scummvm/engines/sherlock/user_interface.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_UI_H
#define SHERLOCK_UI_H
#include "common/scummsys.h"
#include "common/events.h"
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#include "sherlock/graphics.h"
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#include "sherlock/objects.h"
#include "sherlock/resources.h"
namespace Sherlock {
#define CONTROLS_Y 138
#define CONTROLS_Y1 151
enum MenuMode {
STD_MODE = 0,
LOOK_MODE = 1,
MOVE_MODE = 2,
TALK_MODE = 3,
PICKUP_MODE = 4,
OPEN_MODE = 5,
CLOSE_MODE = 6,
INV_MODE = 7,
USE_MODE = 8,
GIVE_MODE = 9,
JOURNAL_MODE = 10,
FILES_MODE = 11,
SETUP_MODE = 12
};
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extern const char COMMANDS[13];
extern const int MENU_POINTS[12][4];
extern const int INVENTORY_POINTS[8][3];
extern const char INVENTORY_COMMANDS[9];
extern const char *const PRESS_KEY_FOR_MORE;
extern const char *const PRESS_KEY_TO_CONTINUE;
class SherlockEngine;
class Inventory;
class Talk;
class UserInterface;
class UserInterface {
friend class Inventory;
friend class Settings;
friend class Talk;
private:
SherlockEngine *_vm;
ImageFile *_controlPanel;
ImageFile *_controls;
int _bgFound;
int _oldBgFound;
int _keycode;
int _lookHelp;
int _help, _oldHelp;
int _key, _oldKey;
int _temp, _oldTemp;
int _oldLook;
bool _keyboardInput;
bool _pause;
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int _cNum;
int _selector, _oldSelector;
Common::String _cAnimStr;
bool _lookScriptFlag;
Common::Rect _windowBounds;
Common::String _descStr;
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int _find;
int _oldUse;
private:
void depressButton(int num);
void pushButton(int num);
void toggleButton(int num);
void examine();
void lookScreen(const Common::Point &pt);
void lookInv();
void doEnvControl();
void doInvControl();
void doLookControl();
void doMainControl();
void doMiscControl(int allowed);
void doPickControl();
void doTalkControl();
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void journalControl();
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void checkUseAction(const UseType *use, const Common::String &invName, const char *const messages[],
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int objNum, int giveMode);
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void checkAction(ActionType &action, const char *const messages[], int objNum);
public:
MenuMode _menuMode;
int _menuCounter;
bool _infoFlag;
bool _windowOpen;
bool _endKeyActive;
int _invLookFlag;
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int _temp1;
int _windowStyle;
bool _helpStyle;
public:
UserInterface(SherlockEngine *vm);
~UserInterface();
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void reset();
void drawInterface(int bufferNum = 3);
void handleInput();
void clearInfo();
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void clearWindow();
void whileMenuCounter();
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void printObjectDesc(const Common::String &str, bool firstTime);
void printObjectDesc();
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void summonWindow(const Surface &bgSurface, bool slideUp = true);
void summonWindow(bool slideUp = true, int height = CONTROLS_Y);
void banishWindow(bool slideUp = true);
void restoreButton(int num);
};
} // End of namespace Sherlock
#endif