBALS._player.disableControl();
_sceneMode = 9001;
setAction(&_sequenceManager1, this, 9001, &BF_GLOBALS._player, NULL);
}
}
}
void Scene900::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field1974);
s.syncAsSint16LE(_field1976);
}
2011-09-25 11:00:46 +00:00
/*--------------------------------------------------------------------------
* Scene 920 - Inside Warehouse: Secret Room
*
*--------------------------------------------------------------------------*/
// Crate
bool Scene920::Item1::startAction(CursorType action, Event &event) {
Scene920 *scene = (Scene920 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
if ((BF_GLOBALS.getFlag(fCrateOpen)) && (BF_GLOBALS._player._visage == 921)) {
BF_GLOBALS._player.disableControl();
scene->_object2.postInit();
scene->_sceneMode = 9204;
if (!BF_GLOBALS.getFlag(fGotPointsForBoots)) {
BF_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForBoots);
}
scene->setAction(&scene->_sequenceManager1, scene, 9204, &BF_GLOBALS._player, &scene->_object2, NULL);
return true;
} else
return NamedHotspot::startAction(action, event);
break;
case CURSOR_USE:
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS.getFlag(fCrateOpen)) {
if (BF_GLOBALS._player._visage == 921) {
if ((BF_INVENTORY.getObjectScene(15) != 1) && (BF_GLOBALS.getFlag(fSawGuns))) {
scene->_sceneMode = 9207;
scene->setAction(&scene->_sequenceManager1, scene, 9207, &BF_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 9203;
scene->setAction(&scene->_sequenceManager1, scene, 9203, &BF_GLOBALS._player, &scene->_object1, NULL);
BF_GLOBALS.clearFlag(fCrateOpen);
}
} else {
scene->_sceneMode = 9205;
scene->setAction(&scene->_sequenceManager1, scene, 9205, &BF_GLOBALS._player, NULL);
}
} else {
scene->_sceneMode = 9202;
scene->setAction(&scene->_sequenceManager1, scene, 9202, &BF_GLOBALS._player, &scene->_object1, NULL);
BF_GLOBALS.setFlag(fCrateOpen);
}
return true;
break;
default:
return NamedHotspot::startAction(action, event);
break;
}
}
// North Exit
bool Scene920::Item8::startAction(CursorType action, Event &event) {
Scene920 *scene = (Scene920 *)BF_GLOBALS._sceneManager._scene;
2011-09-25 11:00:46 +00:00
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._player._visage == 921) {
scene->_sceneMode = 10;
scene->setAction(&scene->_sequenceManager1, scene, 9206, &BF_GLOBALS._player, NULL);
// TO BE CHECKED: Original code uses a variable to store the address of scene instance.
// As it's used later a coordinates to create a playermover, I don't understand.
// On the other hand, it's not really important as just after the hero leaves the scene
// so the variable is no longer used.
// scene->_oldCoord = &scene;
_field10 = 1;
} else {
scene->_sceneMode = 9201;
scene->setAction(&scene->_sequenceManager1, scene, 9201, &BF_GLOBALS._player, NULL);
}
return true;
}
void Scene920::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(920);
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
if (BF_GLOBALS._dayNumber == 0)
BF_GLOBALS._dayNumber = 4;
BF_GLOBALS._player.postInit();
if (BF_GLOBALS._v4CEC8 != 0) {
_object3.postInit();
_object3.setVisage(922);
_object3.setStrip(2);
_object3.fixPriority(1);
_object3.setPosition(Common::Point(145, 82));
}
_object1.postInit();
_object1.setVisage(922);
if (BF_GLOBALS.getFlag(fCrateOpen)) {
_object1.setStrip(3);
_object1.setFrame(5);
}
2011-09-23 19:52:40 +00:00
2011-09-25 11:00:46 +00:00
_object1.setPosition(Common::Point(158, 107));
_object1.setPriority(130);
_exitN.setDetails(Rect(116, 12, 165, 81), 920, -1, -1, -1, 1, NULL);
_item6.setDetails(6, 920, 15, 16, 17, 1);
_item4.setDetails(5, 920, 12, 13, 14, 1);
_item7.setDetails(4, 920, 9, 10, 11, 1);
_item5.setDetails(3, 920, 6, 7, 8, 1);
