2012-05-11 14:25:53 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2012-03-06 03:26:55 +00:00
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/*
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2012-05-11 14:25:53 +00:00
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_PARTEMITTER_H
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#define WINTERMUTE_PARTEMITTER_H
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2012-03-06 03:26:55 +00:00
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2012-06-02 00:05:11 +00:00
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#include "engines/wintermute/Base/BObject.h"
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#include "engines/wintermute/Base/PartParticle.h"
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#include "engines/wintermute/Base/PartForce.h"
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2012-03-06 03:26:55 +00:00
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namespace WinterMute {
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class CBRegion;
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class CPartEmitter : public CBObject {
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public:
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DECLARE_PERSISTENT(CPartEmitter, CBObject)
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CPartEmitter(CBGame *inGame, CBScriptHolder *Owner);
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virtual ~CPartEmitter(void);
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2012-04-27 22:00:14 +00:00
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int _width;
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int _height;
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int _angle1;
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int _angle2;
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2012-03-06 03:26:55 +00:00
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float _rotation1;
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float _rotation2;
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float _angVelocity1;
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float _angVelocity2;
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float _growthRate1;
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float _growthRate2;
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bool _exponentialGrowth;
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2012-04-27 22:00:14 +00:00
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float _velocity1;
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float _velocity2;
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bool _velocityZBased;
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float _scale1;
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float _scale2;
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bool _scaleZBased;
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int _maxParticles;
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int _lifeTime1;
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int _lifeTime2;
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bool _lifeTimeZBased;
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int _genInterval;
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int _genAmount;
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bool _running;
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int _overheadTime;
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int _maxBatches;
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int _batchesGenerated;
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RECT _border;
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int _borderThicknessLeft;
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int _borderThicknessRight;
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int _borderThicknessTop;
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int _borderThicknessBottom;
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int _fadeInTime;
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int _fadeOutTime;
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int _alpha1;
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int _alpha2;
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bool _alphaTimeBased;
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bool _useRegion;
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2012-04-27 22:00:14 +00:00
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char *_emitEvent;
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CBScriptHolder *_owner;
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HRESULT Start();
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HRESULT Update();
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HRESULT Display(CBRegion *Region = NULL);
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HRESULT SortParticlesByZ();
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2012-05-11 12:16:50 +00:00
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HRESULT AddSprite(const char *Filename);
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HRESULT RemoveSprite(const char *Filename);
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HRESULT SetBorder(int X, int Y, int Width, int Height);
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HRESULT SetBorderThickness(int ThicknessLeft, int ThicknessRight, int ThicknessTop, int ThicknessBottom);
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2012-05-11 12:16:50 +00:00
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HRESULT AddForce(const char *Name, CPartForce::TForceType Type, int PosX, int PosY, float Angle, float Strength);
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HRESULT RemoveForce(const char *Name);
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CBArray<CPartForce *, CPartForce *> _forces;
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2012-03-06 03:26:55 +00:00
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// scripting interface
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2012-05-11 13:24:49 +00:00
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virtual CScValue *ScGetProperty(const char *Name);
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virtual HRESULT ScSetProperty(const char *Name, CScValue *Value);
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virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name);
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2012-05-12 04:49:10 +00:00
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virtual const char *ScToString();
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private:
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CPartForce *AddForceByName(const char *Name);
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int static CompareZ(const void *Obj1, const void *Obj2);
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HRESULT InitParticle(CPartParticle *Particle, uint32 CurrentTime, uint32 TimerDelta);
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HRESULT UpdateInternal(uint32 CurrentTime, uint32 TimerDelta);
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2012-04-27 22:00:14 +00:00
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uint32 _lastGenTime;
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CBArray<CPartParticle *, CPartParticle *> _particles;
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CBArray<char *, char *> _sprites;
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2012-03-06 03:26:55 +00:00
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};
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} // end of namespace WinterMute
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#endif
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