2015-03-24 00:34:34 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_UI_H
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#define SHERLOCK_UI_H
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#include "common/scummsys.h"
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#include "common/events.h"
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2015-03-27 03:10:10 +00:00
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#include "sherlock/graphics.h"
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2015-03-28 20:28:48 +00:00
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#include "sherlock/objects.h"
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2015-03-24 00:34:34 +00:00
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#include "sherlock/resources.h"
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namespace Sherlock {
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2015-03-29 02:31:18 +00:00
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#define CONTROLS_Y 138
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#define CONTROLS_Y1 151
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2015-03-24 00:34:34 +00:00
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enum MenuMode {
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STD_MODE = 0,
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LOOK_MODE = 1,
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MOVE_MODE = 2,
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TALK_MODE = 3,
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PICKUP_MODE = 4,
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OPEN_MODE = 5,
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CLOSE_MODE = 6,
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INV_MODE = 7,
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USE_MODE = 8,
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GIVE_MODE = 9,
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JOURNAL_MODE = 10,
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FILES_MODE = 11,
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SETUP_MODE = 12
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};
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2015-03-31 11:55:54 +00:00
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extern const char COMMANDS[13];
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2015-03-29 02:31:18 +00:00
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extern const int MENU_POINTS[12][4];
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extern const int INVENTORY_POINTS[8][3];
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extern const char INVENTORY_COMMANDS[9];
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2015-04-01 01:30:22 +00:00
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extern const char *const PRESS_KEY_FOR_MORE;
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extern const char *const PRESS_KEY_TO_CONTINUE;
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2015-03-29 02:31:18 +00:00
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2015-03-24 00:34:34 +00:00
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class SherlockEngine;
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2015-03-29 02:31:18 +00:00
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class Inventory;
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2015-03-31 01:07:01 +00:00
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class Talk;
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2015-04-13 04:20:22 +00:00
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class UserInterface;
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2015-03-24 00:34:34 +00:00
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class UserInterface {
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2015-03-29 02:31:18 +00:00
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friend class Inventory;
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2015-04-13 04:20:22 +00:00
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friend class Settings;
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2015-03-31 01:07:01 +00:00
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friend class Talk;
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2015-03-24 00:34:34 +00:00
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private:
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SherlockEngine *_vm;
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2015-03-27 23:52:46 +00:00
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ImageFile *_controlPanel;
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ImageFile *_controls;
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2015-03-24 00:34:34 +00:00
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int _bgFound;
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int _oldBgFound;
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2015-04-22 09:44:55 +00:00
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int _keycode;
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2015-03-24 00:34:34 +00:00
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int _lookHelp;
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int _help, _oldHelp;
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int _key, _oldKey;
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int _temp, _oldTemp;
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int _oldLook;
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bool _keyboardInput;
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2015-03-24 01:52:20 +00:00
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bool _pause;
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2015-03-27 01:40:24 +00:00
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int _cNum;
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int _selector, _oldSelector;
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Common::String _cAnimStr;
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bool _lookScriptFlag;
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Common::Rect _windowBounds;
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Common::String _descStr;
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int _find;
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int _oldUse;
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2015-03-24 00:34:34 +00:00
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private:
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void depressButton(int num);
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void pushButton(int num);
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void toggleButton(int num);
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2015-03-24 01:52:20 +00:00
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void examine();
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void lookScreen(const Common::Point &pt);
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void lookInv();
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void doEnvControl();
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void doInvControl();
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void doLookControl();
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void doMainControl();
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void doMiscControl(int allowed);
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void doPickControl();
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void doTalkControl();
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2015-03-27 12:36:04 +00:00
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void journalControl();
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2015-04-14 01:10:35 +00:00
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void checkUseAction(const UseType *use, const Common::String &invName, const char *const messages[],
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int objNum, int giveMode);
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2015-04-12 04:42:11 +00:00
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void checkAction(ActionType &action, const char *const messages[], int objNum);
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2015-03-24 00:34:34 +00:00
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public:
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MenuMode _menuMode;
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int _menuCounter;
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bool _infoFlag;
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bool _windowOpen;
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2015-03-31 01:07:01 +00:00
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bool _endKeyActive;
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int _invLookFlag;
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2015-04-12 16:06:25 +00:00
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int _temp1;
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2015-04-21 23:25:06 +00:00
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int _windowStyle;
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2015-05-02 05:13:53 +00:00
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bool _helpStyle;
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2015-03-24 00:34:34 +00:00
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public:
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UserInterface(SherlockEngine *vm);
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~UserInterface();
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2015-03-25 02:24:45 +00:00
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void reset();
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2015-03-31 01:07:01 +00:00
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void drawInterface(int bufferNum = 3);
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2015-03-27 23:52:46 +00:00
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2015-03-24 00:34:34 +00:00
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void handleInput();
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void clearInfo();
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2015-03-31 11:55:54 +00:00
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void clearWindow();
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2015-03-24 00:34:34 +00:00
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void whileMenuCounter();
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2015-03-27 01:40:24 +00:00
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void printObjectDesc(const Common::String &str, bool firstTime);
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void printObjectDesc();
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2015-03-27 03:10:10 +00:00
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2015-03-29 02:31:18 +00:00
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void summonWindow(const Surface &bgSurface, bool slideUp = true);
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void summonWindow(bool slideUp = true, int height = CONTROLS_Y);
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void banishWindow(bool slideUp = true);
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2015-03-31 01:07:01 +00:00
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void restoreButton(int num);
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2015-03-24 00:34:34 +00:00
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};
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} // End of namespace Sherlock
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#endif
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