_crate.setDetails(2, 920, 3, 4, 5, 1);
_item3.setDetails(1, 920, 3, 4, 5, 1);
_item2.setDetails(Rect(0, 0, 320, 200), 920, 0, 1, 2, 1, NULL);
BF_GLOBALS._player.disableControl();
_sceneMode = 9200;
setAction(&_sequenceManager1, this, 9200, &BF_GLOBALS._player, NULL);
}
void Scene920::signal() {
switch (_sceneMode) {
case 10:
_sceneMode = 9201;
setAction(&_sequenceManager1, this, 9201, &BF_GLOBALS._player, NULL);
break;
case 9201:
if (BF_GLOBALS.getFlag(fCrateOpen))
BF_GLOBALS.setFlag(fLeftTraceIn920);
else
BF_GLOBALS.clearFlag(fLeftTraceIn920);
BF_GLOBALS._sceneManager.changeScene(910);
break;
case 9204:
_object2.remove();
BF_GLOBALS.setFlag(fSawGuns);
BF_GLOBALS._player.enableControl();
break;
case 9206: {
BF_GLOBALS._player.enableControl();
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &_oldCoord, NULL);
break;
}
case 9207:
BF_GLOBALS._player.enableControl();
BF_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(15, 1);
BF_GLOBALS._bookmark = bEndDayThree;
break;
default:
BF_GLOBALS._player.enableControl();
break;
}
}
void Scene920::process(Event &event) {
SceneExt::process(event);
if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
2011-09-25 11:00:46 +00:00
if (_exitN.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N);
BF_GLOBALS._events.setCursor(surface);
} else {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
}
}
if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == CURSOR_WALK) && (BF_GLOBALS._player._visage == 921)) {
BF_GLOBALS._player.disableControl();
_sceneMode = 9206;
setAction(&_sequenceManager1, this, 9206, &BF_GLOBALS._player, NULL);
_oldCoord = event.mousePos;
event.handled = true;
}
}
void Scene920::dispatch() {
SceneExt::dispatch();
if ((_action == 0) && (BF_GLOBALS._player._position.y < 75)) {
BF_GLOBALS._player.disableControl();
BF_GLOBALS._sceneManager.changeScene(910);
}
}
void Scene920::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_oldCoord.x);
s.syncAsSint16LE(_oldCoord.y);
}
/*--------------------------------------------------------------------------
2011-10-01 21:45:33 +00:00
* Scene 930 - Inside the caravan
*
*--------------------------------------------------------------------------*/
/* Objects */
bool Scene930::Object1::startAction(CursorType action, Event &event) {
// Small box
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
bool result;
if ((action == CURSOR_USE) && (!BF_GLOBALS.getFlag(93))) {
scene->setAction(&scene->_action2);
result = true;
} else
result = NamedObject::startAction(action, event);
return result;
}
bool Scene930::Object2::startAction(CursorType action, Event &event) {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return NamedObject::startAction(action, event);
NamedObject::startAction(action, event);
BF_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(54, 1);
BF_GLOBALS.setFlag(93);
remove();
scene->_box.remove();
return true;
}
bool Scene930::Object3::startAction(CursorType action, Event &event) {
// Boots
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return NamedObject::startAction(action, event);
if (scene->_v141C == 0)
scene->setAction(&scene->_action1);
return true;
}
bool Scene930::Object4::startAction(CursorType action, Event &event) {
// Boot window
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_WALK:
return true;
case CURSOR_LOOK:
if (BF_GLOBALS._bookmark >= bFlashBackTwo) {
_lookLineNum = 94;
return NamedObject::startAction(action, event);
} else {
BF_GLOBALS._player.disableControl();
NamedObject::startAction(action, event);
BF_GLOBALS._bookmark = bFlashBackTwo;
scene->_sceneMode = 2;
scene->signal();
return true;
}
break;
case CURSOR_USE:
if (BF_GLOBALS._bookmark >= bFlashBackTwo) {
_lookLineNum = 71;
NamedObject::startAction(action, event);
scene->subF3D6F();
remove();
} else
NamedObject::startAction(action, event);
return true;
default:
return NamedObject::startAction(action, event);
break;
}
}
bool Scene930::Object5::startAction(CursorType action, Event &event) {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_WALK:
return true;
case CURSOR_USE:
if (BF_INVENTORY.getObjectScene(55) == 1)
return NamedObject::startAction(action, event);
if (scene->_v141A == 0) {
animate(ANIM_MODE_4, getFrameCount() - 1, 1, NULL);
scene->_v141A = 1;
_lookLineNum = 76;
_useLineNum = 78;
} else {
BF_GLOBALS._uiElements.addScore(50);
BF_INVENTORY.setObjectScene(55, 1);
setFrame2(getFrameCount());
_lookLineNum = 92;
_useLineNum = -1;
}
return true;
default:
return NamedObject::startAction(action, event);
break;
}
}
/* Items */
bool Scene930::Item1::startAction(CursorType action, Event &event) {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
if ((action == CURSOR_WALK) || (action == CURSOR_USE)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 1;
scene->setAction(&scene->_sequenceManager1, scene, 9301, &BF_GLOBALS._player, NULL);
return true;
} else
return NamedHotspot::startAction(action, event);
}
/* Actions */
void Scene930::Action1::signal() {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(10);
BF_GLOBALS._player.disableControl();
scene->_v141C = 1;
break;
case 1: {
Common::Point pt(50, 142);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, this);
break;
}
case 2:
BF_GLOBALS._player.changeAngle(270);
setDelay(10);
break;
case 3:
BF_GLOBALS._player.changeZoom(110);
BF_GLOBALS._player.setVisage(931);
BF_GLOBALS._player.setStrip(1);
BF_GLOBALS._player.setFrame(1);
BF_GLOBALS._player.animate(ANIM_MODE_4, 4, 1, this);
break;
case 4:
scene->_boots.setFrame(2);
BF_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 5:
scene->showBootWindow();
if (!BF_GLOBALS.getFlag(72)) {
BF_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(72);
}
SceneItem::display(0, 312);
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
void Scene930::Action2::signal() {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(10);
BF_GLOBALS._player.disableControl();
break;
case 1: {
Common::Point pt(176, 137);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, this);
break;
}
case 2:
setDelay(10);
break;
case 3:
SceneItem::display(930, scene->_box._useLineNum, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
scene->subF3C07();
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
void Scene930::Action3::signal() {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.animate(ANIM_MODE_4, 4, -1, this);
break;
case 1:
scene->_boots.setFrame(1);
BF_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 2:
BF_GLOBALS._player.changeZoom(-1);
BF_GLOBALS._player.setVisage(368);
BF_GLOBALS._player.setStrip(6);
BF_GLOBALS._player.setFrame(1);
scene->_v141C = 0;
remove();
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.enableControl();
break;
default:
break;
}
}
void Scene930::postInit(SceneObjectList *OwnerList) {
PalettedScene::postInit();
loadScene(930);
BF_GLOBALS._sound1.changeSound(85);
if (BF_GLOBALS._dayNumber == 0)
BF_GLOBALS._dayNumber = 1;
setZoomPercents(83, 75, 140, 100);
_v141A = 0;
_v141C = 0;
if (BF_INVENTORY.getObjectScene(54) != 1) {
_box.postInit();
_box.setVisage(930);
_box.setStrip(1);
_box.setPosition(Common::Point(223, 21));
_box.setDetails(930, 66, 67, 68, 1, NULL);
}
_boots.postInit();
_boots.setVisage(930);
_boots.setStrip(2);
_boots.setPosition(Common::Point(9, 161));
_boots.fixPriority(120);
_boots.setDetails(930, 62, 63, 64, 1, NULL);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(368);
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.setPosition(Common::Point(170, 92));
BF_GLOBALS._player.fixPriority(80);
BF_GLOBALS._player.changeZoom(-1);
BF_GLOBALS._player.enableControl();
_item1.setDetails( 1, 930, 0, 1, 2, 1);
_item2.setDetails( 2, 930, 4, 5, 6, 1);
_item3.setDetails( 3, 930, 8, 9, 10, 1);
_item4.setDetails( 4, 930, 12, 13, 14, 1);
_item5.setDetails( 5, 930, 16, 17, 18, 1);
_item6.setDetails( 20, 930, 20, 21, 22, 1);
_item7.setDetails( 6, 930, 23, 24, 25, 1);
_item8.setDetails( 7, 930, 26, 27, 28, 1);
_item21.setDetails( 8, 930, 89, 90, 91, 1);
_item9.setDetails( 9, 930, 29, 30, 31, 1);
_item20.setDetails(10, 930, 86, 87, 88, 1);
_item10.setDetails(11, 930, 33, 34, 35, 1);
_item11.setDetails(12, 930, 37, 38, 39, 1);
_item13.setDetails(13, 930, 40, 41, 42, 1);
_item14.setDetails(14, 930, 44, 45, 46, 1);
_item15.setDetails(15, 930, 48, 49, 50, 1);
_item16.setDetails(16, 930, 52, 53, 54, 1);
_item17.setDetails(17, 930, 56, 57, 58, 1);
_item12.setDetails(18, 930, 59, 60, 61, 1);
_item18.setDetails(19, 930, 80, 81, 82, 1);
_item19.setDetails(21, 930, 83, 84, 85, 1);
if (BF_GLOBALS._sceneManager._previousScene != 935) {
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager1, this, 9300, &BF_GLOBALS._player, NULL);
} else {
_v141C = 1;
BF_GLOBALS._player.animate(ANIM_MODE_NONE);
BF_GLOBALS._player.setPosition(Common::Point(50, 142));
BF_GLOBALS._player.setVisage(931);
BF_GLOBALS._player.setStrip(1);
BF_GLOBALS._player.setFrame(9);
BF_GLOBALS._player.fixPriority(-1);
BF_GLOBALS._player.enableControl();
BF_GLOBALS._player.changeZoom(110);
_boots.setFrame(2);
showBootWindow();
}
}
void Scene930::signal() {
static uint32 v50EC4 = 0;
switch (_sceneMode++) {
case 1:
BF_GLOBALS._sceneManager.changeScene(550);
break;
case 2:
_sceneMode = 3;
SceneItem::display(930, 95, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
signal();
break;
case 3:
_sceneMode = 4;
addFader((const byte *)&v50EC4, 5, this);
break;
case 4:
BF_GLOBALS._sceneManager.changeScene(935);
break;
default:
BF_GLOBALS._player.enableControl();
break;
}
}
void Scene930::dispatch() {
SceneExt::dispatch();
}
void Scene930::showBootWindow() {
_bootsWindow.postInit();
_bootsWindow.setVisage(930);
_bootsWindow.setStrip(3);
_bootsWindow.setFrame2(1);
_bootsWindow.fixPriority(260);
_bootsWindow.setPosition(Common::Point(147, 128));
_bootsWindow.setDetails(930, 69, 70, 93);
}
void Scene930::subF3C07() {
_object2.postInit();
_object2.setVisage(930);
_object2.setStrip(1);
_object2.setFrame2(2);
_object2.fixPriority(260);
_object2.setPosition(Common::Point(147, 128));
_object2.setDetails(930, 73, 74, 75);
}
void Scene930::subF3D6F() {
_object5.postInit();
_object5.setVisage(930);
_object5.setStrip(3);
if (BF_INVENTORY.getObjectScene(55) == 1) {
_object5.setFrame(_object5.getFrameCount());
_object5.setDetails(930, 92, 77, -1);
} else if (_v141A == 0) {
_object5.setFrame(2);
_object5.setDetails(930, 93, 77, -1);
} else {
_object5.setFrame(_object5.getFrameCount());
_object5.setDetails(930, 76, 77, 78);
}
_object5.fixPriority(260);
_object5.setPosition(Common::Point(147, 128));
}
void Scene930::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_v141A);
s.syncAsSint16LE(_v141C);
}
/*--------------------------------------------------------------------------
* Scene 935 - Hidden in the wardrobe
*
*--------------------------------------------------------------------------*/
void Scene935::Action1::signal() {
Scene935 *scene = (Scene935 *)BF_GLOBALS._sceneManager._scene;
static uint32 v50ECC = 0, v50EEA = 0, v50EEE = 0, v50F26 = 0, v50F2A = 0, v50F62 = 0, v50F66 = 0, v50F6A = 0;
switch (_actionIndex++) {
case 0:
scene->addFader((const byte *)&v50ECC, 100, this);
break;
case 1:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
scene->sub15E4F((const byte *)&v50EEA, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 2:
scene->addFader((const byte *)&v50EEE, 5, this);
break;
case 3:
scene->_visualSpeaker.removeText();
scene->_visualSpeaker._textPos.y = scene->_sceneBounds.top + 80;
scene->_visualSpeaker._color1 = 252;
scene->_visualSpeaker._color1 = 251;
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
setDelay(3);
break;
case 4:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
scene->sub15E4F((const byte *)&v50F26, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 5:
scene->addFader((const byte *)&v50F2A, 5, this);
break;
case 6:
scene->_visualSpeaker.removeText();
scene->_visualSpeaker._textPos.y = scene->_sceneBounds.top + 150;
scene->_visualSpeaker._color1 = 250;
scene->_visualSpeaker._color1 = 249;
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
setDelay(3);
break;
case 7:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
scene->sub15E4F((const byte *)&v50F62, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 8:
scene->addFader((const byte *)&v50F66, 5, this);
break;
case 9:
scene->_visualSpeaker.removeText();
setDelay(3);
break;
case 10:
scene->_sceneMode = 1;
scene->sub15DD6((const byte *)&v50F6A, 5, 935, scene);
remove();
break;
default:
break;
}
}
void Scene935::postInit(SceneObjectList *OwnerList) {
PalettedScene::postInit();
loadScene(935);
BF_GLOBALS._interfaceY = 200;
BF_GLOBALS._player.disableControl();
_visualSpeaker._textMode = ALIGN_CENTER;
_visualSpeaker._hideObjects = false;
_visualSpeaker._color1 = 254;
_visualSpeaker._color2 = 253;
_visualSpeaker._textPos.y = _sceneBounds.top + 18;
_visualSpeaker._textWidth = 300;
_visualSpeaker._textPos.x = _sceneBounds.left + 10;
setAction(&_action1);
BF_GLOBALS._sound1.fadeSound(67);
}
void Scene935::remove() {
BF_GLOBALS._sound1.fadeOut2(NULL);
BF_GLOBALS._scrollFollower = &BF_GLOBALS._player;
PalettedScene::remove();
}
void Scene935::signal() {
static uint32 v50EC8 = 0;
switch (_sceneMode) {
case 1:
_object1.postInit();
if (BF_GLOBALS._sceneManager._previousScene == 810) {
BF_GLOBALS._player.disableControl();
_sceneMode = 9352;
setAction(&_sequenceManager, this, 9350, &_object1, NULL);
} else if (BF_GLOBALS._sceneManager._previousScene == 930) {
_object3.postInit();
_object3.setVisage(938);
_object3.fixPriority(255);
_object3.setPosition(Common::Point(260, -4));
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager, this, 9354, &_object1, &_object3, NULL);
} else {
_sceneMode = 9351;
setAction(&_sequenceManager, this, 9350, &_object1, NULL);
}
break;
case 2:
BF_GLOBALS._sound1.play(68);
_sceneMode = 0;
addFader((const byte *)&v50EC8, 5, this);
break;
case 3:
_sceneMode = 2;
_object1.animate(ANIM_MODE_6, NULL);
signal();
break;
case 9351:
BF_GLOBALS._player.disableControl();
_sceneMode = 2;
setAction(&_sequenceManager, this, 9351, &_object1, NULL);
if (BF_GLOBALS._sceneManager._previousScene == 910)
_sceneMode = 9353;
break;
case 9352:
BF_GLOBALS._player.disableControl();
_sceneMode = 2;
setAction(&_sequenceManager, this, 9352, &_object1, NULL);
break;
case 9353:
_object2.postInit();
BF_GLOBALS._player.disableControl();
_sceneMode = 3;
setAction(&_sequenceManager, this, 9353, &_object1, &_object2, NULL);
break;
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default:
BF_GLOBALS._sceneManager.changeScene(BF_GLOBALS._sceneManager._previousScene);
break;
}
}
void Scene935::dispatch() {
SceneExt::dispatch();
}
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/*--------------------------------------------------------------------------
* Scene 940 - ?
*
*--------------------------------------------------------------------------*/
bool Scene940::Item1::startAction(CursorType action, Event &event) {
return true;
}
void Scene940::Action1::signal() {
Scene940 *scene = (Scene940 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex) {
case 0:
_actionIndex = 2;
setDelay(60);
break;
case 2:
_actionIndex = 941;
if (BF_GLOBALS.getFlag(fBackupAt340))
scene->_stripManager.start(9408, this);
else
scene->_stripManager.start(9400, this);
break;
case 5:
setActionIndex(948);
setDelay(90);
scene->_object2.remove();
scene->_object3.remove();
scene->_object4.remove();
scene->_object5.remove();
scene->_object6.remove();
scene->_object7.remove();
scene->_object8.remove();
scene->_object9.remove();
scene->_object10.remove();
break;
case 99:
BF_GLOBALS._sound1.play(117);
BF_GLOBALS._sceneManager.changeScene(100);
remove();
break;
case 941:
scene->_gameTextSpeaker1._textWidth = 312;
_actionIndex = 944;
setAction(&scene->_sequenceManager1, this, 941, &BF_GLOBALS._player, NULL);
break;
case 942:
_actionIndex = 955;
setAction(&scene->_sequenceManager1, this, 942, &scene->_object2, NULL);
break;
case 943:
_actionIndex = 946;
setAction(&scene->_sequenceManager1, this, 943, &scene->_object3, NULL);
break;
case 944:
scene->_object4.setAction(&scene->_sequenceManager2, NULL, 944, &scene->_object4, &scene->_object5);
_actionIndex = 945;
setDelay(3);
break;
case 945:
scene->_object6.setAction(&scene->_sequenceManager3, NULL, 945, &scene->_object6, &scene->_object10, NULL);
_actionIndex = 943;
setDelay(3);
break;
case 946:
_actionIndex = 942;
setAction(&scene->_sequenceManager1, this, 946, &scene->_object7, &scene->_object8, NULL);
break;
case 947:
_actionIndex = 5;
setAction(&scene->_sequenceManager1, this, 947, &scene->_object1, &scene->_object11, &scene->_object12, &scene->_object13, NULL);
break;
case 948:
scene->_gameTextSpeaker1._textPos.x = scene->_sceneBounds.left + 10;
scene->_object17.postInit();
scene->_object17.hide();
scene->_object18.postInit();
scene->_object18.hide();
_actionIndex = 960;
setAction(&scene->_sequenceManager1, this, 948, &scene->_object11, &scene->_object12, &scene->_object13, &scene->_object1, &scene->_object14, NULL);
break;
case 949:
_actionIndex = 950;
setAction(&scene->_sequenceManager1, this, 949, &scene->_object17, &scene->_object18, &scene->_object1, &scene->_object12, &scene->_object13, &scene->_object15, NULL);
scene->_object11.setAction(&scene->_sequenceManager2, NULL, 952, &scene->_object11, NULL);
break;
case 950:
_actionIndex = 951;
setAction(&scene->_sequenceManager1, this, 950, &scene->_object17, &scene->_object18, &scene->_object1, &scene->_object13, &scene->_object16, NULL);
scene->_object12.setAction(&scene->_sequenceManager3, NULL, 953, &scene->_object12, NULL);
break;
case 951:
scene->_object13.setAction(&scene->_sequenceManager4, NULL, 954, &scene->_object13, NULL);
scene->_object11.setAction(&scene->_sequenceManager2, NULL, 952, &scene->_object11, NULL);
scene->_stripManager.start(9407, this);
setActionIndex(99);
break;
case 955:
scene->_object2.remove();
_actionIndex = 956;
setAction(&scene->_sequenceManager1, this, 955, &BF_GLOBALS._player, NULL);
break;
case 956:
_actionIndex = 947;
setAction(&scene->_sequenceManager1, this, 956, &scene->_object3, NULL);
scene->_object11.postInit();
scene->_object11.setVisage(943);
scene->_object11.setStrip(1);
scene->_object11.setPosition(Common::Point(-8, 178));
scene->_object12.postInit();
scene->_object12.setVisage(942);
scene->_object12.setStrip(1);
scene->_object12.setPosition(Common::Point(-41, 181));
scene->_object13.postInit();
scene->_object13.setVisage(944);
scene->_object13.setStrip(2);
scene->_object13.setPosition(Common::Point(-74, 179));
scene->_object1.postInit();
scene->_object1.setVisage(948);
scene->_object1.setStrip(2);
scene->_object1.setPosition(Common::Point(-107, 180));
scene->_object14.postInit();
scene->_object14.setVisage(949);
scene->_object14.setStrip(1);
scene->_object14.setFrame(3);
scene->_object14.setPosition(Common::Point(234, 75));
scene->_object15.postInit();
scene->_object15.setVisage(949);
scene->_object15.setStrip(1);
scene->_object15.setFrame(2);
scene->_object15.setPosition(Common::Point(144, 76));
scene->_object16.postInit();
scene->_object16.setVisage(949);
scene->_object16.setStrip(1);
scene->_object16.setFrame(1);
scene->_object16.setPosition(Common::Point(45, 77));
break;
case 960:
_actionIndex = 949;
setAction(&scene->_sequenceManager1, this, 960, &scene->_object11, &scene->_object17, &scene->_object18, &scene->_object1, &scene->_object14, NULL);
break;
default:
break;
}
}
void Scene940::postInit(SceneObjectList *OwnerList) {
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SceneExt::postInit();
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loadScene(940);
BF_GLOBALS._sound1.play(115);
BF_GLOBALS._dayNumber = 6;
BF_GLOBALS._interfaceY = 200;
BF_GLOBALS._uiElements._active = false;
_gameTextSpeaker2._speakerName = "SENTTEXT";
_gameTextSpeaker2._color1 = 104;
_gameTextSpeaker2._textMode = ALIGN_CENTER;
_stripManager.addSpeaker(&_gameTextSpeaker1);
_stripManager.addSpeaker(&_gameTextSpeaker2);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(941);
BF_GLOBALS._player.setStrip(1);
BF_GLOBALS._player.setFrame(7);
BF_GLOBALS._player.setPosition(Common::Point(563, 80));
BF_GLOBALS._player.disableControl();
_object3.postInit();
_object3.setVisage(944);
_object3.setStrip(3);
_object3.setFrame(3);
_object3.setPosition(Common::Point(626, 78));
_object3.fixPriority(0);
_object2.postInit();
_object2.setVisage(944);
_object2.setStrip(3);
_object2.setFrame(6);
_object2.setPosition(Common::Point(378, 136));
_object2.setZoom(80);
_object2.fixPriority(0);
_object4.postInit();
_object4.setVisage(945);
_object4.setStrip(6);
_object4.setPosition(Common::Point(361, 70));
_object4.setZoom(80);
_object4.fixPriority(0);
_object5.postInit();
_object5.setVisage(945);
_object5.setStrip(7);
_object5.setPosition(Common::Point(366, 39));
_object5.setZoom(80);
_object5.fixPriority(3);
_object6.postInit();
_object6.setVisage(945);
_object6.setStrip(4);
_object6.setPosition(Common::Point(432, 70));
_object6.setZoom(65);
_object6.fixPriority(0);
_object7.postInit();
_object7.setVisage(945);
_object7.setStrip(1);
_object7.setPosition(Common::Point(423, 131));
_object7.setZoom(65);
_object7.fixPriority(0);
_object8.postInit();
_object8.setVisage(945);
_object8.setStrip(2);
_object8.setPosition(Common::Point(420, 99));
_object8.setZoom(65);
_object8.fixPriority(3);
_object9.postInit();
_object9.setVisage(945);
_object9.setStrip(3);
_object9.setPosition(Common::Point(458, 65));
_object9.setZoom(55);
_object9.fixPriority(0);
_object10.postInit();
_object10.setVisage(945);
_object10.setStrip(3);
_object10.setFrame(2);
_object10.setPosition(Common::Point(465, 118));
_object10.setZoom(55);
_object10.fixPriority(0);
_item1.setBounds(Rect(0, 0, 320, 200));
BF_GLOBALS._sceneItems.push_back(&_item1);
_sceneBounds.moveTo(320, 0);
_gameTextSpeaker1._textPos.x = _sceneBounds.left + 10;
_gameTextSpeaker1._color1 = 16;
_gameTextSpeaker1._textWidth = 265;
setAction(&_action1);
}
void Scene940::remove() {
// clearScren();
BF_GLOBALS._scrollFollower = &BF_GLOBALS._player;
SceneExt::remove();
BF_GLOBALS._uiElements._active = true;
}
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} // End of namespace BlueForce
2011-09-23 19:52:40 +00:00
} // End of namespace TsAGE